Guardian Lich by svntax

[raw]
made by svntax for Ludum Dare 46 (JAM)

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You are an immortal lich that lives in a dungeon alongside your pet minotaur. A nearby king has sent his army of knights and wizards to plunder your cave. Though your minotaur has much more brute force than you do, it sadly lacks your gift of immortality. In order to defeat the horde, you need to keep it alive!

Controls - Arrow keys or WASD to move - Left click to attack

Credits - svntax: Programming, Art - GenTel: Programming, Sound - LockeDoor: Music

Ratings

Overall 286th 3.938⭐ 26🧑‍⚖️
Fun 276th 3.848⭐ 25🧑‍⚖️
Innovation 960th 3.413⭐ 25🧑‍⚖️
Theme 429th 4.043⭐ 25🧑‍⚖️
Graphics 688th 3.979⭐ 26🧑‍⚖️
Audio 363th 3.792⭐ 26🧑‍⚖️
Mood 509th 3.783⭐ 25🧑‍⚖️
Given 23🗳️ 21🗨️

Feedback

rk3Omega
21. Apr 2020 · 02:46 UTC
I love the art for this, especially the minotaur. He's so adorable, I want one! I liked the telegraph for the mage's teleportation, which allows me to start heading there to meet him.

I only encountered two enemies in my playthrough, if there are only two common enemies then I feel like a third one usually goes a long way in making these types of games a lot more interesting due to enemy variation. Two enemies makes you wish there were more to do.
paulhocker
21. Apr 2020 · 04:12 UTC
i had lots of fun deflecting the wizards balls. the controls were a little weird at first but i got used to them. thanks for making the game
herniewise
21. Apr 2020 · 04:34 UTC
Pretty nice entry, I love the graphics and the gameplay is challenging <3
Catalystl
21. Apr 2020 · 04:36 UTC
Deflecting the wizard's projectiles is definetely the most fun part of the game, and I think you should design more enemies like that, where they pose a threat but you can use their attacks against them. Besides that, I found it abrupt to attack, and stop dead in my tracks (I would just slow down the movement speed by a lot so you can adjust your aim slightly). I had a good time with the game, nice job!
Wekaj
22. Apr 2020 · 08:19 UTC
Neat game! I really liked the projectile deflecting mechanic too. I feel like the game just needs a better sense of progression, but nice work overall.
Michael Horst
22. Apr 2020 · 23:58 UTC
Very fun game, and creative concept! The player mechanics were satisfying, and I liked that attacking an enemy cancels its attack. When many enemies are on the screen, sometimes it makes more sense to slash them all once to cancel their attacks and let the minotaur finish them off.

Speaking of the minotaur, I think it would have been more satisfying if it were a bit more effective, even if that were counter-balanced with more/harder enemies. It seemed to smash the floor very frequently and aggressively when there were no enemies in sight, and then freeze up and miss a lot when there were.

The music was catchy and the game was well-rounded, with graphics, audio and mechanics that matched each other well. Great job!
gamescodedogs
23. Apr 2020 · 19:17 UTC
Thanks for the game. Wish you the best of luck :)
metalheart
24. Apr 2020 · 23:32 UTC
Pretty fun! I didn't figure out the deflecting mechanic, you'd think with enough Zelda playthroughs I'd know to try that =)
cavedens
24. Apr 2020 · 23:41 UTC
Great job. Super solid concept and was enjoyable to play. The controls could use a little work but other then that thoroughly enjoyable. I liked the music and graphics as it was very fitting. Really enjoyed how you could block the shots and it bounced around.
mneubrand
24. Apr 2020 · 23:41 UTC
Fun little game. Very complete. Music, Sound, animations, the whole package. Killing the knights off takes quite a few hits. If there're no wizards to deflect spells off around it can be challenging getting through them without taking too much damage
PerpetuumMobile
24. Apr 2020 · 23:58 UTC
This got a bit repetitive, but it was very fun, and the art was really good. I liked the idea of being inmortal and having to protect something.
perfectfitz
25. Apr 2020 · 00:06 UTC
I was a big fan of this game. I found myself dancing around to the music waiting for the next waves. It took me a minute to figure out I wasn't trying to kill the minotaur, but on my second try I was able to get through it. I really like how as you played more you noticed more mechanics, like being able to block the wizard magic with your body and also the white indicator on when they spawn next. That minotaur really likes to trap you sometimes and get hit though. Overall great job!![GUARDIANLICH.PNG](///raw/b9b/61/z/331d3.png)
GOD COLO
25. Apr 2020 · 12:20 UTC
I love how simple the game is! I really like your pixel art! Glad you used godot! It was really fun to play because of the increasing difficulty!
Greato Jobu! :smile:
krakadushka
27. Apr 2020 · 08:19 UTC
Very nice, but too long for me. P.S. art style is pretty good, well done!
xart2012
27. Apr 2020 · 09:25 UTC
it's unusual - but guardian can't fire in move, when you hit fire, he stand in place for some time, like stunned. also minotaur can block you into passages.

game is very good, nice graphics and pretty sound! )
jk5000
27. Apr 2020 · 12:46 UTC
The visuals and the music is really good. The gameplay idea is overall fun, but for me the player character feels a bit week. Overall is this a pretty good jam game.
Grentacular
27. Apr 2020 · 21:33 UTC
Nice and simple, but well-executed! I really liked the concept of having to defend something stronger than you in almost every way, except without immortality. I really enjoyed playing "tennis" with the mages lol. Great work!
notke
04. May 2020 · 23:39 UTC
Really cool game! Art and music is great. But I wish it was a bit faster and more challenging. Maybe have more enemy units, but with less hitpoints. I think it's enough if you strike a single mage 2 times. Having more enemies would add to the tactical thinking.
Kolkav
05. May 2020 · 00:38 UTC
A really nice game! The idea, as well as the gameplay itself, is fun. The one bit of criticism I have is that considering the gameplay does not change during the walkthrough, the game could be a little shorter. Overall, hat off!
STREETGEEK
09. May 2020 · 08:21 UTC
Really nice job honestly, for 72 hours this game rocks. My one improvement might be to add some more variety to the game play as the game progresses to make it much more engaging. Overall Great Job!