It's Not Rocket Science by Gallahron
https://youtu.be/3GtdW0GuPto
You are stranded in space as you realise that your ship has no steering, how long can you keep your crew alive before succumbing to the lack of oxygen.
This is a tricky arcade space game about keeping the crew of your ship alive for as long as possible. The longer your crew are alive, the more points you get.
To steer your ship, you must place down gravity wells; these will attract your ship to allow you to turn but be careful - you will lose if you crash into them!
Planets will also allow your ship to turn however these are less predictable and you have no control over them.
You can fire your engines to escape from orbits or increase your ship's velocity but use your fuel carefully, if it runs out you will be unable to use your engines.
Bubbles of fuel and air can be found floating in space, these can be used to refill the respective meter.
If you run out of air, you lose as your crew suffocate.
| Youtube | https://github.com/Gallahron/NotRocketscience |
| Youtube | https://gallahron.itch.io/its-not-rocket-science |
| Original URL | https://ldjam.com/events/ludum-dare/46/its-not-rocket-science |
Ratings
| Overall | 657th | 3.3⭐ | 27🧑⚖️ |
| Fun | 467th | 3.36⭐ | 27🧑⚖️ |
| Innovation | 193th | 3.74⭐ | 27🧑⚖️ |
| Theme | 635th | 3.56⭐ | 27🧑⚖️ |
| Graphics | 675th | 3.18⭐ | 27🧑⚖️ |
| Humor | 778th | 2.14⭐ | 27🧑⚖️ |
| Mood | 907th | 2.62⭐ | 27🧑⚖️ |
| Given | 36🗳️ | 34🗨️ |
So, here's some more feedback!
Feel free to ignore most of the things due to jam scope etc, but as always I’ll give feedback considering you’ll work on it after the jam.
Could’ve been better:
- Gameplay feels rushed, everything moves too fast and the game ends too quickly when getting the gasp out of the controls. Probably tuning the variables down before the player get to experience the game would be great
- There's a lot of information going on as soon as I start, and again, not much time to understand each element
- Highlighting the ship on start to show exactly where you should drag would be cool
- Lack of audio makes the game "less immersive"
- Increasing the field of view would also make it more based on strategic instead of reflexes
Overall it's just presenting your game slowly, it's really cool to play once you get to know the game.
Good points:
- great nice orbit mechanic
- minimalist visuals are great (I'd decrease the saturation and increase the value a little bit, but that's my personal taste)
Hope that helps, and if you happen to update this game, drop me a message on discord or twitter, and I'll be happy to give you more feedback!
If you have time, please give me some constructive feedback on my game, vote, etc (:
See ya!
I liked the flat design style, it makes the game look very clean !
However, I found that the camera was too close from the spaceship, I would have like a camera zoom out, in order to have a better visibility of the direction to take. And, the audio missed me a lot, in order to be totally immerged in your game.
Overall, good work !
I think you have a great concept for your game. The graphics were crisp and controls responsive. However, I would have a wider field of view or maybe a dynamic field of view; if the ship is moving faster, you see more of the screen; slower? less of the screen. That might make the game feel a bit more dynamic. The game would have also benefited from audio. But, like all jams, there's only so much time available to do everything. Overall, great job!