B.O.M. by krammetje

[raw]
made by krammetje for Ludum Dare 47 (JAM)

Controls:

WASD - Movement

Space - Dash

LMB - Melee attack

RMB - Ranged attack (needs to be unlocked)


It's your job to train the B.O.M. (Battle Operating Machine).

Everytime you fight it, it will become stronger.

BossMulti.png

Ratings

Overall 1169th 3.239⭐ 25🧑‍⚖️
Fun 765th 3.37⭐ 25🧑‍⚖️
Innovation 1212th 2.932⭐ 24🧑‍⚖️
Theme 1400th 2.891⭐ 25🧑‍⚖️
Graphics 1361th 2.783⭐ 25🧑‍⚖️
Audio 852th 3.023⭐ 24🧑‍⚖️
Humor 1116th 2.2⭐ 22🧑‍⚖️
Mood 1344th 2.783⭐ 25🧑‍⚖️
Given 39🗳️ 19🗨️

Feedback

BakemonoMori
06. Oct 2020 · 00:10 UTC
Very cool and appealing! I didn't get the theme that much tho..
Chocolat-Endive
06. Oct 2020 · 11:02 UTC
It works really well! I did'nt experience any bug. Some attacks of the B.O.M. are really hard to avoid, but I guess it's ok because the game would be too easy otherwise.

Nice job with this game. (I did'nt rate you in humor, I'm not sure if your game is really meant to be humourous)
Human Writes Code
06. Oct 2020 · 11:03 UTC
A fun concept. I like the idea of upgrading both the player and the boss each round. Towards the end, my boss was spraying rockets everywhere and I had no ranged attack. Kind of frantic.

I'm not sure how well it reflected the theme but it was fun.
cax
06. Oct 2020 · 11:04 UTC
Killed 3 bossed, this game need more ways to attack but anyway pretty neat)
Dark Prince Zen
06. Oct 2020 · 11:04 UTC
Very nicely built. Kept going until I died. Upgrades were a good touch. Well done.
fachscahfttf
06. Oct 2020 · 11:09 UTC
game was fun!
went for full stab build and managed to stab down 8 of them.
upgrading the boss to have a rocketlauncher was a bad idea for my build.
the missiles are either spawning directly in my face or are hidden behind the boss (maybe change the draw order if you wanna stick with it).
the "loop" you are "stuck in" being the gameplay loop is improvable tho
Jeremia
06. Oct 2020 · 11:09 UTC
Really Cool game!

I like how you are getting stronger, but so is the boss, and you try to give him the least useful upgrades.

I went with all the meele damage and attack speed I could get, and I could slay 7 bosses. The eight one was just spamming everything nonstop, so I had no chance, but it was fun.
Div00
06. Oct 2020 · 11:14 UTC
I killed 6 bosses, more fun than I anticipated. Having the choice of choosing what skills to give the boss is innovative. These could use more improvements:
- Better player animation, and adding North, and South animation to better attack enemies.
- Skills choosing screen needs polishing, as it's hard to read text on it. (solid background could have been better than the matrix one)
Barvaz
06. Oct 2020 · 11:36 UTC
An excellent game! I really liked the gameplay and the music! It sat nice with the theme but it would have been nice if you explained it a bit more. The buttons didn't change when you clicked on them, and made it feel a bit unresponsive. Overall, a great game!
smbe19
11. Oct 2020 · 16:03 UTC
If you just level up damage you are way overpowered... But I like that you have to choose what powers the enemy gets, it's an interesting mechanic.
Dedicave
11. Oct 2020 · 23:13 UTC
I like the idea and I find the loop pretty creative. Choosing the enemy powers is both interesting and original. The gameplay feels a little slow and clunky at times.
Sli
18. Oct 2020 · 21:43 UTC
Very cool. I like this concept. Maybe a bit more info would be nice, but even that way it was pretty clear what you need to do. BTW spamming DMG upgrades is a little OP.
Sombrero Guy
18. Oct 2020 · 21:49 UTC
Cool game! I really liked the idea of giving the boss new attacks! The only problem I found was that the player gets a bit overpowered after a couple rounds.
Gagan GG
30. Oct 2020 · 09:13 UTC
this one is epic.
I have a question. Is that my fault or are those rockets really looking like penis?