Destructive Flyer by exilegl

[raw]
made by exilegl for Ludum Dare 46 (COMPO)

Fly around destroying enemies and protect the blue slime creature!

Instructions

Point with the cursor and hold left click to fly around the map. Bump into enemies to hurt them and push them away, keeping them from the center of the map where the slime creature resides. The slime creature in the center must be protected.

To buy turrets, you'll need coins - Get these by killing enemies. When you have enough, drag a turret from the selection HUD over to where you want to place it, then release the left click button.

You win once all enemies are defeated on the final wave, and lose if the slime creature's HP runs out. Score is gained by collecting coins and keeping the creature's health high.

Technical Information / Etc

Programming: Written in Java with the LibGDX framework

Music/Sfx: Made up on a music keyboard then manually converted into beepbox.co for samples & layering

Artwork: Slapped together in Gimp

screenshotblah346.png

Ratings

Overall 447th 3.5⭐ 22🧑‍⚖️
Fun 377th 3.475⭐ 22🧑‍⚖️
Innovation 736th 3.025⭐ 22🧑‍⚖️
Theme 542th 3.65⭐ 22🧑‍⚖️
Graphics 701th 3.15⭐ 22🧑‍⚖️
Audio 501th 3.075⭐ 22🧑‍⚖️
Mood 410th 3.35⭐ 22🧑‍⚖️
Given 14🗳️ 20🗨️

Feedback

Jupiter_Hadley
21. Apr 2020 · 13:59 UTC
Neat slime defense! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/4GNiWeaqklM
baylej
22. Apr 2020 · 09:08 UTC
I won, score 10304?
It's really fun to bump into enemies and collect coins.
At the end there's so many particles it starts to lag :grimacing:
I think the shadows are weird.
Twistashio
23. Apr 2020 · 14:23 UTC
Neat little game. I ended up losing but it was cool to bump the enemies around. The music was cool and the controls are a little weird but I got use to them. The shadows on objects make it look like its own monster. Good Job!
retrome
23. Apr 2020 · 14:32 UTC
Interesting reimagination of Tower Defense :) pretty fun to play. When there were much objects on screen - game started lagging.
Izokia
24. Apr 2020 · 23:04 UTC
Interesting rou\nd based game. Had some fun. Lagged a little bit and it caused some trouble. Art was lacking, but concept and gameplay was fine.
Euforia Games
27. Apr 2020 · 14:59 UTC
I scored 6500! Awesome game! Rated pretty good bro!
Alexey Kuzovkov
03. May 2020 · 08:29 UTC
Simple and fun game. I love the combination of different game mechanics. Nice idea!
Monish Vyas
04. May 2020 · 11:40 UTC
Simple fun game. Loved it.
Evan Minto
05. May 2020 · 00:32 UTC
Neat concept. I liked trying to figure out where to put the towers to best hit the enemies, which is pretty standard for tower defense.

I wasn't super into the pushing enemies mechanic, mainly because it felt like I had to do too much precision maneuvering with what felt like a fairly imprecise input. It was easy to hit enemies, but very difficult to swing around them and hit them in the right direction. More often than not I just pushed them into the slime. I wonder if the mechanic would work better with directional inputs rather than the mouse.

I couldn't really tell where the bullets were and ended up just ignoring the patterns rather than learning the different tower patterns.

I really liked the music and the way the sound effects worked alongside it!
divadyugi
06. May 2020 · 18:43 UTC
Cool game. I really like that this is not like standard tower defense games, where you just place turrets around the map, but there is also an active element, where you have to actually move the player to collect the coins, and kill the enemies,
I really like the music and the sound effect. They added a lot to the experience

Only thing I had a problem with was that once I placed too many double orb turrets, the particles became a little bit too distracting for me.

But I think that overall this is a great game, and the concept is really neat, good job.
Boaz
08. May 2020 · 07:59 UTC
Good game