Barnyard Animal HR Sim by stuckne1
This is game where you hire and reject barnyard animal applicants to make the company money while trying to keep the employees happy. Keeping the employees happy is based on not hiring a disproportionate number of species, skill, and personality. If the company runs out of money...game over! Good luck!
control + r to quickly restart.



Ratings
| Overall | 1658th | 2.304⭐ | 25🧑⚖️ |
| Fun | 1651th | 2.021⭐ | 26🧑⚖️ |
| Innovation | 1368th | 2.76⭐ | 27🧑⚖️ |
| Theme | 1657th | 2.065⭐ | 25🧑⚖️ |
| Graphics | 1493th | 2.125⭐ | 26🧑⚖️ |
| Humor | 655th | 2.875⭐ | 26🧑⚖️ |
| Mood | 1507th | 2.292⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
It is interesting to see multiple HR-themed games this jam, I guess that's a commentary on the corporate culture of our times, eh?
@blind-lemon-games Yea, I agree it needs be made a little less confusing and more clear. Thanks!
@ceasar Thanks! Yea, that sounds like something we need to work on.
@andreo200 Agreed.
@bobparis75 Thanks!
@ditam Browser support added! Lol yea, that probably isn't the most exciting screenshot. LOL yes!
@eugenik Thanks!
Thanks everybody again for the feedback. I'll try to make some adjustments!
I feel that a game around funny job applications has lots of potential. But needs a little more polishing :)
The way the funds works completely puzzled me. As it is, it's a complete black box and it gives no clue on how my decisions affect the game.
I would suggest this points to improve the gameplay:
- Be transparent on how the funds is computed.
- Show additional informations on the CV to help the player with his choice. Something like this:

- Give the player a way to keep track of who's working on his company.
- Don't decrease the funds of the company right away (this can be fixed with the following point)
- Increase the timer only once the player hires someone (right now, you can cheese the game by spamming the «hire» button like crazy the first day, wait for the next and see if the funds increases… If it doesn't `F5` and repeat).
- Add events that will force the player to adapt and change its strategy (someone leaves the company, retires, break it's leg… whatever you want).
- In case you implement the event system, you should let the player keep some of the CV.
The procedural CV is a very nice feature and I enjoyed reading the generated lines.
Good job on your game.
@simonl Appreciate the kinds words and thank you for the feedback.
@eptwalabha Those are a lot of really awesome ideas! Thank you!
@flying-dog-fish Thanks! Yea, this game needs some modifications. Thanks for playing!
@toaster Yea, this didn't get as far as I was hoping it would during the timespan. I'm really wanting to add more. Thanks for the feedback!
I agree with some of the comments:
- A way to keep track of the /diversity/, the skills and what are your goal could be beneficial
- A fox --> to reduce the number of employees when it becomes too much ;)
- Easier way to manage happiness? I'm rich as hell but my employees are very unhappy?
- Better UI design and better placement of the pictures.
Everything feels quite unfinished and unpolished. A greater UI could play a lot in your game. Maybe as well a menu and quick presentation?
Good job otherwise!
@frecklebars Thanks! Yea, there is some work to do to make this more clear. The game doesn't hate cows though!
@aubryman Lol. Yea, having a better way to keep track of the diversity / skills, and the goal are good ideas. A fox? Hmm... Yea happiness management is a mess here. Rich as hell and unhappy employees...lol. Yea this part does need attention. Yea, the UI could be a lot better...that's true. This is really helpful feedback. Thank you!