It's Coming Right At Us by ChristianAufiero
Protect your ancestors from getting crushed by anvils.!
Use W-A-S-D to move, use SpaceBar to dash, and collect as many items as you can to help save the king

| Youtube | https://gamejolt.com/games/comingrightatme/488492 |
| Original URL | https://ldjam.com/events/ludum-dare/46/project-its-coming-right-at-us |
Ratings
| Overall | 2180th | 3⭐ | 28🧑⚖️ |
| Fun | 2053th | 2.885⭐ | 28🧑⚖️ |
| Innovation | 2029th | 2.846⭐ | 28🧑⚖️ |
| Theme | 1599th | 3.481⭐ | 28🧑⚖️ |
| Graphics | 2034th | 2.865⭐ | 28🧑⚖️ |
| Humor | 547th | 3.458⭐ | 26🧑⚖️ |
| Mood | 1875th | 2.979⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 26🗨️ |
Overall I enjoyed it though. Thanks for the game!
It took me three game quits and many retries to understand what I had to do. My understanding was to grab *one*
item which is around the map and use it against the anvil, but now I've noticed that wasn't the case. There wasn't really any indication about grabbing multiple items other than the "collect as many items as you can to help save the king" on the page. After reading that part multiple times I got the "EUREKA!" effect.
I'm not gonna comment about the timer since other people have already criticized it.
Overall, it's a really nice game and I enjoyed playing it once I figured out how to do stuff correctly.
-The item randomization was cool, but wasn't as clear to see the effect of because of said timer. Retrying was too prevalent in my opinion, and didn't really contribute to true a sense of challenge (if that was what you were going for by making the timer short).
-I enjoyed how all of the buttons that were needed for the entire game were the same, but maybe making "Quit" something less common to press is worth breaking that cohesion for.
-Despite the music not being yours, I can definitely give credit where credit is due for the boss-like atmosphere that you had going.
-The minigame was really cool, and I would play it alone if it had some more variety. Could be a cool attacking mechanic for the player in a turn-based game or something!
Really enjoyed.
Even after several tries you can run out of time in 1st part but it 's a nice thing that pickups change location.
I found it a little frustrating to figure out the mechanics of the minigame because you always had to fetch a new item before you can take another shot.
A countdown timer *3.2.1.GO* style would help with this a little bit, but even then pressing the wrong keys shouldn't completely dismiss the item, simply results in penalty of some kind (discard one bee, for instance)
A fun and funny project this. Well done!
Also, a with simple game like this, WebGL build would be nice - I don't think there's any technical limit why it's not possible. :)