Aniyah by gamechoy
Having accidentally teleported into a strange dimension, Aniyah and GC-46 find themselves trapped in a labyrinth of wires and monsters. Their only hope is an AI that controls the facility. The AI, named GMA, offers to help if Aniyah and GC-46 can restore power. Aniyah and GC-46 must find these nodes quickly as GMA can only keep the lights on for so long on her dwindling power. Escape the facility and return to your mission!
Controls:
WASD - Movement
E - Interact
Mouse - Aim GC-46
Left Click - Fire

Credits:
Barrett: Programming
Curtis: Art
Joel: Music (cybapunk, psychotic-ai-grandma-type-beat)
Keagan: Music (menumusic, vmtwentyperentslower, ld46-fks-death), Sound Effects




Notes: - The levels are procedurally generated - There are 3 maze levels, and 1 final boss fight - Each level gets larger, spawns more enemies, and spawns less lights than the last - If you die, the current room will be regenerated after selecting continue
| Youtube | https://gamechoy.itch.io/aniyah |
| Youtube | https://gamechoy.itch.io/aniyah-html5 |
| Original URL | https://ldjam.com/events/ludum-dare/46/aniyah |
Ratings
| Overall | 1189th | 3.515⭐ | 36🧑⚖️ |
| Fun | 801th | 3.529⭐ | 36🧑⚖️ |
| Innovation | 1928th | 2.909⭐ | 35🧑⚖️ |
| Theme | 1903th | 3.297⭐ | 34🧑⚖️ |
| Graphics | 1245th | 3.618⭐ | 36🧑⚖️ |
| Audio | 444th | 3.721⭐ | 36🧑⚖️ |
| Humor | 1201th | 2.857⭐ | 30🧑⚖️ |
| Mood | 618th | 3.721⭐ | 36🧑⚖️ |
| Given | 51🗳️ | 40🗨️ |
it was fun but I feel like the time limits are a bit short given the size of the areas
i like ze warfog and ze ambiantz!!
Weapon felt a bit too op because i can just spam it and kill anything in shooting direction. Maybe limiting travel distance of bullet would make it less powerful.
Also, I can't believe this grandma would do something like that :cry:
I do like the atmosphere of the game, and I like how you handled the darkness. The little droid buddy is a flashlight, and the shots light up the dark so it is recommended to keep shooting. If that was to balanced a heat meter could be put in along with the health to have a more balanced experience. Characters were simple but sweet, I do not see a Grandma AI often. Good work!
From what I played, I think it is very impressive that you actually got a narrative and story into a jam game! I read other comments saying that it has a twist ending too, which sounds cool. The lighting and graphics look really good, altough some more animations would have been nice to have. The controls were tight, but I have to agree with other comments stating that dying by 1 shot and no checkpoints feels quite cheap, I would have really appreciated some more fair balancing, especially since it is a small game meant to be played in a short amount of time. The maze like levels mostly got me following the walls, since there was no real way of knowing where to go. But overall, I liked what I saw, and going for procedurally generated levels in a jam is very impressive!
Overall, I am impressed! The visuals and audio work really well together, and create a nice mood. I found some of the rooms a bit empty, and a little bit of additional visual feedback would've helped to make shooting feel more organic. That being said it's very very cool that you found time to work on an intro and add an extra bit of story to it. There is definitely a lot of merit in that!
Overall a really fun entry. Good job!