Power plant by elmo
Just making sure the city and hospital has enough power for their computer games.
Main objective of this game is not to let hospital run out of power, secondary objective is make the city as happy as possible and make some profit in the process.
controls:
Mouse
WASD or Arrows
there is night

or day

Final tools:
Unreal engine 4
Audacity
my phone for recording sound
Affinity photo
Blender 2.8
| Youtube | https://gamejolt.com/games/powerplant/488004 |
| Youtube | https://drive.google.com/open?id=1nrClZbbKn8f15RCpdRS4441BjQ9LCLlV |
| Original URL | https://ldjam.com/events/ludum-dare/46/power-plant |
Ratings
| Overall | 312th | 3.65⭐ | 22🧑⚖️ |
| Fun | 400th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 448th | 3.395⭐ | 21🧑⚖️ |
| Theme | 561th | 3.632⭐ | 21🧑⚖️ |
| Graphics | 246th | 3.825⭐ | 22🧑⚖️ |
| Audio | 328th | 3.361⭐ | 20🧑⚖️ |
| Humor | 532th | 2.722⭐ | 20🧑⚖️ |
| Mood | 373th | 3.395⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 17🗨️ |
Cool entry!
Greato Jobu! :smile:
A huge scope for a gamejam, but an original idea, with potential (Factorio feelings). I think you should continue it and pack as a finished game.
thanks for feedback.
Firstly, the reason why my *"as much renewable power as possible"* plans kept failing. The back-up power drains very quickly and there isn't enough of a warning that it is happening!. The energy text turns red, but this also happens often when there **is** more than enough power. There should be a big, blinking warning icon in the corner whenever the hospital is losing power. Additionally the player could be able to build expensive power banks to store energy.
A smaller UI tweak would be changing the building area indicator colors. They are all green at the moment, which becomes messy when there are plenty of power poles and wind turbines around (which is what I ended up with).
I do have other issues with the build actually. The exe is some kind of a self extracting sneaky archive thing. I have no idea where it extracts the files or if they persist after deleting the exe, which is annoying. It is also a problem due to the performance.
The Unreal engine has rather heavy default settings, I've noticed. The post processing and shader detail are turned to the max, which causes a lot of heat and fan noise to come out of my computer at least. These can be reduced in a settings file, yet the extractor hides it somewhere, so I could not do that. Slightly annoying this too.
In all, despite the small issues, this is a relatively complex design for a jam project and you pulled it off pretty well.
there is definitely lots of UI changes that i din't make in time so it is sort of scuffed.
Some of the game nuances probably should have been in tutorial, but making tutorial is one of my least favorite task so i kinda give up after several steps :smile: .