Looponaut by exopunk

Join our hero in his adventure to escape from the time loop!
We really run out of time in this one, we tried to create a small roguelike game with "enjoyable" combat, but it was a lot tougher than we thought, hope you enjoy your play through.
CHANGELOG (After submission)
05/10/2020 23:59 UTC - Add new builds that fix a game crash they are uploaded separately with the prefix looponaut_crashfix. - Added an OSX build that we didn't have time to upload before the submission
ISSUES
Sometimes on player death the game will crash, the postjam updated build with the fix is called looponaut_crashfix.
CONTROLS
KEYBOARD
Movement - WASD
Jump - Space
Attack - Left click
Secondary attack - Right click
CREDITS
Alex Kaminaris - Art
Alex Podaras - Programming
Theodore Moustakas - Sound design / Music
ATTRIBUTIONS
Abaddon font by Nathan Scott
| Youtube | https://exopunk.itch.io/looponaut |
| Youtube | https://exopunk.itch.io/looponaut |
| Youtube | https://exopunk.itch.io/looponaut |
| Original URL | https://ldjam.com/events/ludum-dare/47/looponaut |
Ratings
| Overall | 163th | 4.029⭐ | 37🧑⚖️ |
| Fun | 250th | 3.843⭐ | 37🧑⚖️ |
| Innovation | 777th | 3.357⭐ | 37🧑⚖️ |
| Theme | 232th | 4.114⭐ | 37🧑⚖️ |
| Graphics | 139th | 4.343⭐ | 37🧑⚖️ |
| Audio | 104th | 4.088⭐ | 36🧑⚖️ |
| Mood | 83th | 4.214⭐ | 37🧑⚖️ |
| Given | 34🗳️ | 46🗨️ |
Overall, a great submission!
+The audio feels great and just sounds nice.
+The enemy are basic but give just enough challenge, more types would be cool but I know there isn't much time :P
+Simple to understand :D
+the graphics are great, the character looks kinda adorable and for a jam game the art is amazing.
+Cool effect when you die, also no long death screen so I can just instantly try again. :D
now some things I didn't like
-There was no way of restoring health, I played the last 2 loops with only 1 HP.
-The Hitbox of you swordslash is way bigger then expected, a bigger sworf trail would be cool so you don't have to guess.
-Level design was basic / only blocks (probably because of time, I mean they're good enough ^^)
All in All, it's a cool little game, well done :D
Platforming is sometimes off; I'm certain it doesn't listen to some input after some jumps and it even got me killed once. Also, my personal pet peeve is not having jump height control (longer hold->higher jump) in 2D platformers.
Yeah there is something wonky with the double jump added it near the end and didn't playtest it a lot, you are right about the jump height control it improves the game feel on platformers, next time :D
Within the first few seconds of moving and swinging my weapon (nail?) I could see the Hollow Knight inspiration, but it's managed to do something different and create its own identity. Moving about generally felt pretty smooth, and by playing over and over I really felt like I was starting to master it. I cannot tell you the stress I felt seeing the end blocked on the final level :sweat_smile:
I think it's interesting that you carry over your lives across runs, but it could be improved further by communicating this properly to the player. If I'd known that losing health on run 1 would carry over, I probably would've done run 1 again, but there's no option to do that (unless you restart the game). Perhaps a door at the end that makes your health loss permanent, or a door that gives you a new ability (like the door does already).
Very solid entry, great job here! :grin:
The art direction was solid. That attack animation is so simple and yet so juicy. Everything fit and was consistent. The blut effect behind the player and the death effect are really surprising.
The sound was nice but a little repetitive, some random pitch changge can fix this.
As for the difficulty, I don't think the gameplay itself is too difficult, I think that keeping your hp from the previous loop is too harsh, because that means the best way to play is to die after taking a hit to ensure better odds in future loops.
The atmosphere was really outstanding, it was unique and different. The ambience and echo in the sounds added to the overall asthetic.
I think this is the best art I've seen so far, really great job, the animations are incredible, the background looks super good, and your itch.io page too looks nice! It felt great to play, the attack animation reminded me of Hollow knight, and it's effective.
Also great sound design, when we die or reloop or the global sound ambiance, it's great!
Congrats!
I would say that level should mutate somehow more interesting rather just added additional HP to every enemy.
But overall it is very nice, love it!
Other than that, a really nice and polished entry. Good job!
The core gameplay felt pretty solidly grounded in typical platformer form, but was executed very well, felt snappy and tight.