VHS Loop by Sayuri
This is our first Ludum Dare but please don't hesitate to go hard in the comments so we can improve ourself even more. And I hope all jammers had a great jam !!
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Game Design and Code: @Sayuri elgunalp1@gmail.com
Made with Defold engine using Lua, thanks to everyone in Defold forums.
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Art, Sounds and Music: @zulalkim gurknaktas@gmail.com
Aseprite for pixel art,
FL Studio.
| Youtube | https://github.com/Sayuris1/LD47 |
| Youtube | https://sayuri1.itch.io/vhsloop |
| Youtube | https://sayuri1.itch.io/vhsloop |
| Youtube | https://sayuri1.itch.io/vhsloop |
| Youtube | https://sayuri1.itch.io/vhsloop |
| Original URL | https://ldjam.com/events/ludum-dare/47/vhs-loop |
Ratings
| Overall | 580th | 3.646⭐ | 26🧑⚖️ |
| Fun | 387th | 3.696⭐ | 25🧑⚖️ |
| Innovation | 592th | 3.522⭐ | 25🧑⚖️ |
| Theme | 526th | 3.854⭐ | 26🧑⚖️ |
| Graphics | 963th | 3.38⭐ | 27🧑⚖️ |
| Audio | 542th | 3.457⭐ | 25🧑⚖️ |
| Mood | 783th | 3.413⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 25🗨️ |

You can even go out of bounds....
But yeah. Nice game. Well done :thumbsup:
Music was nicely done and I like the echoeffect when hitting restart a bunch of times :)
Also good work on showing instructions one level at a time instead of having the player to memorize all of them.
some thoughts:
- the level design is pretty nice, it uses very well the game mechanics
- I wish the hint text would go away after some time or just be more on the background/be less bright.
- It is a little hard to tell what those pink blocks are doing, just by looking at it.
- since you walk so slow it would be nice if the level were smaller to remove needless walking.
- the keys should stand out more than the walls.
I also found the wall bug, needlessly to say that I finish the game! :D
Best Bits:
*Perfect execution of the theme
*Great onboarding and difficulty curve
*Innovative mechanic
*Cool VHS rewind visual effect
The only problem I found was that the keyboard sometimes thinks I am double tapping "r" when I wanted to only single tap and I think it would be better to only let the player single tap to move as the game requires some perfect movements to succeed.
Congrats on making an awesome first ludum dare! :)
The controls are not very well managed. You keep a key pressed, and it acts a first time, then there is a pause, then it acts many times. It's like you type text. But controlling a character in a video game is not supposed to be like text.
The purple square are not explicit enough. You do not know exactly when they start to become blocks. Is it just based on a number of turns, or is it based on your position which triggers their transformation ?