Until All Ends by WilloXs
Summary:
Caught in the eternal war everybody is just a cog in the clockwork of chaos.
When it seems like one side is getting the adventage, the other strikes back with superior technology. Can't anybody end the loop of death?

Gameplay:
WASD - move; Space - attack
You play as an individual blue soldier until death - then you switch control to the next nearest blue unit. Each side tries to capture the five flags on the map.
An omnipotent narrator will comment on the way of things (Please play with sound).
Meta-Stuff:
The ending is a bit drawn out but the game is fairly short (as it is secretly on a clock if noone gets all flags). I had to cut many features short and the loudness between music, sound and voice is a bit messed up. I also planned for the narrator to have Werner Herzog like accent but it seems like my voiceacting isn't good enough.
The white screen btw. is no crash it just stays there for ca. 30 seconds to set the mood.
| Youtube | https://willoxs.itch.io/until-all-ends |
| Original URL | https://ldjam.com/events/ludum-dare/47/until-all-ends |
Ratings
| Overall | 652th | 3.604⭐ | 26🧑⚖️ |
| Fun | 570th | 3.54⭐ | 27🧑⚖️ |
| Innovation | 659th | 3.458⭐ | 26🧑⚖️ |
| Theme | 601th | 3.8⭐ | 27🧑⚖️ |
| Graphics | 532th | 3.86⭐ | 27🧑⚖️ |
| Audio | 907th | 2.917⭐ | 26🧑⚖️ |
| Humor | 949th | 2.475⭐ | 22🧑⚖️ |
| Mood | 698th | 3.479⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 23🗨️ |
Also it crashed white screen after the meteor fell from the sky
I liked the feeling of leading my army and pushing through the enemies with brute force, but then I realized I wasn't actually leading my army but slowly getting them all killed, one by one.
I think the game could benefit from some simple formations. Maybe add a leader character that can command all the units on screen and group them together since the most effective strategy is to have a large group of soldiers attacking at the same time.
It felt like it was impossible to win since there wasn't really a way to attack enemies without getting hit, so losing troops was inevitable. But I guess that was the point, being stuck in a loop of killing and dying, going back and forth with the enemy.
Good job! very well done
But overall it's a great game with deep meaning. Nicely done.
As our army advances the enemies start to spawn more and more with even stronger weapons, but so our army, and it is invitable to die and die and die, to the point that you see the gameplay as playing as an army instead of as a single character, that feeling it's well achieved via the mood of this game.
The fact that the sprites of death characters stay in the ground scattering their blood leaves a mark on every death, showing the impact and consequences.
The narration fits pretty well, I think the audio could've been edited a little bit more, but overall it's nice.
I loved playing through this game.
I agree with the point of the bad audio - didn't have the time to re-record the lines.
I'm a bit surprised how many of you think the white screen is the end though (and therefore the nuke was a meteor). Maybe I should have made the dramatic pause a bit smaller.
I like in particular that combat had sufficient depth and mechanics to it (not very much, but still more than required). And gj on managing to add five unit types in two colors alone.
Soldiers look great, my favorite are pikemen but also Napoleonic musketmen, you don't see those often in games.
But long white screen didn't really serve to set the mood, like other peeps I thought it was over and turned it off the first time.
I failed to publish my game in time for LD, if you want give it a spin when you can https://krafter.itch.io/the-word