Keep It Happy by lalada

[raw]
made by lalada for Ludum Dare 46 (COMPO)

GameType * Puzzle Game

Story

World in danger, and people in panic

Connect people to keep them happy​, against to disaster, and alive

Web And Windows Download * Game https://cavenda.itch.io/keepithappy * SourceCode https://github.com/VendaCino/LudumDare46_KeepItHappy

Control * WASD (or ARROWS) to move * Z to pick or put

Game * Along people will sad, connect him to other people can make it happy * When it is happy, it connect distance will expand double * Item loudspeaker can double extend it connect distance * Item radio can provide 1 happiness

未标题-3.png

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3.png Let me know who is the first people play my first game :smile_cat: .

Ratings

Overall 373th 3.586⭐ 31🧑‍⚖️
Fun 268th 3.621⭐ 31🧑‍⚖️
Innovation 55th 4.103⭐ 31🧑‍⚖️
Theme 736th 3.431⭐ 31🧑‍⚖️
Graphics 546th 3.411⭐ 30🧑‍⚖️
Audio 669th 2.722⭐ 29🧑‍⚖️
Humor 474th 2.852⭐ 29🧑‍⚖️
Mood 448th 3.293⭐ 31🧑‍⚖️
Given 47🗳️ 32🗨️

Feedback

ubershmekel
20. Apr 2020 · 03:50 UTC
Cool concept. I got really confused in the first few levels, I just didn't understand how to play. I eventually figured it out. Then there was a giant map which got me overwhelmed with balancing out where the megaphone and radios are. I wish it was a bit more zoomed out, or I had a minimap or some other way to know how many of each item I can reach.

Also, the giant map has some dark squares that are walls, and some that aren't. I was having trouble navigating it.

In regards to sound - I wish it was a bit less chimey dingy or perhaps it would have been nicer if it weren't so repetitive. It got hard to hear these over and over.

Overall this is a neat puzzle game concept. Thank you for it.
🎤 lalada
20. Apr 2020 · 06:19 UTC
@ubershmekel
Thanks for the advice, I should add more zoomed out. About repetitive sound, It is really not good. I can still hear "dingding" voice when I finished the game and went to sleep :joy_cat:
Snory
20. Apr 2020 · 07:18 UTC
Thank you for the game! Really interesting idea. Sotimes I was not sure how and i won the level or not (level with dinosaur) but it was enjoyable. Only the audio was killing my ears after some time it would deserve something softer.
JonahSenzel
20. Apr 2020 · 07:24 UTC
definitely a cool idea executed well. First level is too hard! Its a little tricky to figure out and it should be later (the next 3 levels are tutorial levels the first one should be too)
Kinshuk_thebest
20. Apr 2020 · 07:31 UTC
Great concept

I like the art
ilikescifi
20. Apr 2020 · 07:45 UTC
Yea... and woaaa - things are happening there!!!
🎤 lalada
20. Apr 2020 · 14:09 UTC
@snory
Thanks for comments! Audio is a very problem.
🎤 lalada
20. Apr 2020 · 14:23 UTC
@jonahsenzel
You are right. I made a mistake in difficulty design because I am understanding with the mechanism, but the player not. I learned it at this time.
Alexey Kuzovkov
20. Apr 2020 · 14:54 UTC
Really great! I love the graphics. And the puzzles are really challenging.
Gonzo13
20. Apr 2020 · 21:32 UTC
Interesting puzzle game. but got bored with sounds :loud_sound:
drschizzo
21. Apr 2020 · 08:01 UTC
Nice puzzle idea. I had some difficulty on the first level to understand what to do but i enjoyed playing the game
cirno
21. Apr 2020 · 09:26 UTC
The mechanism is genius! Connecting with other people is a one-way operation, and having "friends" allows the player move further, so you need to plan every move very carefully. Level design and solutions for each level are wonderful.
slotha
21. Apr 2020 · 10:20 UTC
Great Idea for a puzzle! It was quite challenging at times, but I had tons of fun playing it!
Kultisti
21. Apr 2020 · 10:24 UTC
Took a while to figure out the main mechanic but after that it was pretty fun! Good work!
🎤 lalada
21. Apr 2020 · 10:37 UTC
@cirno Yeah, it is a simple puzzle game that cirno can play :cat:
Barrier
21. Apr 2020 · 10:42 UTC
Took me forever to figure out first level because I taught Z was supposed to be used (if anyone else is confused, you don't need to press Z in the first level)

Cool concept, connecting people, I'm not that great with puzzle games though so I mustly just fumbled and randomly solved levels :D
🎤 lalada
21. Apr 2020 · 10:48 UTC
@kinshuk-thebest @ilikescifi @slotha @alexey-kuzovkov

Thanks for feedback, I'm glad to see you having fun in it
🎤 lalada
21. Apr 2020 · 10:49 UTC
@gonzo13
Thank you for comments. I should make a button to mute it :mute:
🎤 lalada
21. Apr 2020 · 10:52 UTC
@drschizzo @slotha
Thanks for comments. The tutorial levels are not friendly enough :sweat_smile:
🎤 lalada
21. Apr 2020 · 10:59 UTC
@barrier Obviously, it's the first level's fault. It shouldn't be there. Who put there ? (Me indeed, my fault :joy: )
Adam Munton
21. Apr 2020 · 11:25 UTC
Had fun playing this and it was engaging enough to make me want to keep going and pushing it. This has a great foundation to be improved upon if you decide to take it further. Great premise to teach yourself puzzle design too if you want to really get to grips with player engagement and difficulties etc
🎤 lalada
21. Apr 2020 · 14:24 UTC
@adam-munton yeah, it is really important to found player engagement. It needs me to stand the view of player. Sometime easy sometime hard.
Trusty
21. Apr 2020 · 15:50 UTC
I agree about the sounds being an issue but the puzzles were engaging. Maybe I should bring more music to everyone in real life.. 6 feet (2m) away of course
SvartTand
21. Apr 2020 · 15:55 UTC
I just recorded my play through of you game.
https://youtu.be/BI5Xg3buD2w
Talia
21. Apr 2020 · 16:17 UTC
Everyone wants to be feel good - so lets do it: A super cute little puzzle music game. I like your minimalistic charakterdesign. Good job!
🎤 lalada
21. Apr 2020 · 16:24 UTC
@svarttand Thank you!! That's really helpful!!
sndr
21. Apr 2020 · 17:19 UTC
So I spent a long amount of time on the first level because I was convinced I had to use Z. :see_no_evil: After I read a comment that said that you do not need to I retook the level and AHA made sense. The concept is super clever and a really unique mechanic that creates interesting puzzles.
Good job!!
🎤 lalada
21. Apr 2020 · 17:22 UTC
@trusty Yeah, then you will keep us all happy!
🎤 lalada
21. Apr 2020 · 17:32 UTC
@sndr I need a TIME MACHINE back to days ago, and KILL the AUTHOR who thought the first level should be more challenging. :joy_cat:
🎤 lalada
21. Apr 2020 · 17:39 UTC
@talia You are the first said it is a music game, maybe the last. (anyway, I really happy to hear that :musical_note: :tulip: )
Thibaud Ligneul
22. Apr 2020 · 19:14 UTC
Nice puzzle :) It becomes a bit too hard for me quickly thought! Good gameplay mechanics
Baby Dino Herd
23. Apr 2020 · 02:54 UTC
What a great puzzle mechanic! Makes you think, and yet feel clever when you figure it out.

Sometimes the background graphics made it hard to see exactly where the circles were overlapping, but the icons and text were nice and clear. I liked the color-coding you did with the text, it was very helpful. Nicely done!
pomelouncia
24. Apr 2020 · 11:36 UTC
是一款强调人与人之间的联结的小游戏。从很特别的角度运用了主题。带一点解谜性质的玩法挺有意思的,就是关卡难度有点陡?玩到一半卡住了。但还是让我非常喜欢,印象深刻!
Hoyr
27. Apr 2020 · 06:47 UTC
Really cool mechanic. I think I cheesed one of the levels due to the happy bubble not instantly retracting, but maybe I just blinked. The outside the level info graphic where good to.
AndideBob
07. May 2020 · 09:52 UTC
A very interesting mechanic which is well implemented and explained. I also really like the way you end a level with every character giving off a chime. I don't know if I agree with the more stylized levels like the dinosaur one. I think that the simple and plain levels helped focus on the puzzle.

Either way this game seems super polished and well thought through. Well done!
Zitao YE
09. May 2020 · 15:18 UTC
主题蛮有意思的,通过人与人的共鸣与链接来激励人们,引入了音乐以及传声器,是一个很有趣的抽象的具象化表现,但是解谜的逻辑有些奇怪,例如人在进行移动的时候,是有先与一个人取得联系,然后慢慢地远离他,与直接站在那个远离的位置,这两个效果是完全不一样的,虽然感觉在叙事上说得通——你需要先与他人取得联系 ,才可以谈得上远离,但是当这个规则放在解谜游戏中的话就会有些混乱,计算无能,导致在大地图的时候思考没有解谜的思路,反馈非常不清晰。像素画挺好看地。