Squirrel Forest by Luminar
Theme: Growing
A game about growing trees and protecting your forest from the evil vikings that are trying to burn it down.
Controls:
Scroll view - Middle mouse
Interact - Left Mouse
"Black Vortex", "Bumba Crossing", "Intrepid", "Kings of Tara", "Life of Riley", "Universal", "Unwritten Return", "Volatile Reaction"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
A game about growing trees and protecting your forest from the evil vikings that are trying to burn it down.
Controls:
Scroll view - Middle mouse
Interact - Left Mouse
"Black Vortex", "Bumba Crossing", "Intrepid", "Kings of Tara", "Life of Riley", "Universal", "Unwritten Return", "Volatile Reaction"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.41 | 1086 |
| Fun(Jam) | 2.11 | 1069 |
| Graphics(Jam) | 2.37 | 946 |
| Humor(Jam) | 2.26 | 717 |
| Innovation(Jam) | 2.40 | 929 |
| Mood(Jam) | 2.40 | 948 |
| Theme(Jam) | 2.65 | 1018 |
2/5
nice looking squirrels are looking nice
nothing to do is to do nothing...
You should really add more information / instructions to your game description so that people give this a fair chance.
To anyone stumbling on this comment, this game is a bit like Swords and Soldiers if anyone has played that, as its a 2D RTS / Tower defence type game.
After you plant your initial trees and wait a bit, you'll spawn squirrels, and vikings will attack from the left. Killing vikings will drop new cards, and let you expand your forest. I'm not entirely sure on what each card does mechanically, as the info is fairly abstract and it turns out there are quite a lot of different cards dropped.
The soundtrack is really pleasant.
Definitely could use more things to do though. Planting trees was cool, but I wanted more of it without having to wait so long for seeds to drop.
[etsvigun@Jotunheim ludumdare34]$ uname -a
Linux Jotunheim 3.18.24-1-MANJARO #1 SMP PREEMPT Tue Nov 3 21:34:29 UTC 2015 x86_64 GNU/Linux
[etsvigun@Jotunheim ludumdare34]$ ./Squirrel_Forest.x86_64
Set current directory to /home/etsvigun/devenv/ludumdare34
Found path: /home/etsvigun/devenv/ludumdare34/Squirrel_Forest.x86_64
Mono path[0] = '/home/etsvigun/devenv/ludumdare34/Squirrel_Forest_Data/Managed'
Mono path[1] = '/home/etsvigun/devenv/ludumdare34/Squirrel_Forest_Data/Mono'
Mono config path = '/home/etsvigun/devenv/ludumdare34/Squirrel_Forest_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 4 screens
displaymanager screen (0)(eDP1): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Like others said, it takes a long time for the game to get going. Interesting and cute concept otherwise.
I feel like as a player I lacked any agency in what was happening. I lost two trees to vikings before my squirrels confronted them.
It would be nice if there was some mechanic to bring the squirrels over.
just needs alot more for the player to do.
The graphics had a neat commodore 64 / atari vibe about the, and I dig that.
Cheers,
Ionut(Tyrants.not.found team)
Then nothing happens..
But it worked find on GameJolt??
I was interested in seeing where the building placement at the beginning would go but I couldn't tell the difference between each tree type so I just arranged them in aesthetically pleasing fashion and waited until they got destroyed.
The overwrought epic music being played on top of tiny pixel squirrels throwing acorns at vikings was funny, it was what kept me there until the vikings wiped me.
After a while I understood what was happening but found the balance of progression quite topsy turvy and slow. With some balancing this could be really cool.