Eternal void by UglySwedishFish
You are stuck in a space station. You have no idea how you got here, or how you are meant to get out. The only help you have is a simple holographic space-ai, which is hardly of any use. You start walking, for what feels like days, but you don't seem to get anywhere. Or perhaps you do, it's just that every corridor looks the same.

Eternal Void is a short experimental survival SCI-FI game, which heavily relies on the players own ability to figure things out. The game does not hold your hand in any way, and you are left by yourself to interpret the vague clues it gives you along the way.
Please do note that, for reasons unknown, Eternal Void does not run on intel integrated GPUs. Sorry about that!
For the more technical peoples in the audience, you may enjoy the fact that Eternal Voids lighting is using a hybrid ray-tracing/raster pipeline (just like RTX) however, it does not require a RTX capable GPU. It also features loads of other cool lighting elements, like physically correct direct lighting, physically correct volumetrics, pentagonal bokeh DoF and cool looking light flares!
please note, if you cannot run the executable, try removing OpenCL.dll from the directory. If the problem persists, let me know!
Full walkthrough is available here: https://www.youtube.com/watch?v=IDhbyD77ZTk
| Youtube | https://drive.google.com/file/d/1jZuzvUNplCKjXz4fuYER0NcJFtc2ui8m/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/47/eternal-void |
Ratings
| Overall | 744th | 3.545⭐ | 35🧑⚖️ |
| Fun | 1419th | 2.726⭐ | 33🧑⚖️ |
| Innovation | 1147th | 3⭐ | 34🧑⚖️ |
| Theme | 445th | 3.924⭐ | 35🧑⚖️ |
| Graphics | 74th | 4.485⭐ | 35🧑⚖️ |
| Humor | 1054th | 2.315⭐ | 29🧑⚖️ |
| Mood | 208th | 3.97⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
Please, check our game too
If you are unable to alt-tab from the white window you can try just the following:
Width Height Mode (i:e what you added now) 0 0
This should work (most of the time)
The idea is very interesting. To make it more interesting, I would recommend removing the corridors so that the player gets instant feedback from the selection.
If you really want to present information about the puzzle in the form of text, then it is better to make it more easily readable, on some kind of board, without movement.
In general, the gameplay would be much more interesting if we add colors to different rooms and corridors, so the player would be easier to navigate and would try to match the color with the text prompts to solve the puzzle
For example, red corridors lead to the dining room
And the blue to the workshop
The corridors are very beautiful, but still they should be used on rare occasions for better gameplay.
Anyway great work :heart: =)
You really hit the perfect mood.
With more gameplay, I would definitely play it again.
I agree with others that because the text core to the puzzle, it could have been more easily readable.