Newster - A Fantasy Social Media Sim by NamidaSai

[raw]
made by NamidaSai for Ludum Dare 47 (COMPO)

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PLAY IN BROWSER HERE! https://namidasai.itch.io/newster

* Will you spot the truth in the stream of fake news?*

* Or will you be TROLLed like a gullible dwarf?*

Newster is the new exciting social media platform, taking the world of Eias by storm. Elves, dwarves, goblins, trolls or even humans: you are all welcome here. Newts to your heart's content!

Our most prominent users have navigated the platform expertly, sharing only credible, relevant content. To encourage this behaviour, we have included in the interface a simple score system that informs you of how credible you are. Now, you too can become a top newtser!

Latest newts from our top users:

"I need to stop newtsing, I've been scrolling all day. My wife is pissed!"

- TomTheHappyTroll

"Dwarves, elves, goblins, trolls... It doesn't matter. Be kind to each other. #WeAreAllHumans"

- WeAreAllHumans

"Day: mine. Night: drink. Repeat. #ItsAWayOfLife"

- UrR3gularDw4rf

So what are you waiting for? Go out and share the best Newts to become one of the greats!

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This is a demo for a social media simulator based in a fantasy world.

Features:

  • Unique text-based experience displayed through a social media timeline interface.
  • 4 inter-linked storylines spread across 165 posts from a wide variety of fictional users.
  • Grow your credibility online: share content that is accurate and relevant to become the top influencer on the platform.
  • Get immersed in a fully-fledged fantasy political landscape through the eyes of an aspiring social media influencer.

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LDJAM 47 COMPO: The theme was "Stuck in a Loop." Whilst brainstorming, the idea kept coming back of interpreting the theme as "Stay in the loop" instead, and soon after came the idea for Newster, a social media simulator.

When the core mechanics were in place and it was time to write some content, my wife and I made a joke about how it would be funny to have social media but in a fantasy setting, whilst still using current news as "inspiration." Well, here you have it.

I've been learning gamedeving and Unity since April 2020. I really love game jams because I get to try something new every time!

Enjoy!

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48h Timelapse:

https://youtu.be/J9BPnrJWeEA

------------------------------

Game Engine:

Unity 2020.1.7f1

Fonts:

Key Virtue by SushiHueDesign - https://www.1001freefonts.com/key-virtue.font

Belligerent Madness by Font Monkey - https://www.1001freefonts.com/belligerent-madness.font

Typewriter Scribbled by Manfred Klein - https://www.1001freefonts.com/typewriter-scribbled.font

Ratings

Overall 380th 3.3⭐ 42🧑‍⚖️
Fun 464th 2.923⭐ 41🧑‍⚖️
Innovation 112th 3.769⭐ 41🧑‍⚖️
Theme 431th 3.308⭐ 41🧑‍⚖️
Graphics 182th 3.705⭐ 41🧑‍⚖️
Audio 346th 2.934⭐ 40🧑‍⚖️
Humor 47th 3.756⭐ 41🧑‍⚖️
Mood 285th 3.211⭐ 40🧑‍⚖️
Given 48🗳️ 54🗨️

Feedback

Dominium11
05. Oct 2020 · 09:44 UTC
It really got me hooked once i understood what the credibility meter is! A brilliant idea i think, fits the theme quite nicely, the humour is great, couldn't ask for more, seriously.
Ausstein
05. Oct 2020 · 09:57 UTC
Great game about spotting fake news:)
However the only way to win is to report accurately. I think there should have been an ending for if you share the stories for only one side or the other, and maybe a third ending if you only share the love stories etc. (Or I missed if there is a way to do this)
🎤 NamidaSai
05. Oct 2020 · 10:14 UTC
@ausstein Thank you for playing, appreciate your feedback! I agree on the different endings idea, I'll keep it in mind if I come back to work on this game! Towards the end of the jam, I suddenly had a lot of ideas on how to push the sim aspect a lot more, so once the rating period is over I'll make sure to start working on that =)

@dominium11 thank you so much for your comment, really nice to hear after the jam mayhem and you're there submitting and thinking "what did i even create, what is my life, will anybody actually play this"
NorthMan64
05. Oct 2020 · 10:40 UTC
Hey, so... Feedback:

I love the idea of this game :heart: This game has the potential for greatness. But as is it's just too narrow. That is nothing to scoff at but I couldn't express myself in the game. Which is precisely why I couldn't truly enjoy it. It needs more axies of measure than just this "credibility meter". It needs something along the lines of what @ausstein suggested. If I had more meters jumping around I could express myself without feeling punished when I shared something the Big Brother disaproved of. That's at least the feeling a get from this.

My own suggestion is that when sharing stuff on social media you can usually write short message above the thing you are sharing, therefore when sharing, add a pop-up with a couple of buttons as "Agree/True", "Disagree/False", "Suspicious"(possible fake news), "Humor", "Love/Share", etc. and let the changes to the meters be different depending on the option you chose.

Personally, I think this is a fine addition to the jam. :thumbsup:
🎤 NamidaSai
05. Oct 2020 · 10:51 UTC
@northman64 thanks so much for your feedback! :smile:

Totally agree, compo is hardcore! Definitely want to play more with additional meters. I was thinking that you would have to manage different audiences, choose your target audience etc. rather than just the credibility meter, but decided to keep it simple to have a core experience that kinda works rather than over-scoping for this jam!

Really like the added expression idea, gonna snatch that and put it on the to-do list. Thanks again! :heart:
Flopo
05. Oct 2020 · 10:56 UTC
Very clean art I love it. I couldn't wrap my head around the concept but it definitely looked good!
Dark Dungeon Studio
05. Oct 2020 · 13:45 UTC
Interesting concept!

I wasn't sure what I was doing. I am very anti-social in general! :laughing:
Art work is wonderful.
The "share" sound effect is a bit annoying.
indigo
05. Oct 2020 · 13:45 UTC
Well, not much to add to what others have already commented regarding how narrow it is: you basically just have to renewts every post by a newspaper to win. Also, the like and dislike buttons appear to do nothing? But definitely a very solid experience for the compo!
🎤 NamidaSai
05. Oct 2020 · 14:27 UTC
@flopo thank you so much! I can’t believe my art is actually working for people, first time I have to do it myself for a game! Warms my heart. :heartbeat:

@james-joubert thank you for playing! Totally agree, I hate the sfx overall, but my wife thought I was overthinking it and told me to leave them in. :shrug: I should have secured more time to work on em, live and learn!

@indigo thank you for your feedback, appreciate it! One of those cases where you start with a lot of ideas but then the hours fly by and have to cut features. 48h jams, innit? Thanks again!
MikoziQ
05. Oct 2020 · 14:42 UTC
The artwork and the social experiment core is very well done. This only proves a point of social feed addiction IG, FB and other apps make to us. Great work!
Ale
05. Oct 2020 · 15:01 UTC
The graphics were great with smooth animations.

The gameplay was excellent. I agree with the others that it was too simple, but the concept is great and I'd love to see this expanded upon. This vaguely reminds me of [a game by Lucas Pope](https://www.dukope.com/trt/play.html) (the developer of Papers Please) where you have to select news stories for a newspaper to influence public opinion about the current dictator or revolutionaries. The cool thing about that is that your actions have an impact on the game world, which I think would be an awesome idea to incorporate into your game if you were to keep working on it.
vlad_MGC
05. Oct 2020 · 21:51 UTC
Hey. I recorded a video about the Ludum Dare jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
https://youtu.be/Yf64E8w6lTw
Ynk
06. Oct 2020 · 13:45 UTC
Very cool backstories that kept me scrolling to find out how they end! The high pitched SFX are a bit annoying but that is clearly a detail :)
syudzius
06. Oct 2020 · 14:15 UTC
Cool idea! And the design is very nice.
I didn't win, but I enjoyed reading stories! It felt like I'm scrolling a fantasy twitter :D
Good job!
🎤 NamidaSai
06. Oct 2020 · 14:36 UTC
@ynk @syudzius @mikoziq @vlad-mgc thank you all so much for the kind words, really appreciate it! Glad my little satire worked for you, I’m looking forward to expand both the concept and the world of Eias!

Re. The sfx: yes, I hate them. Also just realised that I accidentally removed the code that sets the volumes at start. Folks, never leave SFX for two hours before deadline! Live and learn!

@ale thank you for your feedback! I love Lucas Pope’s games, yet did not think of that. Imma snatch that idea for the to-do list. I think it could work well to impact the world, but I’d see it as a late-game kinda thing, once you’ve built your number of followers maybe? Thanks again!
tinykidtoo
07. Oct 2020 · 01:48 UTC
I guess I need to stay off twitter, I was too gullible. But I sure did laugh the whole way through.
Eugenik
07. Oct 2020 · 02:44 UTC
Love the art style, great job 👌
Ramble House Games
07. Oct 2020 · 04:04 UTC
Very interesting concept. I like the fantasy world that the newts imply.
JeremyOduber
07. Oct 2020 · 12:33 UTC
Great minds think alike :v:
🎤 NamidaSai
08. Oct 2020 · 13:54 UTC
@tinykidtoo @eugenik @ramble-house-games @jeremyoduber thank you the nice words, means a lot! :heartbeat:
drnoir
08. Oct 2020 · 16:32 UTC
Interesting contemporary spin in a fantasy context , good art style. Funny content as well, I like the satirical nature of the 'newts', I've only played it once so far but be interesting to see how replyable it is after a amount of time, though it seems the developers have a lot of 'newts' the game draws from. I think an interesting take on the theme too.
frozenfire92
09. Oct 2020 · 02:24 UTC
Great compo entry! It kind of reminded me of reigns. Lots of possibilities to iterate, keep it up!
steambrain
09. Oct 2020 · 14:23 UTC
Great concept. I tried a number of tactics, and it seems that the correct one - is to just trust preselected media of this world. Um, unsure if that's the meaning you wanted to put in the game.)) Also it seems there is some current US politics parallels there. Kinda rubs me the wrong way, even though I'm quite far from it.
Kinda hoped for a bit more depth - soomething like crossreferencing, etc. As it is now, some post from DwarvenPress seem to be fine(they just citations of particular people with attributions - genueinly puzzling that games considers them fake) as well as some non-news emotional posts.


The idea of telling the story in background of actual gameplay is really cool, hoped that the story will unfold further.

Art style is really nice for compo.
Gilad Bar Ilan
09. Oct 2020 · 15:42 UTC
Nice concept!
GettingRekt
09. Oct 2020 · 16:16 UTC
A well done game when it comes to the graphics and interface etc but it required quite a lot of reading to play that got a bit tedious. Good job!
thesedatedprince
09. Oct 2020 · 16:29 UTC
Really nice art style, and really well written. I think that including a soundtrack would definitely benefit the game's atmosphere. I think at it's core, this is a really interesting concept with an absolute wealth of possibilities for storytelling if you choose to keep working on it :)
🎤 NamidaSai
09. Oct 2020 · 21:40 UTC
@drnoir thank you for the kind words, really appreciate it! In terms of replayability, I think it will be somewhat limited depending on how far you went and the RNG. There are 165 spread across 4 different storylines. Each storyline is split into 8 "collections" of newts. If you press the refresh button, it will randomly pick which of the 4 storylines progresses and pull the next collection in that story's sequence.

@frozenfire92 thank you! I definitely was thinking of Reigns whilst making it. Team Nerial FTW!

@steambrain thank you for your feedback, appreciate it! I was originally thinking of making the cross-referencing more subtle, but due to the time limit and that I would not have time to thoroughly test for balance, preferred to cut some of those features and stick to a simple system. A lot to play with in that concept and I'm looking forward to expand it further!

@gilad-bar-ilan @gettingrekt thank you so much for playing, glad you enjoyed the experience!

@thesedatedprince thank you, I definitely will! I actually hesitated adding a soundtrack or not. I definitely see the final product as a mobile game a la Reigns, and if I am simulating Twitter, would the music take away from the sim aspect? But if you think it should be added, I'll definitely get more opinions on that topic to see what the final product's soundscape should look like!

Once again, thank you all for playing, really appreciate the feedback. Keep it coming! :thumbsup:
arkinrev
10. Oct 2020 · 02:56 UTC
It was very tempting to like and share some of the funny posts, but the score and that sound really made me hesitate! Social media needs this feature. Quite a bit of story for such a short time. Nice entry, and entertaining characters!
humnyn
10. Oct 2020 · 12:53 UTC
A very polished compo game, definitely an interesting take :-) I liked that there was a lot of consistency in each refresh, getting to follow all of the narratives was more engaging than I expected! It is a bit repetitive but the amount of different posts kept me playing until the end :-)
oneiromancer
12. Oct 2020 · 15:28 UTC
Nice game with addicting gameplay and a clear message!

Although, gameplay could use a little more flavor. For example, I guess like/dislike buttons don't actually do anything, which is a shame.

And a little but very important bit of criticism: if you have some sort of abbreviations that are generally unknown, let along specific to your game's world, be sure to explain them to player. I've spent half my game guessing what CMD is.
WFMG
12. Oct 2020 · 19:02 UTC
The biggest issue with these sorts of games is the evident bias that comes from assigning right or wrong to political opinions, and it becomes tiresome to read the to me rather outlandish similes for real-world events, and certainly the strawmen you put on. It becomes very easy to win because the game is really just an "agree with me" simulator. This is why my game doesn't have any upvotes or downvotes that the player can interact with. All of this took the fun out of the game and it made it very uninteresting to refresh the page. I felt like I was the main character of my game.

This is not a fault on you as a game developer. It is programmatically sound, looks pretty good, and has had a lot of effort put into it. However, this is not something you should expand upon into a full release unless you want to rather permanently divide your audience and make yourself a political actor, rather than just a game developer or a storyteller.

I don't think there's much more to it, so I will finish with this. I compare our games because they have a good share in common, but a fundamental difference is the value and role of social media in each game. In mine, it is an oppressive, misleading, unhealthy piece of work that does essentially all harm and no good. This is the clear narrative of the game. In yours, while I find some unhealthy tendencies typical of social media, just as in my own, it is clear that in your game, social media does not receive any blame for this, rather the problem is groups of people who have opinions. I think this misses an opportunity to take a step back and look at just what we're doing and if we truly can justify the abstraction between the real world, especially as it has been in the past, and how social media makes us think and act.
PeachTreeOath
12. Oct 2020 · 21:00 UTC
Nice idea! I thought about making a phone game about nonstop scroll loops as well but couldn't thinking of a good premise to do with it. Your game mildly reminds me of the game Orwell in terms of reading and parsing truth and inconsistencies.

It took me a little bit to figure out what was going on. After rereading the instructions did I realize sharing was the only thing that matters, not likes and dislikes. And from there moved on.

I liked that there was some tricky wording placed throughout. Sometimes I'd just glance at a paragraph that looked "official" and share it but lose some points. Only after I read it over again would I catch the hint of bias to it. Serves me right for skimming!

One of the more unique entries this LD. I like seeing new things so it was a breath of fresh air. Good job!
🎤 NamidaSai
13. Oct 2020 · 09:00 UTC
@arkinrev @humnyn @peachtreeoath thanks for playing and the kind words, really appreciate it!

@oneiromancer thank you so much! Yeah, I had an idea for the Like/Dislike buttons, but ran out of time. 48h jam innit! Re. the abbreviations I was trying to replicate that experience I often have on twitter which is to see an abbreviation and have no idea what's going on. I think it'd help if there was a search bar to look for all the newts referencing that abbreviation. Added to the todo list, thanks again!

@wfmg thanks for your comment, I appreciate you taking the time to share your thoughts!
Regarding your comment on the "agree with me" simulator: it does seem odd to me you had this experience since, as @peachtreeoath pointed it out, the goal is to find the unbiased news reported rather than the opinionated ones. However I agree with previous comments that it's a bit shallow as it is (I would have liked to add more cross-referencing options), and if your playing experience resulted in that feeling, I'll make sure to tweak and test plenty during future development.
I think we have a fundamental disagreement regarding game design decisions and message we wanted to communicate with our games: that's alright though, we all have different favourite colours after all! I think I'll leave the social media criticism to your entry and stick to political satire, and we can both continue doing what we enjoy. :thumbsup:
Johnsensei
13. Oct 2020 · 21:38 UTC
Very clever. I didn't get a very high integrity score, but I still really enjoyed the jokes. By the end I was picking things that would obviously make the score go down just to see it happen.
Flying Basement Studios
15. Oct 2020 · 22:57 UTC
I really like the graphics
Dane Tesla
25. Oct 2020 · 11:41 UTC
As we did social media based game on the previous jam, I had to play this one! It was fun experience and really unique, good job!