PIZZA was plentiful and nothing hurt by niklasriewald

You often dream back to those days where getting PIZZA was easy. But that's over now..
Help the Olmec statue raid the PIZZA PALACE and keep it alive on its way back home.
A game about prevailing after disaster has struck. What happens when the ground beneath your feet gives way? Will you still be able to enjoy the PIZZA?!
Controls:
A/left - Go left
D/right - Go right
W/up - Jump
Esc - Menu
Ratings
| Overall | 557th | 3.397⭐ | 31🧑⚖️ |
| Fun | 268th | 3.621⭐ | 31🧑⚖️ |
| Innovation | 275th | 3.603⭐ | 31🧑⚖️ |
| Theme | 979th | 2.879⭐ | 31🧑⚖️ |
| Graphics | 799th | 2.983⭐ | 31🧑⚖️ |
| Audio | 388th | 3.259⭐ | 31🧑⚖️ |
| Humor | 235th | 3.389⭐ | 29🧑⚖️ |
| Mood | 513th | 3.222⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 38🗨️ |
The graphics where a little bit odd, but they where quite funny.
It seemed like this could also fit very well with LD42 - Running out of space :laughing:
Game jam jankyness aside, this game is great, and the mechanic has great potential if polished :)
Maybe smaller levels so the cost isn't so high if you lose?
You could try a version without the jump button after the first press?
A really exciting start!
The game holds in suspense, although it looks simple.
Amusing graphic style!
Maybe it would be nice having some facial animations during the jumping, to enrich the character! :laughing:
Nice concept, I liked it!


1 - Mecânicas, Aprendizado e Fluxo:
Sem tutorial ou leitura prévia logo pude entender que se tratava de um desafio no estilo plataforma.
Então percebi que havia muito de simulação de física, também.
Que os controles eram simples (deslocamento horizontal e pulo).
Verifiquei que seria um jogo engraçado de tão difícil.
Convidei duas pessoas para jogarem comigo, para a gente se desafiar.
Em resumo: pular de pedaço de chão em pedaço de chão para alcançar um local-objetivo (onde estava a pizza), pegar a pizza e retornar para o ponto de partida.
Demorou bastante, mas a gente conseguiu (dois de nós). Hahahahahah.
O fluxo de jogo foi de dificuldade, mas o senso de humor, o desafio próprio e assistir outras pessoas tentando mantiveram um tipo de imersão muito interessante.
2 - Gráficos, Áudio e Narrativa:
Os gráficos são simples e suficientes para o que o jogo se propôs (fora do tempo de evento seria interessante dar maior atenção aos mesmos, caso a ideia seja prolongar o projeto). Não que seja necessário.
O áudio não é enjoativo e achei muito interessante começar apenas quando a partida realmente começa (interação com os blocos começando).
Descobrir pela primeira vez que eu estava a caminho de pegar uma pizza foi algo bastante engraçado (pareceu realmente muito esforço para apenas isso). Se bem que eu adoro pizza.
A narrativa não é o foco do projeto, mas deu para perceber que o personagem saiu para buscar algo que queria muito. Então acredito que seja suficiente para esse tipo de jogo.
3 - Cultura:
O jogo envolve simulação de física, plataforma e pizzas. Creio que reúna as três coisas de forma confortável e divertida.
Creio que seja uma boa peça para esse tipo de encontro cultural.
Gostaria de ver um jogo com mais estágios, diversos desafios e tal (se fizer uma versão estendida me convide a jogar). :)
4 - Monetização:
Creio que o jogo venderia no Steam se estivesse em um formato completo e polido. Com conteúdo de inúmeros estágios.
Não sei como seria para colocar para smartphones, creio que se ficasse bom de controlar, poderia vender direito a jogar mais tentativas (recarregando as tentativas de tempos em tempos gratuitamente).
PS: Creio que poderia criar mais estágios com novas mecânicas: pulo duplo (um ou mais), queda rápida, chão que quebra e muitas outras coisas.
1 - Mechanics, Learning and Flow:
Without a tutorial or previous reading, I soon understood that this was a platform-style challenge.
Then I realized that there was a lot of physics simulation, too.
That the controls were simple (horizontal shift and jump).
I realized that it would be a funny game, so difficult.
I invited two people to play with me, to challenge ourselves.
In short: jump from piece of ground to piece of ground to reach an objective location (where the pizza was), pick up the pizza and return to the starting point.
It took a long time, but we did it (two of us). Hahahahahah.
The game flow was difficult, but the sense of humor, the challenge itself and watching other people try kept a very interesting type of immersion.
2 - Graphics, Audio and Narrative:
The graphics are simple and sufficient for what the game proposed (outside the event time it would be interesting to pay more attention to them, in case the idea is to extend the project). Not that it is necessary.
The audio is not nauseating and I found it very interesting to start only when the game really starts (interaction with the starting blocks).
Finding out for the first time that I was on my way to get a pizza was pretty funny (it seemed like a lot of effort for just that). Although I love pizza.
The narrative is not the focus of the project, but it was clear that the character went out to look for something he wanted very much. So I believe it is sufficient for this type of game.
3 - Culture:
The game involves physics simulation, platform and pizza. I think it brings the three things together in a comfortable and fun way.
I think it is a good piece for this type of cultural encounter.
I would like to see a game with more stages, different challenges and such (if you do an extended version invite me to play). :)
4 - Monetization:
I think the game would sell on Steam if it were in a complete and polished format. With content of numerous stages.
I don't know what it would be like to put it on smartphones, I believe that if I got good at controlling it, I could sell right to play more attempts (recharging attempts from time to time for free).
PS: I think I could create more stages with new mechanics: double jump (one or more), quick fall, breaking ground and many other things.