Nefarious Overpowered Tactical Hot Imperfect Nail Gun by gaspard

[raw]
made by gaspard for Ludum Dare 45 (JAM)

Nefarious-Overpowered-Tactical-Hot-Imperfect-Nail-Gun

Usage

Unix

  1. Clone the project git clone https://github.com/Gaspard--/Nefarious-Overpowered-Tactical-Hot-Imperfect-Nail-Gun or download as zip
  2. Install the GLFW, the SFML and the FreeType libraries
  3. cd into the project directory
  4. Make the release : mkdir release && cd release && cmake .. -DCMAKE_BUILD_TYPE=Release && make
  5. Launch the game: ./Nefarious-Overpowered-Tactical-Hot-Imperfect-Nail-Gun
  6. Enjoy!

Windows

You can try to compile it on your own now, but a binary will be released soon

You're introduced in the enemy base to test your new weapon : NOTHING. Mmmm ... I mean, your Nefarious Overpowered Tactical Hot Imperfect Nail Gun!

Gameplay

  • Move with [QZD]/[AWD]/[Left-Up-Right]
  • Shoot and control your N.O.T.H.I.N.G with the mouse and the left click.
  • Eat enemies with the right click or the space bar to become bigger and stronger, but don't let enemies eat you !
  • The N.O.T.H.I.N.G is an overpowered tactical nail gun:
    • Shoot too much an it will overheat, and you will drop it!
    • You can fly much better when your gun is dropped
    • Enemies can steal and give you hell, be careful!
    • The higher the heat, the faster you shoot
    • You can nail enemies to walls and platforms, this makes them harmless
    • You can nail enemies to enemies (rarer)
  • You shrink over time, feed yourself to stay alive

There are a few bugs linked to terrain generation. If you start in a small room, restart pls :P Also, you may encounter invincible but deadly wasps :/ * Enjoy our game :)

Developers

Music

Arts

Post deadline fixes: - added missing srand(time(nullptr)) in main(), (this means procgen wasn't seeded) - commit d31a1ad585ac8eeace9d7f2f071af98e1b3aa133 - fixed crash on death (forgot to test after we added shrinking), ~2 lines of code - commit 90f0d46da65b7b4d4810757e921e68d41bb11097 - fixed typo: return that was meant to be continue - commit 2abae4c320fce5b5e7218a62a3f5ebf469787821 - fixed typo in spawn algorithm ('*' that should be '/') - commit f60f02ad6151deaccb6018983f383a088a820c5

We believe all of these are minor enough not to break the rules.

Ratings

Given 0🗳️ 0🗨️