Gizmick! by Zliebowitz
Protect a living creature from the B.A.D. Bestial Alien Destoyers!




Ratings
| Overall | 1342th | 3.45⭐ | 22🧑⚖️ |
| Fun | 1056th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 2128th | 2.775⭐ | 22🧑⚖️ |
| Theme | 1300th | 3.625⭐ | 22🧑⚖️ |
| Graphics | 940th | 3.825⭐ | 22🧑⚖️ |
| Audio | 383th | 3.775⭐ | 22🧑⚖️ |
| Humor | 1724th | 2.375⭐ | 18🧑⚖️ |
| Mood | 1886th | 2.974⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 16🗨️ |
Overall - good game
Overall it just needs some polishing. Good Job!
It was neat getting new mechanics in each fight and getting new variations in the bosses.
The graphics and audio were very pleasant as well. Nice job. :)
I did find it easy to cheese all the bosses which kind of got rid of the challenge. The third boss suffers from this the most, as I was able to dash through the guy and spam my sword basically beating him without effort.
This game had nice graphics and some killer music as well! Nice job on the game man.
I don't really see the purpose of "gizmick" the little animal to keep alive, why is he even in the scene and why do I need to keep it alive, it doesn't serve a purpose. Maybe you could've added an ability to him to make him more usefull.
Second the movement doesn't realy fit the bosses, the first boss was easily defeated by standing in one spot and hitting him while he comes down on you. the second boss the same but step away when he comes down.
The third boss I think I didn't really understand, you get a dash but when dashing through it's first attack he instantly kills gizmick I didn't find a good way to solve this problem and ended up defeating him by just hitting him fast at the begginning but this felt more of a cheese strategic than actualy beating the boss.
I really like the art style and the sound you put into this game, congrats on the game and keep going!
The third boss felt invicible the first 2 minutes, but it was ok after some bashing. The first monster is indeed the hardest as it forces us to move, to jump, that can be weird if we compare with the last one... But well, it is a jam game, the beginning of most game is almost always better than the end :p Good job
I agree with a lot of commenters here that the difficulty is out of whack. The first boss seemed pretty unbeatable to me until I realized I could just stand in one place and spam the sword. The second one felt the most like a real puzzle I had to solve, though it didn't take very long to figure it out. The third one died almost instantly when I ran up to it and spammed my sword (didn't even need to dash).
Also, dash seemed pretty much useless to me because the creature follows after you and doesn't get any invulnerability, but I assume I was just using it wrong.