Boomin' Zoomin' Lil' Lamb by Hegemege
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About
Zoom around downtown dodging spiky traps with insane speed - in true explosive-propelled sheep fashion! Game inspired by "Traps, Mines and a Sheep"
Controls
A + D - Steer
Space - Boost!
R - Restart
Escape - Quit
When you hit a booster on the road, it gives you one extra manual boost; use it well!

Gameplay video
https://www.youtube.com/watch?v=RrNGTQHMWFk
Tools * Unity 2019.3.10f1 * VSCode * sfxr * Bosca Ceoil * ...
Main font in game is Roboto (license included in source)
Ratings
| Overall | 219th | 3.767⭐ | 32🧑⚖️ |
| Fun | 53th | 4.033⭐ | 32🧑⚖️ |
| Innovation | 511th | 3.31⭐ | 31🧑⚖️ |
| Theme | 671th | 3.5⭐ | 31🧑⚖️ |
| Graphics | 183th | 3.95⭐ | 32🧑⚖️ |
| Audio | 205th | 3.583⭐ | 32🧑⚖️ |
| Humor | 18th | 4.179⭐ | 30🧑⚖️ |
| Mood | 145th | 3.733⭐ | 32🧑⚖️ |
| Given | 35🗳️ | 34🗨️ |
Zoom lil lamb zoooom
@ponypen thanks for the kind words! The problem I had with testing different colors was that mixing two colors next to each other with dither looked really weird, sort of like those illusions with lines of colour
@hcursino flying high in the sky became a dominant strategy in my play-testing so I had to fix that in the last hours in balancing with what I had :D initially I wanted there to be airplanes for maximal effect but alas. The extra boost with space is available when you get a boost from an obstacle first, like an overloaded energy boost. Thank you for the feedback.
And everyone else who commented and played so far, thank you so much! I played this a bit yesterday and got 5700m, what's everyone's highscore?
I would have loved to go even faster though, with a little bit more reactivity from my input. I guess the sheep was too bouncy to pickup enough speed boosts, that's why I feel like this ?
The graphics are pretty cool, that dither effect suits the game well :P
I'd like to see greater explosion effects...
Very funny game, nice concept! Congrats!
* There is a usability issue for gameplay: A, D and Space suggests you have mouse controls. On its own it does feel awkward.
* As someone who would play games, consider doing these: Left/Right Arrows & Space; or A,D and any mouse button.
* Visually, boosts felt like mines and convey the wrong thing at first. People who don't pay attention to that might say that as a bad thing. Red is usually the color for things to avoid. So I think it's better to mix in a striking color for you to head on to, like green or cyan.
* I might say though, I love the dithering effect!
* How I got far is actually quite interesting as a strategy, always be boosting later on the ramp, so you get into that sweetspot of a middle lane between the high-rise of obstacles and the ground.
* That said, going too high in the sky suddenly turns the whole game cheap and scary because you're blind of the below. Some camera work is definitely needed but that's Ludum Dare. No time for that complex stuff!
* I think others would agree that moving left and right, while good for aligning at far away, quite annoying to drive with especially if you and me agree that ramps and mines are the best thing ever to launch a sheep away and actually keep a combo going so we cAN GO FAST AND BLAZING!
* Thanks physics for actually making it very satisfying to boost. That's one thing you've definitely done well!
* Either make movements more sharp, or actually allow to slow down or go faster through the use of W and S keys so you can align yourself more. (W being the more riskier strategy)
* Your music choice was the least part of the whole experience. It would've been more fun if you got some driving music to keep you going. This one felt like a stroll, which is all against the experience.
As a mobile game, this will definitely work as a very good pasttime cause who doesn't want to zoom a lamb high into the air, chaining that adrenaline down?
I got **5320m** by the way! Definitely had fun with it~ Amazing work nonetheless!