Around by Feesh
A short game for the Ludum Dare 47 game jam with a little character trapped in a ring shaped prison where you attempt to escape.
| Youtube | https://feesh0.itch.io/around |
| Youtube | https://feesh0.itch.io/around |
| Youtube | https://feesh0.itch.io/around |
| Original URL | https://ldjam.com/events/ludum-dare/47/around-1 |
Ratings
| Overall | 752th | 3.54⭐ | 27🧑⚖️ |
| Fun | 971th | 3.2⭐ | 27🧑⚖️ |
| Innovation | 1017th | 3.14⭐ | 27🧑⚖️ |
| Theme | 787th | 3.64⭐ | 27🧑⚖️ |
| Graphics | 928th | 3.42⭐ | 27🧑⚖️ |
| Audio | 819th | 3.1⭐ | 27🧑⚖️ |
| Humor | 949th | 2.475⭐ | 22🧑⚖️ |
| Mood | 857th | 3.34⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 27🗨️ |
Nice entry that I had fun playing!
well done
It has an overall good level of polish, but I think the controls and AI should be improved, especially since the game relies on them basically for the core gameplay.
For the movement, I think the main issue is not being able to move keeping the button pushed, but having to press every time. This change could solve the problem, because the rest of the movement things are ok (maybe the sfx could be better).
The other thing, about the AI, is the main reasons I didn't really enjoy the game and have felt frustrated. At first, it's not very clear they follow you if you are near after some time, and I thought at first that they just move towards me when I moved towards them (something weird but is to say that I was not understanding how they behaved).
Probably what made it hard to understand is that they sometimes moved instantly towards me when I was close, sometime after a bit of frames, so it was not consistent and it all felt random. I don't know how you handled it but it seemed you had some sort of timer that went on even when I'm not close to them, so it can happen that it elapse the second I move near them, and they move instantly, leading to a 100% death that I could not foresee.
Since they are the main threat of the game, this ruined my experience, but the good thing to know is that resolving this "little" issue could totally change the game.
That said, I liked the idea of having to going in circles to progress a bit and then having to do it again, at first is a bit pointless, but when the enemies are introduced it become interesting, since you have to plan how to "move" the enemies to be able to do the second loop, otherwise they could block the way. That is interesting and could be expanded with other elements that must be planned throughout the loops.
The shifting scenario is also a good idea, though I'm not totally sure I liked how u use it.
Overall, is a good starting point, the mood is there with those visuals/music, and, even though is small and more like a concept, it shows that it could be interesting. It just needs a bit of improvement and better balancing!