Scrap Cargo by shadow30
Scrap Cargo
Keep the spaceship alive
You are a pilot for the Scrap Cargo Corporation (SCC). Your mission ist to the bring the latest and best scrap to the OMPK space station. So you and your (s)crap cargo ship are on the way to the spacestation. Only ten minute travel time. How lucky you are, but things can go very wrong. One of the reasons could be your vintage ship, another reason could be the pirates. You will see.

Instructions
Play with mouse and keyboard! Look carfully what is displayed and don't get stressed out! Maybe grow two more hands and you will be fine!
Credits for Audio
Music by TeknoAXE http://teknoaxe.com/
Tools and frameworks
- Visual Studio 2017
- Aseprite
- MonoGame
- Nez
- BFXR
Bugfixes
We uploaded a second version with minor bugfixes including:
- Fixed "Difficulty System", so its starts at an easier pace
- Fixed ending
You can play our original upload too if you want it to be more challenging.
| Youtube | https://shadow3777.itch.io/scrap-cargo |
| Original URL | https://ldjam.com/events/ludum-dare/46/scrap-cargo |
Ratings
| Overall | 594th | 3.765⭐ | 36🧑⚖️ |
| Fun | 407th | 3.75⭐ | 36🧑⚖️ |
| Innovation | 407th | 3.735⭐ | 36🧑⚖️ |
| Theme | 733th | 3.882⭐ | 36🧑⚖️ |
| Graphics | 1069th | 3.735⭐ | 36🧑⚖️ |
| Humor | 1717th | 2.383⭐ | 32🧑⚖️ |
| Mood | 760th | 3.647⭐ | 36🧑⚖️ |
| Given | 33🗳️ | 41🗨️ |
Did you find the game too hard? We are unsure if we should made it easier and with a little slower pace with the incidents. We appreciate every feedback. Thanks you very much.
Loved the music and the art.
The survival side was quite harsh and got frustrated with the laser beam (maybe the fire rate was too slow??) and had a hard time killing the suicidal pirate ships :(
I did think the issues coming up on the ship was quite well balanced and never got too many things to do at the same time. Good job on that!
Great jam entry guys :)
Much thanks for your feedback. We discovered a bug where our "difficulty system" starts at a harder pace than we would have liked (some stuff with probability miscalculation). We have fixed it but we are unsure if we should/are allowed to release it.
@yaakgold for the engine problem you need to click the engines in the right order. They are in roman numerals.
Fun idea though! Clean look. Rapidly swinging my hand all around the keyboard and mouse kept it frantic and fun without being overwhelming all the way until the end.
We just release a new version with minor bugfixes, the end definitely should work there.
And there is also a problem in the disposition of the keyboard keys, I do not know if it's wanted, but it's disturbing to use the directionals arrows and just after, use the letter which are sometimes at the opposite of keyboard.
And last thing, the score may be buggy, I held at least 2 minutes and I had a score of 0 :/
1. In full screen mode with dual monitor I found myself clicking outside the game and minimizing it a lot when trying to deal with pirates. It'd be nice if the cursor was confined to the window.
2. Some situations with the asteroids felt unfair - if the first asteroid comes in the middle of the screen then I'm forced to choose left or right before I see the next asteroid. The ship is too big to be able to weave through them cleanly so it felt too much like rng to me.
Other than that I really enjoyed it! The sound effects for destroying the large asteroid was absolutely delicious!
Nice job!
Thanks for playing the game and giving us feedback. We appreciate it very much!
Even though the game crashed a few times, it was interesting to play it, a lot of mechanics and dynamic game-play, really good work guys!
Also I didn't understand at the beginning how to repair engine even though the prompt was right in front of my eyes:D
The first time i played i died in about 20 seconds, a tutorial or a gradually increasing difficulty at the start would really be nice, although the second time i managed to survive for 10 minutes (no end screen sadly D:), the variety of the events is very cool, and i like how some gets more difficult by asking for three keys instead of two, sometime spaced. For some reason i only had pirates in the two first minutes, after that no pirates until the end, not sure if it is intentional.
Anyway, really cool work :ok_hand:
Thank you for your feedback.
Yeah the asteroids are a pain... we haven't fixed this yet, but we will try!
About the asteroids, shooting could destroy them, or maybe just push them ?
Pushing is a nice idea! Thanks!
The graphics and audio are really well done on this. I love how the colors pop out, and the music and sound really push that sci-fi atmosphere.
The gameplay is pure hecticness! My brain is screaming in agony trying to perform multiple tasks at once, just what I want from a 10 minute arcade game. Despite that, it never felt too unfair. I think there is some task limiter in place which I appreciate. I also appreciate the down time here and there that lets me catch my breath.
One thing I noticed was that sometimes asteroids are unavoidable, as in they are too close with each other that my spaceship just wouldn't fit. This happen about 3 times or so in my playthroughs combined. Although at some point whilst the asteroids were too close to each other width-wise I was able to squeeze through them length-wise so maybe it was intentional all along?
Another thing that I would appreciate is making the click hitbox for the engine fixing sequence bigger; it's rather frutstrating losing because my clicks wouldn't register. Not really complaining though, still a fun game regardless! Just giving my two cents.
Anyhow really solid work! Great job!