Don't Mind Me! by Paul Merkamp
Keep it alive!
A short little journey where you find a new home for... it. Traverse mysterious lands and solve puzzles along the way, and you will be greatly rewarded.

Dev notes: - First game I've ever finished :) - The friendly ghost Shmoop is tucked away somewhere - see if you can find him! - There are some collision bugs - be careful not to let the melee-based enemies bully you into corners!! - Didn't have time to write music for this like I wanted to, unfortunately. - Also, I was hoping to have a system for placing turrets in rooms, but I ran into issues with the menus for that, so it didn't happen (that should explain all the dead code too.)
I had so much fun making this game, and I hope you have fun playing it too!
| Youtube | https://paul-merkamp.itch.io/dont-mind-me |
| Youtube | https://paul-merkamp.itch.io/dont-mind-me |
| Original URL | https://ldjam.com/events/ludum-dare/46/dont-mind-me |
Ratings
| Overall | 354th | 3.6⭐ | 27🧑⚖️ |
| Fun | 344th | 3.52⭐ | 27🧑⚖️ |
| Innovation | 818th | 2.917⭐ | 26🧑⚖️ |
| Theme | 663th | 3.521⭐ | 26🧑⚖️ |
| Graphics | 291th | 3.76⭐ | 27🧑⚖️ |
| Audio | 649th | 2.78⭐ | 27🧑⚖️ |
| Humor | 526th | 2.727⭐ | 24🧑⚖️ |
| Mood | 579th | 3.14⭐ | 27🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
I have to admit I tricked myself - I saw the enemies get stuck on the brain when coming to get me, so I tried to shoot through the brain to hit them and... well, that speaks for itself.
I probably could have advanced a bit faster if there was a visual prompt to pick up the brain again once I cleared out all the enemies in the area, but that might just be according to taste and I don't know if it would fit the game.
I was really surprised when I hit the second "environment" in the game. Good stuff.

Anyway, the sound effects are nice! And the art is cute. I like the colors, especially the ones used in the green grassy world. I would've liked some music in the game to enhance the mood, though.
The audio is a bit simple, and got repetitive. It was nice that the player had a walk sound, but without other sounds to compete with it, it got a bit tedious.
I really liked the intuitiveness of the level layout; when I saw the branching path with the two gates, I immediately realized I had to beat two challenges to proceed. Similarly, when I saw the little corner in the top left as you're leaving the brown zone, I knew there must be somewhere I could go back there.
I did find Shmoop, then promptly lead him to the brain room to his death. RIP Shmoop, again.
Pretty smooth other than minor graphical bugs (shadow rendering over walls) and getting stuck in a corner on one run. Lowest hanging fruit for improvement would probably be checkpoints --- because your walk speed is slow, it feels really bad to have to completely restart and do the introductory levels again.
Overall, great work for Compo! Best of luck for the rest of rating.