Reforest by Fizzget
This game is a mod for Tabletop Simulator
Your tree is dying! You have lived here your whole life and the rest of your village has abandoned you.
Only you can keep it alive!
Rush around the tree healing important parts of your decaying village before the tree fully decays and dies.
You will need to forage in the local area for the resources you need to rebuild.
if you are efficient enough you will be able to save your tree.
Good Luck!


I have added a rules clarification for the Prune action and the Regrowth Card
I have now added a link to print and play files which includes art assets and rules for those without Tabletop Simulator)
1-4 Players Solo/Co-operative
| Youtube | https://steamcommunity.com/sharedfiles/filedetails/?id=2067562083 |
| Youtube | https://fizzget.itch.io/reforest |
| Original URL | https://ldjam.com/events/ludum-dare/46/reforest |
Ratings
| Overall | 570th | 3.386⭐ | 24🧑⚖️ |
| Fun | 397th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 37th | 4.159⭐ | 24🧑⚖️ |
| Theme | 340th | 3.857⭐ | 23🧑⚖️ |
| Graphics | 301th | 3.738⭐ | 23🧑⚖️ |
| Humor | 498th | 2.775⭐ | 22🧑⚖️ |
| Mood | 629th | 3.071⭐ | 23🧑⚖️ |
| Given | 35🗳️ | 37🗨️ |
The rules took a little time to get used to, but actually are very clear and intuitive. Pruning took the longest to figure out, and two thing that still aren't clear are whether you can use item from grown parts on the same turn (I just assumed not), and what the Regrow card does (I assumed it regrows the current part without item cost). Besides that, thoroughly enjoyed playing and may even try it out with some friends to see how it works with multiple players! Nice job!
This will let you see the card assets in more detail and read through the game rules.
This game was a really bold and interesting entry for a Ludum Dare and i found it a very fun and challenging game.
It took me a little while to get used to the rules and gameplay but once i did i really enjoyed the game and it kept me going for longer than other submissions i've played. The graphics and details on the card worked well and there was a good level of complexity to it. As someone else said, a way to mark a card resource as used (e.g. bird bath) would be useful but otherwise it all worked well.
Well done on a unique and great entry to the compo!
I really like that the game starts with the win condition satisfied, don't think I've seen that before =). Though, unless I'm missing something, is there any reason you can't just prune 3 leaves on the first turn, prevent the 29 decay, and instantly win?
Regarding moving, the grow action on the player aid states you must be on the piece being grown. However this wasn't explicit in the rule document so that is now clear in v1.01
I have added a note about player count to the game description. This game is designed as a solo game but works as multiplayer co-op. The decay phase would happen after each player’s turn so each player would need to grow enough to prevent the decay on their turn.
Thanks very much for the valuable feedback.
Two more minor rules clarification questions: are you no longer allowed to draw once you have 7 cards, or do you discard if you go over? I played it as being unable to draw once I'm at 7, but that meant some running in place turns where nothing could possibly go wrong (just decay and undecay the same three things each turn to spend twigs/sap from my hand), which was kind of boring bookkeeping - I'd suggest maybe a "discard any number" or "discard exactly 3" action.
Also, the rules state that if all trunk pieces are decayed, you lose, however the very base trunk piece has a cost to become undecayed, which is confusing. I played with the literal interpretation, but it seems either that trunk should say "you lose" on the other side, or maybe the rule is really "if you need to decay a trunk piece and you cannot, you lose".
I assumed that when the discard pile was empty you shuffled it and it became a new foraging deck. I also found that once you had used the twigs to build the cool stuff, they were utterly useless. I had to assume you could draw more than 7 cards but could just discard to max, otherwise I didn't see a way to win unless you were very lucky (if it is even possible) as your hand would just clog up with useless twigs.
Another good spot on the final trunk card. This should be a ‘game over’ card as you would never get the chance to recover it if it decays. Something ill add to the list of art changes to make after the play+rate is over.
Also, Yes to reshuffling the foraging deck. Running out of foraging cards was one of my possibilities for a lose condition something like the local area has been stripped of resources, however that would need much more time spent balancing the deck distribution. Another option was a trade mechanic i.e. 3 twigs for a water, but that felt thematically wrong so I avoided it.
Thanks again!
What piqued my interest initially was that my game (a Jam entry) also happens to be one where you're trying to keep a tree alive by managing some of its basic resources in different sections of the plant, but the similarities probably stop there :)
Do not have Tabletop Simulator, but will try to print and play soon.