Farm Fortress 2 by kroltan
Real-time strategy with no units. Defend your growing farm empire against increasing hordes of enemies!
This is a resource management centric game, so please read all the building descriptions to understand the production chain!
Water -> wheat -> flour -> bread -> gold
All the models, sprites and coding were done by me. Uses the Quattrocento font from Google Fonts.
| Youtube | https://kroltan.itch.io/farm-fortress-2 |
| Youtube | https://kroltan.itch.io/farm-fortress-2 |
| Original URL | https://ldjam.com/events/ludum-dare/45/farm-fortress-2 |
Ratings
| Overall | 476th | 3.534⭐ | 31🧑⚖️ |
| Fun | 461th | 3.393⭐ | 30🧑⚖️ |
| Innovation | 991th | 2.554⭐ | 30🧑⚖️ |
| Theme | 490th | 3.393⭐ | 30🧑⚖️ |
| Graphics | 477th | 3.661⭐ | 30🧑⚖️ |
| Mood | 865th | 2.926⭐ | 29🧑⚖️ |
| Given | 19🗳️ | 23🗨️ |
Good entry, man!
It would be better if money would be spend only on advanced buildings and/or upgrades.
Some buildings have to be collected manually, actually a bit of a vestigial feature from when I still though upgrades could be implemented on time. The idea was that the woodcutter and market could be upgraded at great investment to their automatic versions.
It did not get implemented, but I left the clicking in to see what people thought about it.
I have some ideas on how to improove the game a bit.
*Maybe you should make the market and the woodcutter passive just like the other buildings, or create a good visual feedback on where it is and when to collect.
*Adding multiple uses to every item would be nice as you need to grow and knowing what you need to do what.
*A way to repair your buildings (I don't know if I couldn't find how to repair or if it doesn't have one in the game, either way that shoulddd be clear to the player)
But, the game is pretty solid
Once the woodcutter was damaged I could no longer collect wood.
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@shunaky that... Sounds like a very serious bug. There is supposed to be at least 4 waves of enemies, then a wave at every new building after that. I'll take a look at that.
I agree with the woodcut/market automatization, it was meant to be an upgrade, which would make sense once you had too much stuff on screen to care about collecting resources.
The more diverse production chain I do agree a lot, if I continue working on this game after LD that will definitely be something to implement.
And yeah, currently there is no repair mechanic.
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@hijomo having played it again, it seems I forgot to make health bars not block the mouse, which prevents you from clicking the button. Woops.
Unfortunately got my game stuck at wave 4 - it appeared again and again and again...
Regardless, I think this game is great, it would be awesome to see it become a Post LD game!
Thanks for playing, glad you liked it!
But if you do your build order a bit more strategically, you do not need the tower money to proceed.
So far I managed to outlast 3 waves, but I won't give up here!
By broken: towers attack enemies when you click it to place it. So I have it hovering, then when I clear the wave, I right click and never actually buy the tower :stuck_out_tongue:
At the start, I did run out of money or wood without realizing and waves never came so I pretty much started over. Soon enough I got the main idea down though! :sunglasses:
Although...after 3 waves, the enemies ceased to come in waves.
I wish there was a way to feel satisfied with my accomplishments, or objectives to meet before beating each Farm Land

The water animation when collecting is a neat addition in terms of graphics, but with dozens of wells, it becomes slow to scroll around with that many. Though the argument is if it's better than idly watching the water increase. So an option to turn it off/on would be suggested? I mean, this Ludum Dare thing is done and gone right, doubt you'd decide to now implement an entire system for showing or hiding certain displays.
But I enjoyed the game, and am gonna go back to it so see how far I can go.