Scrap Cargo by shadow30

[raw]
made by shadow30 for Ludum Dare 46 (JAM)

Scrap Cargo

Keep the spaceship alive

You are a pilot for the Scrap Cargo Corporation (SCC). Your mission ist to the bring the latest and best scrap to the OMPK space station. So you and your (s)crap cargo ship are on the way to the spacestation. Only ten minute travel time. How lucky you are, but things can go very wrong. One of the reasons could be your vintage ship, another reason could be the pirates. You will see.

scrapcargo.jpg

Instructions

Play with mouse and keyboard! Look carfully what is displayed and don't get stressed out! Maybe grow two more hands and you will be fine!

Credits for Audio

Music by TeknoAXE http://teknoaxe.com/

Tools and frameworks

  • Visual Studio 2017
  • Aseprite
  • MonoGame
  • Nez
  • BFXR

Bugfixes

We uploaded a second version with minor bugfixes including:

  • Fixed "Difficulty System", so its starts at an easier pace
  • Fixed ending

You can play our original upload too if you want it to be more challenging.

Ratings

Overall 594th 3.765⭐ 36🧑‍⚖️
Fun 407th 3.75⭐ 36🧑‍⚖️
Innovation 407th 3.735⭐ 36🧑‍⚖️
Theme 733th 3.882⭐ 36🧑‍⚖️
Graphics 1069th 3.735⭐ 36🧑‍⚖️
Humor 1717th 2.383⭐ 32🧑‍⚖️
Mood 760th 3.647⭐ 36🧑‍⚖️
Given 33🗳️ 41🗨️

Feedback

ItsHornUnicorn
21. Apr 2020 · 10:50 UTC
Very fun to do different actions, press different keys and choose places to click. Good art and atmospheric music. Nice try to fit the theme
NINETEEEN
21. Apr 2020 · 10:50 UTC
I think it's a very creative game,The artists are very good!
grazyna
21. Apr 2020 · 13:13 UTC
I loove the graphics! and sounds! <3 But it's maybe too challenging from the beginning, a lot of buttons to push XD :dog: But I really love it.
Paolino Maisto
21. Apr 2020 · 21:24 UTC
It’s a very creative game,The graphic are very good. Compliment
jeroenwimmers
21. Apr 2020 · 21:53 UTC
wow that got overwhelming! Great multitasking sim!
moonblaststudios
21. Apr 2020 · 22:01 UTC
I liked the way i constantly had to keep the ship alive i died right away at first becuase I didnt know I had to keep it alive by also using the mouse xD
🎤 shadow30
22. Apr 2020 · 07:34 UTC
@itshornunicorn @nineteeen @paolino-maisto @jeroenwimmers @grazyna @moonblaststudios thanks for you comments!

Did you find the game too hard? We are unsure if we should made it easier and with a little slower pace with the incidents. We appreciate every feedback. Thanks you very much.
YaakGold
22. Apr 2020 · 20:44 UTC
That was really hectic. I was not expecting to be bombarded with everything right off the bat. I really enjoyed the music and the graphics. I had an issue with the right-click event for the bottom row. I have no idea if I was misreading what to do, or my mouse was broken, but I couldn't figure that one out. Overall though, it was very enjoyable!
Louis Mareau
22. Apr 2020 · 20:45 UTC
Great game! Best score was 100,000+ points (no idea if that's good though...)
Loved the music and the art.
The survival side was quite harsh and got frustrated with the laser beam (maybe the fire rate was too slow??) and had a hard time killing the suicidal pirate ships :(

I did think the issues coming up on the ship was quite well balanced and never got too many things to do at the same time. Good job on that!

Great jam entry guys :)
Narwaffles
22. Apr 2020 · 20:45 UTC
I wish there was a maybe a quick tutorial to tell you what you need to do for each activity. With everything happening on screen I was a bit confused and died a lot at first. After I got each activity down I found the game very enjoyable and not too difficult at all. Definetly not easy but I had a lot of fun playing the game
🎤 shadow30
22. Apr 2020 · 20:52 UTC
@yaakgold @louis-mareau @narwaffles

Much thanks for your feedback. We discovered a bug where our "difficulty system" starts at a harder pace than we would have liked (some stuff with probability miscalculation). We have fixed it but we are unsure if we should/are allowed to release it.

@yaakgold for the engine problem you need to click the engines in the right order. They are in roman numerals.
Kazz96
22. Apr 2020 · 21:04 UTC
Really cool game ! It's rare to see a game which mix up gameplays, some interactions are hard to guess at first like the right click mouse, but overall it was fun :)
Nillard
22. Apr 2020 · 21:29 UTC
No ending? Timer reached zero and nothing happened. Pirates also stopped happening at the 5 minute mark so maybe I ran into a bug.

Fun idea though! Clean look. Rapidly swinging my hand all around the keyboard and mouse kept it frantic and fun without being overwhelming all the way until the end.
🎤 shadow30
22. Apr 2020 · 21:35 UTC
@nillard There should be an ending. Thanks for your feedback. We will look into this. What happened at the moment you reached zero and solved all "incidents".
Nillard
22. Apr 2020 · 22:20 UTC
@shadow30 The ship just kept flying, no further incidents popped up.
🎤 shadow30
22. Apr 2020 · 22:35 UTC
@nillard very strange, I played it again with the downloadable version and it worked (with a minor animation bug).
We just release a new version with minor bugfixes, the end definitely should work there.
YaakGold
22. Apr 2020 · 23:01 UTC
@shadow30 That makes a lot more sense now. I noticed the roman numerals, but didn't connect the dots on that. I am going to have to give the game another shot now :)
Pierre CILLUFFO
23. Apr 2020 · 08:47 UTC
I find that the game launches us into the bath a little quickly, we have no tutorial to explain to us how the game is played (even a fixed screen with the keys is enough).
And there is also a problem in the disposition of the keyboard keys, I do not know if it's wanted, but it's disturbing to use the directionals arrows and just after, use the letter which are sometimes at the opposite of keyboard.
And last thing, the score may be buggy, I held at least 2 minutes and I had a score of 0 :/
Pepijn
23. Apr 2020 · 12:19 UTC
Great game overall. A tutorial would be nice though, but even then it is quite clear what to do.
mmmcgill1232
23. Apr 2020 · 14:24 UTC
I had a great time with this game! First impression was pretty overwhelming but on my second attempt I got the hang of it and the balance felt good. I only had two problems:

1. In full screen mode with dual monitor I found myself clicking outside the game and minimizing it a lot when trying to deal with pirates. It'd be nice if the cursor was confined to the window.
2. Some situations with the asteroids felt unfair - if the first asteroid comes in the middle of the screen then I'm forced to choose left or right before I see the next asteroid. The ship is too big to be able to weave through them cleanly so it felt too much like rng to me.

Other than that I really enjoyed it! The sound effects for destroying the large asteroid was absolutely delicious!
Nice job!
silkworm_sweatshop
23. Apr 2020 · 14:54 UTC
Nice little multitasker. A bit overwhelming the first time but it felt fine after that. I appreciate how well things are telegraphed which is a must for these types of games. Fun polished stuff!
🎤 shadow30
23. Apr 2020 · 15:29 UTC
@pierre-cilluffo @pepijn @mmmcgill1232 @silkworm-sweatshop

Thanks for playing the game and giving us feedback. We appreciate it very much!
VladLawrence
23. Apr 2020 · 16:13 UTC
Cool game)
Even though the game crashed a few times, it was interesting to play it, a lot of mechanics and dynamic game-play, really good work guys!

Also I didn't understand at the beginning how to repair engine even though the prompt was right in front of my eyes:D
Fortunos
23. Apr 2020 · 16:45 UTC
After figuring the controls and game loop out, it was pretty fun. The popup sound wasn't as necessary the 5th time as it was the 1st, but the changing keys definitely added some fun. More variety and a tweaked difficulty scale would go a long way for this project!
Acdia
25. Apr 2020 · 06:38 UTC
Really fun game. It's nice how many different tasks you implemented. It took me some time to figure out that right click is the solution, but then I liked it a lot.
Feingehacktes
25. Apr 2020 · 17:01 UTC
The pixel art looks cool. Would be nice if you could provide builds for other OS like Linux
43sam
25. Apr 2020 · 17:44 UTC
This game is great! It captures the stress of flying through an asteroid field perfectly. The art is perfect and broad range of issues that come up keep it interesting. I think having different sounds for different issues would help recognize what needs to be done quicker. Overall, this is a really fun game and a great entry :)
PatateNouille
25. Apr 2020 · 17:45 UTC
Nice fun game, my only complaint would be about the asteroids you have to avoid since it's the only event that don't rely so much on the player's skills, you can sometimes get into a situation where you can't avoid being hit.

The first time i played i died in about 20 seconds, a tutorial or a gradually increasing difficulty at the start would really be nice, although the second time i managed to survive for 10 minutes (no end screen sadly D:), the variety of the events is very cool, and i like how some gets more difficult by asking for three keys instead of two, sometime spaced. For some reason i only had pirates in the two first minutes, after that no pirates until the end, not sure if it is intentional.

Anyway, really cool work :ok_hand:
smirnov48
25. Apr 2020 · 18:30 UTC
Nice game) it's fun. Brain is blowing, after five minutes! Three times I died on this. ![Безымянный.png](///raw/7fe/z/33387.png) It to hard to dodge asteroids!
Lyje
25. Apr 2020 · 19:24 UTC
Really enjoyed this! I love multitasking games and this hit the spot. It does get super overwhelming towards the end though, to the point where in some cases I *think* it can be impossible. But I found myself playing it over and over again to get it right! Sound is nice, but too loud (or music is too quiet, take your pick!)
🎤 shadow30
25. Apr 2020 · 19:32 UTC
@patatenouille Which version did you play? the bugfix version or the normal one?
🎤 shadow30
25. Apr 2020 · 19:33 UTC
@feingehacktes You can play it on Linuxe/MacOS with Mono.
🎤 shadow30
25. Apr 2020 · 19:35 UTC
@43sam @lyje @patatenouille @acdia @vladlawrence @fortunos @smirnov48

Thank you for your feedback.

Yeah the asteroids are a pain... we haven't fixed this yet, but we will try!
PatateNouille
25. Apr 2020 · 21:49 UTC
@shadow30 i played the first one, i know there's a more recent one but as i was going to rate the game i thought trying onthe version that was posted during the jam made more sense. Also i hadn't read the whole page and saw that in the updated version there was an end screen and a better difficulty curve for the beginning.

About the asteroids, shooting could destroy them, or maybe just push them ?
🎤 shadow30
25. Apr 2020 · 21:53 UTC
@patatenouille Yeah in the first version there is a bug with the endscreen and difficulty system. Thats why I posted the second version (the rules say you can do that if its only bugfixes), but I understand if you want to rate the original version, thats why I left it there :)

Pushing is a nice idea! Thanks!
PatateNouille
25. Apr 2020 · 21:59 UTC
Those bugs didn't changed much to the note i gave, it wasn't supposed to be here anyway so rating it as a part of the game is a bit extreme :thinking: Also as a sidenote i actually found the game only hard at the beginning, probably because i had to learn how it worked, but actually found it easier between 3 and 8 minutes in, on the end i had a lot more events which made it harder though. Overall i think you could increase the difficulty, or maybe add an option to do so
spiralhalo
28. Apr 2020 · 11:40 UTC
Really cool game! Hadn't beat it yet but had a lot of fun trying (I'm at my 7-8th attempt at the moment).

The graphics and audio are really well done on this. I love how the colors pop out, and the music and sound really push that sci-fi atmosphere.

The gameplay is pure hecticness! My brain is screaming in agony trying to perform multiple tasks at once, just what I want from a 10 minute arcade game. Despite that, it never felt too unfair. I think there is some task limiter in place which I appreciate. I also appreciate the down time here and there that lets me catch my breath.

One thing I noticed was that sometimes asteroids are unavoidable, as in they are too close with each other that my spaceship just wouldn't fit. This happen about 3 times or so in my playthroughs combined. Although at some point whilst the asteroids were too close to each other width-wise I was able to squeeze through them length-wise so maybe it was intentional all along?

Another thing that I would appreciate is making the click hitbox for the engine fixing sequence bigger; it's rather frutstrating losing because my clicks wouldn't register. Not really complaining though, still a fun game regardless! Just giving my two cents.

Anyhow really solid work! Great job!
slotha
30. Apr 2020 · 01:55 UTC
Awesome Job! When the game started up I was instantly impressed by the music, the visuals and everything! I didn't realize what to to at first, but once I figured it out it was tons of fun! I'm coming back to play this after the event is over! great job!
metalfist213
11. May 2020 · 15:05 UTC
Very fun and interesting. And very stressful to say at least! I think everything fits well together. Overall I think it is a very solid entry.