Fairy Savior by pvp

[raw]
made by pvp for Ludum Dare 46 (JAM)

​Keep the Fairy alive. Game by @1peck_csgo (solo) for the ludum dare 46 Jam.

https://giant.gfycat.com/MiserableSmartHydatidtapeworm.webm ezgif-3-9e5fc13b7269.gif

tuto.png screen_help.png

Ratings

Overall 2027th 3.109⭐ 25🧑‍⚖️
Fun 2096th 2.848⭐ 25🧑‍⚖️
Innovation 2265th 2.652⭐ 25🧑‍⚖️
Theme 1378th 3.591⭐ 24🧑‍⚖️
Graphics 1226th 3.63⭐ 25🧑‍⚖️
Audio 1493th 2.545⭐ 24🧑‍⚖️
Humor 1562th 2.548⭐ 23🧑‍⚖️
Mood 1747th 3.068⭐ 24🧑‍⚖️
Given 31🗳️ 20🗨️

Feedback

MartinTale
21. Apr 2020 · 03:18 UTC
Lovely art! Wish it was available on Mac for me to try.. Good luck ;)
P-Dude
21. Apr 2020 · 03:29 UTC
Good idea, would benefit from some more mechanics and/or levels. The attack also seems almost useless and it's not clear if it's even hitting the enemies. Maybe you could give them health bars to show they're taking damage? Good job getting something up there while solo!
🎤 pvp
21. Apr 2020 · 03:31 UTC
Hey thanks for the feedback. ATK only damage enemy that are frozen, won't do anything to enemy in normal condition.
Haoro
21. Apr 2020 · 03:36 UTC
Good job ! I would recommand to put that you can select "Play" with "x" because it took me some time to figure it out x)
Also, I had launch the game 3 times to be sure I got all the info from the control menu, maybe letting the player decide when to make it disappear would be something to try out =)
🎤 pvp
21. Apr 2020 · 03:41 UTC
Yeah that what I was thinking about the control menu (was made in 5 minutes befor the end with paint xP).
HomunculusGames
21. Apr 2020 · 04:06 UTC
Good job making the game! the idea is good and fits the theme. The only sugestion is on the feedback while attacking the enemies. At first I wasn't sure if I was hitting them. Well done overall.
Abdul Zakkar
21. Apr 2020 · 04:20 UTC
I really like the sprites in this one! It's a cool idea to move around the fairy and have it as a source of mana. My main critique is that it's hard to tell when I'm harming the enemy and I'm not sure if I hit them or I missed. I think this is why I was able to survive the longest by just running away with the fairy. Also I like the controls screen, I just think it should only go away after I confirm I'm done reading it. Super nice graphics for the time given, good job on this.
Ladycerberus
21. Apr 2020 · 07:24 UTC
Fit perfectly with the theme and I like core mechanic. Miss some power to attack ⚡️ the enemies
Pixel Mush
21. Apr 2020 · 12:42 UTC
Enjoyable, I do wish the enemies would freeze a little faster. Freezing the enemies uses mana and carrying the fairy, eventually you can't do anything.
Nurk
21. Apr 2020 · 13:07 UTC
Good work ! When I push Enter for Start, the game is windowed :/ I think you can show the time before an enemy is frozen. Art and concept are awesome. :)
Nuckelavee13
21. Apr 2020 · 21:04 UTC
What a cute things they are!
BlakeGameDev
22. Apr 2020 · 01:38 UTC
Multitasking and finding the balance between attacking and moving the fairy is an interesting mechanic. Couple that with a mana system so that you have to be selective about when and where you move the fairy makes for some interesting depth of gameplay. Pleasing art and audio also. Well done!
minibobbo
23. Apr 2020 · 04:49 UTC
I really like the visual instructions in the game description itself. That is a good idea.

Art is great. Like others said it was a little hard to tell if I was having any effect on the enemies, but I think I just needed to stand near them to eventually freeze them. Is there an advantage to actually attacking them? I think the optimal strategy is just to run away, but I'm not 100% sure.

I liked the look and the overall feel.
thelemba
23. Apr 2020 · 05:10 UTC
nice graphics! I think you need to add button to close the tutorial? I haven't finished reading yet the game forces me to play right away.

I also think it needs hit effects, I don't feel like I'm really hitting the enemy. overall good entry!!
Dextreon
24. Apr 2020 · 11:03 UTC
Good work! I loved the visuals, just a thing, it is really difficult to know when you have hit an enemy or not, but overall it is a good work, congrats!