Long dungeon by BorisFromMurmansk

[raw]
made by BorisFromMurmansk for Ludum Dare 47 (JAM)

You and your company are trapped in a dark dungeon. The dungeon is so long that it looks like you're stuck in a loop. Try to leave it with or without your company

2.png

3.png control: Move "WASD" Hold "L.Shift" to run Press "LeftClick" for the squad to move to position Press "Q" for the squad to start following you Press "Space" for Attack!

Ratings

Overall 1361th 3.063⭐ 26🧑‍⚖️
Fun 1123th 3.06⭐ 27🧑‍⚖️
Innovation 1147th 3⭐ 26🧑‍⚖️
Theme 1576th 2.522⭐ 25🧑‍⚖️
Graphics 1104th 3.22⭐ 27🧑‍⚖️
Audio 1029th 2.521⭐ 26🧑‍⚖️
Humor 717th 2.816⭐ 21🧑‍⚖️
Mood 984th 3.217⭐ 25🧑‍⚖️
Given 55🗳️ 21🗨️

Feedback

LudumDareDevil
05. Oct 2020 · 14:21 UTC
The link 404ed
🎤 BorisFromMurmansk
05. Oct 2020 · 14:25 UTC
@ludumdaredevil Fixed
LudumDareDevil
05. Oct 2020 · 14:32 UTC
Cool game! I love the animations and it's fun to play.
Athryell
05. Oct 2020 · 14:38 UTC
It's fun, cool concept that you can manage your team. Just need a final goal.
Bunkai
05. Oct 2020 · 14:38 UTC
Cool game, the pacing is a bit low and i would liked to be able to attack like the company with me. However, the atmosphere is very well done
TheCze
05. Oct 2020 · 14:41 UTC
Nice game, I really like the concept. Pressing escape as a button is a bit unfortunately, as it also exits fullscreen mode.
Sarah Shigley
05. Oct 2020 · 14:43 UTC
Nice game. I like the idea of the lead and team being separate controls. I had a lot of fun trying to figure out the best way to get everyone moving and attacking. I fell off the map the first time, not sure if that's part of the game.
🎤 BorisFromMurmansk
05. Oct 2020 · 16:38 UTC
@athryell Done. @bunkai you can press "Space" to attack. @thecze done. @sarah-shigley Fixed
nohac
05. Oct 2020 · 19:47 UTC
I like the concept and the AI worked surprisingly well! The game is way to easy though, I couldn't get a game over even if I tried.
🎤 BorisFromMurmansk
05. Oct 2020 · 20:22 UTC
@nohac Yes, I paid little attention to the balance and placement of the enemy. I updated the game now it's much more difficult to complete
Meatball
06. Oct 2020 · 23:26 UTC
Well done! I especially liked the lighting and models.
vrerabek
06. Oct 2020 · 23:30 UTC
cool idea, I really liked the soundtrack even though it's really repetitive :smile: I got a little jump scare from the first zombie behind the corner :D
Jamster
06. Oct 2020 · 23:38 UTC
Thank you for making an action rpg :)

- I didn't think it was too easy
- kept dying when I forgot my squad lol
- Let me break crates!
- Enemies were creepy

very fun
Usenrame
07. Oct 2020 · 00:12 UTC
Game is a really good prototype of action rpg, but I wasnt able to find "Stuck in a loop" theme. Nevertheless I'm enjoyed controlling with my squad and cleaning out dungeons from spiders and zombies
Patrick Sweeney
08. Oct 2020 · 02:05 UTC
Nice work! I think adding a death animation or something might be good instead of jumping right back to the main menu on death. Again nice work :)
Bredera
08. Oct 2020 · 09:20 UTC
Cool little dungeon crawler. liked that I had the ability to command a squad that was pretty sweet.
TheCeases
08. Oct 2020 · 15:23 UTC
GOOD JOB! you did good for 3 days!
DarcyTimms
08. Oct 2020 · 22:05 UTC
Super impressive making such streamlined squad-based mechanics for a jam entry, great job!
Eugenik
09. Oct 2020 · 18:25 UTC
Nice music and artwork!
Baran
09. Oct 2020 · 22:16 UTC
I don't know why but playing your game made me feel like I'm playing the old Runescape. I really liked the squad mechanic, the audio and art. And I have to say your game is pretty impressive for 3 days considering it's scope! Maybe some polishes could be made on attack speed and feedback such as some camera shake and knock-back. Good job!
Hawkin
11. Oct 2020 · 03:11 UTC
This was cool! I think it's a great start. Good job with the modeling, and you even have some simple AI following in there. Next, I would think about what keeps a player engaged (introduce variety or establish progression so that the player feels like they are accomplishing something).

Also, when I was thinking about the theme, I tried to think of how the objective related to the theme. If something is "stuck in a loop", is that a mechanical limitation or is the objective to break that loop? If it's the objective, then you might want to put some sort of "carrot on a stick" before the player tires of the loop.

Just some thoughts in my head as I played through your game. Again, nice work! Keep at it!
Milmalissa
17. Oct 2020 · 11:53 UTC
Nice one and good job! In my opinion the killing sound is a little bit too loud compared to the other music.
exilegl
20. Oct 2020 · 18:22 UTC
Cool game. Imo the attack speed of the player should be a bit quicker so its easier to hit enemies that are next to you.