Fairy Savior by pvp
Keep the Fairy alive. Game by @1peck_csgo (solo) for the ludum dare 46 Jam.
https://giant.gfycat.com/MiserableSmartHydatidtapeworm.webm


| Youtube | https://pvp.itch.io/ldjam-46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/fairy-savior |
Ratings
| Overall | 2027th | 3.109⭐ | 25🧑⚖️ |
| Fun | 2096th | 2.848⭐ | 25🧑⚖️ |
| Innovation | 2265th | 2.652⭐ | 25🧑⚖️ |
| Theme | 1378th | 3.591⭐ | 24🧑⚖️ |
| Graphics | 1226th | 3.63⭐ | 25🧑⚖️ |
| Audio | 1493th | 2.545⭐ | 24🧑⚖️ |
| Humor | 1562th | 2.548⭐ | 23🧑⚖️ |
| Mood | 1747th | 3.068⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 20🗨️ |
Also, I had launch the game 3 times to be sure I got all the info from the control menu, maybe letting the player decide when to make it disappear would be something to try out =)
Art is great. Like others said it was a little hard to tell if I was having any effect on the enemies, but I think I just needed to stand near them to eventually freeze them. Is there an advantage to actually attacking them? I think the optimal strategy is just to run away, but I'm not 100% sure.
I liked the look and the overall feel.
I also think it needs hit effects, I don't feel like I'm really hitting the enemy. overall good entry!!