Evolve! by Allan Urique

WARNING!
I plan much more for this game, but i probably won't be able to do it till the end of the jam so I uploaded only one stage The current build was done by me alone and under 24 hours, if you find any bugs please give me feedback :] Intro inspired by Kurzgesagt youtube chanel Thanks for the patience! Have a good Jam! :heart:
Description
A game that tells the story of a species. From seemingly nothing, earth was born. From random events, and a stupid amount of luck, earth is the only known planet to house life. Life that came from asteroids, filled with hidrogen, other molecules, and some mutated cells. You are one of those cells, so survive and evolve!
| Youtube | https://southrad69.itch.io/evolve |
| Original URL | https://ldjam.com/events/ludum-dare/45/evolve |
Ratings
| Overall | 611th | 3.409⭐ | 24🧑⚖️ |
| Fun | 745th | 3.048⭐ | 23🧑⚖️ |
| Innovation | 579th | 3.143⭐ | 23🧑⚖️ |
| Theme | 278th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 349th | 3.841⭐ | 24🧑⚖️ |
| Audio | 507th | 3.091⭐ | 24🧑⚖️ |
| Humor | 695th | 2.421⭐ | 21🧑⚖️ |
| Mood | 494th | 3.409⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 9🗨️ |
But i did it, i Evolved! neat game, though it was a bit hard to make sense of the scale of the other asteroids even with the size shown, it got tilted in so many skewed angeles. and also, the exit button didnt work from the end screen
and i think you should keep the soundtrack within the game loop instead of the menus, but good track!
You guys mentioned perspective, it was done in that way to prevent the player from drawing a direct line towards other cells (with their mind of course). This way i add a layer of complexity to the loop. As for the cell scale text, i decided to make it follow it's rotation so the decision to grab one instead of the other, would involve something other than obvious data xD, if i made the text aways face the camera, the player would probably never die xD.
As for the track being on the gameplay not only on menus, i'll look into it thank you :]
The exit button not working and the skip button getting hidden will be fixed, thanks :D
(1) I died while reading the tutorial text. It would have been better for the game to be paused (or for you to be invincible) while the tutorial was taking up 33% of the screen.
(2) There's no way to skip the tutorial text. You have to click 4 times each time you start from the main menu
(3) It's really hard to tell if you're going to collide with smaller cells. I missed quite a few that looked like they were going to hit me but didn't. Some kind of indication that I'm on the same Y plane as an oncoming cell would be nice
i like that the cell moves more when it gets larger, thats cool
It's a good idea to implement the skip function and the invinclibility, or a way to prevent death in the first seconds, thank you for the suggestion.
I didn't want a indication because it would make it 10x easier, but maybe i didn't think much i'll look into ways to prevent that frustation.
Again thank you! s2
@ryano i'm already thinking of a way to do that thank you for the feedback s2!