Bounty Journey by Feh

[raw]
made by Feh for Ludum Dare 46 (JAM)

You're a bounty hunter. You need to deliver a living creature, but for that, you must travel over dangerous floors of a building to reach your destination. However, pay attention to enemies who wish to steal your delivery. Keep the creature alive!

Submission to Ludum Dare 46 - Keep it alive.

Mechanics:

  • Drop the creature to attack. You can't attack while holding the creature.
  • Don't let the enemies take the creature from you! Hit them to make it drop the creature!
  • You can't let the creatue on the ground for too long, or you lose!
  • The more the creature stays on the ground, the more it gets scared. If the fear bar fills up, you lose!
  • Don't forget to KEEP THE CREATURE ALIVE!

Controls:

Arrows - Move.

Spacebar- Jump.

Z - Attack.

X - Drop or take the creature.

C (HOLD) - Interact with elevator.

!!ATTENTION!! - The elevator WILL keep going up as long as you stay holding C. Make sure to stop in all floors, explore them and kill the enemies!

agrVAI.gif

Screen2.png

Screen4.png

screen5.png

Ratings

Overall 1635th 3.313⭐ 34🧑‍⚖️
Fun 1970th 2.938⭐ 34🧑‍⚖️
Innovation 1656th 3.063⭐ 34🧑‍⚖️
Theme 943th 3.781⭐ 34🧑‍⚖️
Graphics 728th 3.953⭐ 34🧑‍⚖️
Audio 1576th 1.904⭐ 28🧑‍⚖️
Humor 1502th 2.596⭐ 28🧑‍⚖️
Mood 1302th 3.355⭐ 33🧑‍⚖️
Given 23🗳️ 35🗨️

Feedback

Reid Willis
21. Apr 2020 · 04:12 UTC
Omg, the creature's face is SO SAD! That tiny frown, and those huge tears! Very well done, heart wrenching
Zachary Rodrigue
21. Apr 2020 · 04:15 UTC
your art is very nice
Pathus22
21. Apr 2020 · 04:17 UTC
Overall I enjoy playing it, with so little time you construct a good game. The texture are the only thing that is a little weird. All an all, good work!!!
Thiago Nascimento
21. Apr 2020 · 04:30 UTC
It is very beautiful!! I experienced a bug though, I got the elevator up passing the end point and fell out the building
🎤 Feh
21. Apr 2020 · 04:36 UTC
@reid-willis Yeah! That was the point! We wanted players to feel concerned about the little creature!
🎤 Feh
21. Apr 2020 · 04:37 UTC
@zachary-rodrigue Thank you!
🎤 Feh
21. Apr 2020 · 04:38 UTC
@pathus22 Thank you! It was hard to do but we're glad we achived a nice result.
🎤 Feh
21. Apr 2020 · 04:38 UTC
@thiago-nascimento Yeah, that was something we could't solve in time! :(
Low Mana
21. Apr 2020 · 04:55 UTC
The art is really nice! But I'm not sure why I was controlling when the elevator moved up. That part felt like I was pressing too many control and that I shouldn't have control over the elevator. I ended up going through the top of the game and falling off into oblivion.

The one combat interaction I had was pretty good though.
dreamcastgh0st
21. Apr 2020 · 05:47 UTC
I like the graphics a lot, the presentation is nice here. The physics are a little slidy and awkward at times, though. The little creature does a good job of making you want to protect it. Overall, it's a good game, although it's too easy to get lost (and I managed to fall out of the world at a part of level 1)
RodPraet
21. Apr 2020 · 06:43 UTC
The graphics are very nice! I think an auto elevator would be nice, so we could focus on protecting the little creature. Good job!
brenno263
21. Apr 2020 · 16:54 UTC
Love the art, I had a ton of issues with the player or blob guy falling outside of the level. You might want to check on your colliders. Also, I couldn't figure out how to end level 1. I got the cutscene with the bounty hunter rejecting money and then... ? I couldn't find anything else to do.
xitaro
21. Apr 2020 · 22:02 UTC
@brenno263 we couldn't finish it in time :(. There is another level ready but no implemented and the final cutscene was suposed to be in the end of that. The mix of 2d with 3d is new to us so there's this colliders issues. but overall, thanks for playing our game, we decided to continue working on it
xitaro
21. Apr 2020 · 22:03 UTC
@rodpraet haaa thanks! there was an auto elevator, and in the end we decided tu give control to the player. Thanks for your feedback!
xitaro
21. Apr 2020 · 22:06 UTC
@dreamcastgh0st Nice to know that we managed to achieve our goal. We'll work in a better level design :)
xitaro
21. Apr 2020 · 22:07 UTC
@low-mana thank you for your feedback! everything you said is noted
WIDOSOFT
22. Apr 2020 · 01:15 UTC
Found a couple bugs where killing an enemy holding your creature next to a wall might cause it to drop through the wall and out of the map, and you seem to be able to "air jump" repeatedly inside the elevator shaft all the way to the top. Good job on the creature design, cutscene art and responsive attack animation though!
JulienLussiez
22. Apr 2020 · 18:11 UTC
I like the mood ! Well done !
Arcus
22. Apr 2020 · 18:26 UTC
Great fun to play. Lots to focus on, making it a little difficult.
Omicron
22. Apr 2020 · 18:52 UTC
Black creature is cute.
xitaro
23. Apr 2020 · 01:11 UTC
@widosoft wow thanks for that! working on the bugs!!!
xitaro
23. Apr 2020 · 01:12 UTC
@julienlussiez thank you!!!
xitaro
23. Apr 2020 · 01:12 UTC
@omicron haha isn't it!!!?
Rodrigo Denúbila
23. Apr 2020 · 13:57 UTC
Nice game! I liked the mix of 2D and 3D. Would be nicer with more levels and other kinds of enemies.
xitaro
23. Apr 2020 · 15:56 UTC
@rodrigo-denubila thank you! working on it!
Shamuraio
24. Apr 2020 · 18:33 UTC
too many bugs
Gorypixels
24. Apr 2020 · 19:39 UTC
Loooved that mix of 2D and 3D art! This reminded me a lot of The Mandalorian, which is a nice series to being compared to ;) I would love to see this made into a fully fledged game!!
Halberd
24. Apr 2020 · 22:16 UTC
Love the art, and the 3D environment was really well done.
Ebediam
24. Apr 2020 · 22:36 UTC
Really innovative the 2D + 3D style. I think the combat, as the main mechanic, needs a bit of polishing. Also, some sound and music always helps a lot in making your game feel good. Nice job on the character design and animations!
VectorWolf
25. Apr 2020 · 11:38 UTC
The character design, mood and cut scenes of the game are absolutely top notch. Also it's a brave choice to mix 2D and 3D elements this way but it came out great. I had lots of fun playing your game, well done!
masterkrepta
25. Apr 2020 · 15:27 UTC
Very cool visuals. I feel like i could have just taken the elevator just straight up from the beginning. unless I'm mistaken there was nothing on the other levels but enemies to fight.
xitaro
25. Apr 2020 · 20:30 UTC
@gorypixels YES!!! YOU GOT IT. The Mandalorian is the major inspiration <3
xitaro
25. Apr 2020 · 20:30 UTC
@shamuraio working on it!
xitaro
26. Apr 2020 · 03:13 UTC
@halberd thank you! And que are improving It!
xitaro
26. Apr 2020 · 03:15 UTC
@ebediam enjoy you liked It! Working in a better physics ;)
In the end i Discover that 2 enemies can hold the Thing at same time
xitaro
26. Apr 2020 · 03:31 UTC
@vectorwolf thaaaank you so much, yeah this was New to us, that why we have some physics bugs. Bit enjoy you have Fun :)
xitaro
26. Apr 2020 · 03:32 UTC
@masterkrepta we're working in a New level design, ty!
krakadushka
26. Apr 2020 · 18:51 UTC
Cool concept, i love it! I especially liked the graphics - it's a really unique style. Well done! P.S. Hey, the "credits" button doesn't work :(
xitaro
27. Apr 2020 · 18:19 UTC
@krakadushka haha thank you so much! yep, i implemented the screen flow in the end, there's no design and some funcionalities missing haha
ectucker1
28. Apr 2020 · 04:43 UTC
Quite like the artstyle; the mix of sprites and 3d graphics was cool. Sounds and other feedback could do a lot to make the combat feel better. Also found a bug where the elevator could keep going past the top of the level, see this image.
![bugshot.png](///raw/660/2/z/3376b.png)
Definitely like the overall idea of the game; it's a solid start!
eduardogacn
28. Apr 2020 · 05:39 UTC
i love the art mix
xitaro
29. Apr 2020 · 16:10 UTC
@ectucker1 thanks for your feedback! I enjoy you liked it! That's a bug already adjusted. But we didn't post news yet.
LairinLair
02. May 2020 · 16:46 UTC
The art mix made the game stand itself out! Its a very good concept, its great to let go of the little buddy to battle and do it fast to catch him after, haha.
xitaro
05. May 2020 · 19:23 UTC
@lairinlair treinando o ingles? hahaha. The only thing missing here is your musics and sfx <3