No Room to Move by Thoof
No Room to Move is a platformer in which you start out each level with only one platform and have to activate the rest to beat the level.
Controls: A and D/Left arrow and right arrow for left and right movement, space to jump, S/Down arrow to fall through platforms.
Music credits (CC0 licensed): "Boss Battle #4" by nene: https://opengameart.org/content/boss-battle-4-8-bit-re-upload "8bit Title Screen" by Joth: https://opengameart.org/content/8bit-title-screen



| Youtube | https://thoof.itch.io/no-room-to-move |
| Original URL | https://ldjam.com/events/ludum-dare/45/no-room-to-move |
Ratings
| Overall | 377th | 3.614⭐ | 24🧑⚖️ |
| Fun | 320th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 421th | 3.386⭐ | 24🧑⚖️ |
| Theme | 268th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 586th | 3.477⭐ | 24🧑⚖️ |
| Humor | 716th | 2.381⭐ | 23🧑⚖️ |
| Mood | 601th | 3.295⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
Unfortunately, the game suffers from a couple of major flaws: unlocking a new platform sometimes requires making a leap of faith into the depths, and in some level configurations you're able to activate a platform that's _above_ you, making this leap both necessary and 100%-deadly if you jump from too low; there's no guidance as to where the next platform will spawn. Given that you can take 10 cannon blasts, give or take, but falling into the void is an instant death, the game suffers once again when it forces players back to level 1 upon dying. (Even if _the game_ doesn't suffer, _I,_ who never play platformers, suffer. It's largely one and the same.) This ends up marring the experience, or at least artificially imposes a higher difficulty than one would normally anticipate; note that this isn't a bad thing or a downside, it's simply a note that your mileage may vary.
All in all, this game is a solid entry that may or may not be to your tastes.
@human-writes-code Thanks, agree on the leap of faith bit!
@jakobthequizguy Thanks for playing. Didn't end up tweaking the difficulty quite as much as I probably should have -- at the moment it just adds the cannons faster :)
@baturinsky The levels are endless, so I needed to force a restart somewhere. Just one life might have been too harsh, though!
@wie Thanks for playing! The visual style was mostly a spur of the moment thing, somewhat inspired by the game "Downwell" (Though nowhere near as polished!)
Great game overall, the character looks cute while being very simple, the music is great and the game is fun. Good job !