Spacewhale Multiverse (Only You Can Save The) by SpreadsheetLover
REJOICE! The SPACE WHALE has given birth to the UNIVERSE. ALAS! The forces of CHAOS seek to take the UNIVERSE for themselves. HARK! Is there not a HERO who can save the UNIVERSE!
Can be played with a keyboard, but a gamepad is highly recommended. (Keyboard controls: arrow keys, Space to shoot, L-Alt to release the Universe) or (WASD to MOVE, Left Mouse to SHOOT, Right Mouse to DROP)
This is our first time using Unity and competing in a game jam, so be gentle!
What!? A giant space squid!
For some reason bugs!?
What is going on?
Ratings
| Overall | 912th | 3.617⭐ | 32🧑⚖️ |
| Fun | 919th | 3.466⭐ | 31🧑⚖️ |
| Innovation | 1067th | 3.362⭐ | 31🧑⚖️ |
| Theme | 914th | 3.793⭐ | 31🧑⚖️ |
| Graphics | 414th | 4.183⭐ | 32🧑⚖️ |
| Audio | 359th | 3.793⭐ | 31🧑⚖️ |
| Humor | 276th | 3.778⭐ | 29🧑⚖️ |
| Mood | 887th | 3.571⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 34🗨️ |
I like the look of the game and I like the idea, but the difficulty curve is really high from the outset. Maybe I'm just terrible at this kind of game, but I couldn't make it past one loop of the music. I stayed on the death screen just to hear the music finish. The look and sounds are awesome, but the gameplay is a little frustrating.
Nice graphics, nice sound, fun gameplay.
Hard as nails though.
Perhaps there could be another penalty from holding the universe rather than not being able to shoot?
My biggest critique:
1. Color change on the 'universe' when it has been disengaged. I was playing a close game (releasing it right in-front of the ship) and would be unable to tell if I could quickly get out a shot or not. Sometimes I was sure I had disconnected, when I hadn't, or that I had picked the orb back up, when I hadn't.
Gameplay is fun but it's extremely difficult.
The universe felt too hard control *and* fragile. Might be neat if the universe ball could be used as a weapon becomes vulnerable after a few seconds.
Great wacky art and music!