You are on the wrong path! by KptnHolz

[raw]
made by KptnHolz for Ludum Dare 46 (JAM)

Save the chicks! 🐤🐤🐤🐤🐤🐤🐤

Chicks with brains are thrown onto an assembly line. They will try thier best to save as many chicks as possible!

The intensive animal farming industry has no use for male chicks. This factory is desigend to seperate male chicks and dispose them.

Any saved chick will grant a point. Try to beat the high score.

Single player or two player co-op with points counted for each player.

Sadly didnt had enough time to finish the level...

Ingame.jpg Controls.jpg

Solo Game Dev - Juri Knauth

Assets used:

Art: - Cute Pet - SURIYUN - Adorable 3D Food Set - Layer Lab - Spotlight and Structure - SpaceZeta - Urban Dumpsters pack - QuadArt - Snaps Prototype | Construction Site - Asset Store Originals - Epic Toon FX -Archanor VFX - Quick Outline - Chris Nolet

PostProcess-HeightFog.shader: - Koto Asari https://gist.github.com/kasari/d92dd8ebb2002667900543edc0441d52

Animation: - DOTween Pro - Demigiant

Unity Editor Enhancements: - Odin - Inspector and Serializer - Sirenix - Rewired - Guavaman Enterprises - Maintainer - Code Stage - Enhanced Hierarchy 2.0 - Muka Schultze - Rainbow Folders 2 - Borodar

Music & SFX: from https://www.storyblocks.com/ (atm not playing - will fix)

Font - Wolves Lower - Divide by Zero

🐤🐤🐤🐤🐤🐤🐤

yrotwp2.gif

Thanks to all your nice feedbacks, my girlfriend allows me to continue to work on this project. You know the struggle - I should finish the other project I have started on first - blabla. So look forward to more track, sorting devices and an intro explaining what the hell is going on! Soonest in a month - maybe earlier - probably later...

🐤🐤🐤🐤🐤🐤🐤

Ratings

Overall 1641th 3.31⭐ 23🧑‍⚖️
Fun 1399th 3.238⭐ 23🧑‍⚖️
Innovation 749th 3.524⭐ 23🧑‍⚖️
Theme 1707th 3.429⭐ 23🧑‍⚖️
Humor 574th 3.429⭐ 23🧑‍⚖️
Mood 1561th 3.19⭐ 23🧑‍⚖️
Given 24🗳️ 19🗨️

Feedback

Kyle Bowman
22. Apr 2020 · 01:54 UTC
Pretty cool game. Took me a while to figure out what was actually happening lol. But I enjoyed rolling around wherever. I would make the instructions screen not on a timer and instead shift away when you click a button. There's too much to read in like 3 seconds. Great job!
Makse
22. Apr 2020 · 11:49 UTC
That was fun but a little confusing on where to go! The music is really cool and i enjoyed rolling around!
Nazorus
22. Apr 2020 · 11:59 UTC
Nice little game, it reminds me of Super Mario 64's slide level for some reason :smile:

I think a survival physics game like this is a great idea with a lot of potential and could be expanded beyond a game jam. I like the intricate level design with secret shortcuts (maybe unintended? :grin: ). ~~The only thing really missing is some sound effects and music to support the mood of the game.~~ Actually the sound options were switched off by for some reason, this is nice!

Great job on this one :v:
SAVVU
23. Apr 2020 · 10:16 UTC
Had a lot of fun playing this one! Hard to understand but finally very worth it. Wish you all the luck wiht your game.
WhatNameGames
23. Apr 2020 · 10:21 UTC
I liked the idea of the game and I think it could be very enjoyable if it is worked on a bit more. Some things I didn't really like was the screens when starting the game being timed and not being able to read them fully or go back to them, also being able to shoot out of the map and jump straight to the end kinda ruins the whole game. If this gets alot more work on it however, I think it could become a great game.
Daniel Michaeloudis
23. Apr 2020 · 10:21 UTC
Really fun game kinda difficult to understand but still fun to play
NaBo369
23. Apr 2020 · 18:46 UTC
This game was a really fun experience, it felt kinda surreal to roll a little chick around a factory at high speed but the chill background music made it really fun to just roll around looking for an exit.
Like some other people said already is that the timed controls screen was a bit of a bother because I had to restart several times to see what did what exactly
BoxedMeatRevolution
24. Apr 2020 · 21:17 UTC
I didn't read the description, and it slowly dawned on me that I was a male chick and that meant my death was imminent :scream: Definitely a good idea to base a game on.

Controlling the chick is fun. I agree with nazorous that it's reminiscent of the Super Mario 64 slide level. I think it would be even more fun if the chick was a little easier to control. Currently, going fast feels really good, but the level isn't designed to encourage it (more often than not going fast ends up with the chick falling into the void).
juliaanna
24. Apr 2020 · 21:21 UTC
hey, i really like the arts and the music fits perfect. It was a little bit hard for me to find out whats really going on and how I could save the chicks. But all in all really cool - keep going!
RamonSimarro
24. Apr 2020 · 21:37 UTC
the best for the moment.
Meme_310
25. Apr 2020 · 02:17 UTC
Actually, I didn't understand anything but I still saved 31 chicks with brain hahaha don't know how. I liked the atmosphere. needs to be simple to understand. anything will help. I liked chicks . they were really cute .
Charles Fernandez
25. Apr 2020 · 16:16 UTC
I really liked the concept of the game, but struggled to understand how to play it. The layout of the level is amazing though! And although I didn't really come to understand the way the game is played, I think I'll be coming back to it later to try my hands on it again. Unique idea! :)
gregoire_d
26. Apr 2020 · 13:38 UTC
Ahah we are not the only one obsessed with chicks ! Nice entry, i had a bug when sound was disabled after suicide.
Trexxak
02. May 2020 · 08:50 UTC
Was confused what exactly I was trying to do (still am honestly :D) ended up racing the other chicks and exploring the level. Had a lot of fun with that, even if I was on the wrong path :'D!
Space_man
12. May 2020 · 03:41 UTC
Cool concept, it took me a while to figure out what to do but eventually I was racing around the factory, trying not to fly off to my death, to make it to the end without being destroyed. I tried pushing other chicks to the right conveyor belt to be saved, but wasn't very successful - it would be fun if it was a bit easier to redirect them, even if that means you end up flinging some of them off the edge.