Regguman by NinjaCatz
Hello everybody! There is our new game for LD47! I hope you will enjoy the game.
It's a quest, you need to think ~~just remember to use your head~~
Please, dont forget to rate the game. This time I turned on anonymous comments ^^
There is also a walkthrough file. If you get stuck somewhere and want to finish the game, feel free to use it.
Special thanks to:
- CircleOfLife - artist
- Awertum - tester
- ShadyDave - background music from FreeSounds
Ratings
| Overall | 574th | 3.65⭐ | 32🧑⚖️ |
| Fun | 965th | 3.21⭐ | 33🧑⚖️ |
| Innovation | 864th | 3.283⭐ | 32🧑⚖️ |
| Theme | 1168th | 3.233⭐ | 32🧑⚖️ |
| Graphics | 378th | 4⭐ | 32🧑⚖️ |
| Humor | 240th | 3.645⭐ | 33🧑⚖️ |
| Mood | 398th | 3.767⭐ | 32🧑⚖️ |
| Given | 49🗳️ | 37🗨️ |
I didn't managed to beat it, and chose not to go for the walkthrough, since I may give it a go later :-)
Well done and thanks for sharing.
However, I have to be a little bit hard on it from a game design perspective. I don't think I *ever* would have beaten the game without the walkthrough - it felt like one of those really old point and click adventure games in that sense. The very first line of the walkthrough had me thinking "how was I supposed to figure any of that out?" Some design decisions made parts harder to figure out than they maybe should've been. The confusing, non-linear, mazelike doors meant that just getting around was challenging, which somewhat discouraged experimenting with item combinations in other rooms since it was a hassle to navigate. Another example is that "using" the light plant doesn't seem to visibly *do* anything, and just *having* it seems like it should be enough to explore the dark room... but you still have to use it? I wasn't even sure what it did, exactly, but I got the key.
Anyway, still a solid entry with a really great aesthetic. Good work.
We also think the puzzles turned out to be very difficult because we came up with them very quickly, and while testing the game, the tester also said that it was very difficult to complete the game without prompts. There was not much time left, so we managed to fix all the bugs we found so that the game worked stably and the project was pleasant to play, but if we started simplifying the puzzles in the game, it would lead to a few more bugs, so we left everything as it is.
Although I liked the game, I couldn't figure out what to do many times and I had to see the walkthrough. It's a challening game but it felt a bit off. Overall good game!
That said, I enjoyed interacting with everything and had fun just wandering around trying everything out. Nice work!