Power plant by elmo

[raw]
made by elmo for Ludum Dare 46 (COMPO)

Just making sure the city and hospital has enough power for their computer games.

Main objective of this game is not to let hospital run out of power, secondary objective is make the city as happy as possible and make some profit in the process.

controls:
Mouse
WASD or Arrows

there is night Thumb.jpg

or day Capture3.jpg

Final tools:
Unreal engine 4
Audacity
my phone for recording sound
Affinity photo
Blender 2.8

Ratings

Overall 312th 3.65⭐ 22🧑‍⚖️
Fun 400th 3.447⭐ 21🧑‍⚖️
Innovation 448th 3.395⭐ 21🧑‍⚖️
Theme 561th 3.632⭐ 21🧑‍⚖️
Graphics 246th 3.825⭐ 22🧑‍⚖️
Audio 328th 3.361⭐ 20🧑‍⚖️
Humor 532th 2.722⭐ 20🧑‍⚖️
Mood 373th 3.395⭐ 21🧑‍⚖️
Given 28🗳️ 17🗨️

Feedback

Dave GameDevelopement
23. Apr 2020 · 18:26 UTC
Great game, had a lot of fun playing it :D It took me a while to survive to night but eventually I made it.
Cool entry!
GOD COLO
24. Apr 2020 · 06:23 UTC
I like how easy it is to grasp! Could not fill the happiness meter completely but it was fun placing the buildings and seeing them connect with the lines! That was some cool physics! :smile:
Greato Jobu! :smile:
JonasPK
25. Apr 2020 · 02:12 UTC
I didn't complete the game, but I am very impressed. Without a doubt the most ambitious game I've seen so far, at probably the most complex. I am a huge fan of the audio too, especially the music. Amazing work!
Hernz
25. Apr 2020 · 09:14 UTC
Really cool game ! The tutorial was a good surprise, it was clear and concise. The gameplay is engaging and fun. The construction sim genre vibe is definitely there. Like a lot of jam game the game is too hard, i did not found a way to efficiently survive the nights and loosed after 2 days. The graphics are not great but they serve the game well. The rope animation is so satisfying ! The sound is good but there is perhaps still place for a little ambient music. Like others have said it has an ambitious project for a jam and you managed to block the main elements in the time frame, well done !
🎤 elmo
25. Apr 2020 · 09:31 UTC
@jonaspk the music was the most ridiculous part as i'm not musician and on guitar i can't play anything. i made it by plucking four notes on repeat and then switching it up, then i put it into audacity and speeded it up and removed all the bad sound. it came out much better then i expected i wanted to be something like dwarf fortress theme song. DF theme song is much better but want i made is at least similar.
Kubeec
25. Apr 2020 · 09:35 UTC
You chosen the very hard type game for jams, this is why I'm very impressed. But game needs some polished for example faster movement of camera. But the good work has been done here.
SplitPainter
25. Apr 2020 · 10:57 UTC
Mind blowing game for one made in a jam, specially considering that you made it for the Compo. How did you even pack a tutorial mode? Did you use a premade framework?

A huge scope for a gamejam, but an original idea, with potential (Factorio feelings). I think you should continue it and pack as a finished game.
🎤 elmo
25. Apr 2020 · 11:23 UTC
@SplitPainter tutorial is just copy of map, with disabled tick event. then there is event that is called on action with enum and it continues if they are equal as current, terrible way to do it from performance point of view.

thanks for feedback.
Attala
26. Apr 2020 · 19:57 UTC
This game is right up my alley :) I love strategy/managing games like this. The mechanics in this game is well executed although it is a bit difficult and unforgiving for new players. Very nice rope/cable mechanics. I think it would have looked better if the things you build are scaled down like a city simulator would do it. There is aleays the zoom function. Anyways, kudos on a great implementation of a fun game mechanic.
HuvaaKoodia
01. May 2020 · 10:02 UTC
The idea fits the theme and it is implemented successfully. There are a few issues though.

Firstly, the reason why my *"as much renewable power as possible"* plans kept failing. The back-up power drains very quickly and there isn't enough of a warning that it is happening!. The energy text turns red, but this also happens often when there **is** more than enough power. There should be a big, blinking warning icon in the corner whenever the hospital is losing power. Additionally the player could be able to build expensive power banks to store energy.

A smaller UI tweak would be changing the building area indicator colors. They are all green at the moment, which becomes messy when there are plenty of power poles and wind turbines around (which is what I ended up with).

I do have other issues with the build actually. The exe is some kind of a self extracting sneaky archive thing. I have no idea where it extracts the files or if they persist after deleting the exe, which is annoying. It is also a problem due to the performance.

The Unreal engine has rather heavy default settings, I've noticed. The post processing and shader detail are turned to the max, which causes a lot of heat and fan noise to come out of my computer at least. These can be reduced in a settings file, yet the extractor hides it somewhere, so I could not do that. Slightly annoying this too.

In all, despite the small issues, this is a relatively complex design for a jam project and you pulled it off pretty well.
🎤 elmo
01. May 2020 · 11:22 UTC
@HuvaaKoodia it's SFX self extracting zip archive that is extracted to temp folder in "C:\Users\username\AppData\Local\Temp" to my understanding it is deleted after pc restart. i packed it in this to make it simpler for users that don't have rar/7z software.

there is definitely lots of UI changes that i din't make in time so it is sort of scuffed.
rrrzzz
03. May 2020 · 12:19 UTC
Some of the game mechanics are not very clear. For example lamps consume energy but I didn't understand how it's distributed between city / hospital and lamps. Sometimes the hosp gets power but lamps aren't. I suppose you need to have some spare power to light em up? Otherwise the game is polished, has an engaging game loop and good balance. It takes some effort to get your production lines on par with growing power demand. The game is outstanding given the limited time frame.
🎤 elmo
03. May 2020 · 13:47 UTC
@rrrzzz Power poles have description: Priority is Hospital>Lamps>City. So if hospital require more than you are able to supply lamps and city gets nothing.

Some of the game nuances probably should have been in tutorial, but making tutorial is one of my least favorite task so i kinda give up after several steps :smile: .
rrrzzz
03. May 2020 · 17:53 UTC
@elmo yeah I remember now seeing some X > Z > Y ^)^ Just didn't pay close attention. On the other hand figuring stuff on your own is part of fun.
GreenDinoGames
04. May 2020 · 13:58 UTC
I like the game concept. The coal burners doesn't seem to produce energy for me, but overall good game!