When My Friend Want To Kill Me by Wxzuir

[raw]
made by Wxzuir for Ludum Dare 46 (JAM)

机制.gif GIF.gif 无标题2.png

Description

Your friend is chasing you. Your friend is so weak that he will die if he touches you. Keep your friend A-L-I-V-E.

I hope you can enjoy the gameplay and level.

How To Play

You can only control yourself. You must control youself carefully to keep your friend alive. And sometimes, you also need your friend get the key for you.

Video

I'm not sure how diffcult my game is.

So if you think the game is too hard for you,

The walkthrough video may help you finish the game.

https://www.youtube.com/watch?v=v7gFS5v1ito

Notice

Because of the Unity HDRP setting. I can only publish a really really Graphics-Poor WebGL version. If you have a Windows PC I really recommend you to play the Windows version and not to play WebGL version.

Ratings

Overall 1736th 3.268⭐ 30🧑‍⚖️
Fun 1361th 3.25⭐ 30🧑‍⚖️
Innovation 925th 3.431⭐ 31🧑‍⚖️
Theme 615th 3.946⭐ 30🧑‍⚖️
Graphics 2026th 2.875⭐ 30🧑‍⚖️
Humor 1418th 2.661⭐ 30🧑‍⚖️
Mood 1870th 2.981⭐ 29🧑‍⚖️
Given 33🗳️ 30🗨️

Feedback

despdair
20. Apr 2020 · 18:12 UTC
I think you forgot to add links
🎤 Wxzuir
20. Apr 2020 · 19:00 UTC
@despdair I just forgot :cry:
Thank you and now I add the link :v:
despdair
20. Apr 2020 · 21:19 UTC
@wxzuir I liked it, graphics and effects are really cool and I liked how you interpreted theme
theArchitect
21. Apr 2020 · 02:24 UTC
游戏真的很有趣,其中需要甩尾去“操纵”你的“敌友”,去吃很多东西很有意思;但是“敌友”可以穿墙这件事儿好像在新手指引里面没有说,让我试了好几次才发现。音乐也真的很好听。

it's really fun and innovative game. Especailly you need drift to manipulate your "frenemy" to make it work for you. However, it took some time to notice that the frenemy could go though the wall.The BGM is also really catchy.
Foursay
21. Apr 2020 · 04:26 UTC
So innovative for control your friend and keep him alive! It would be better if you could draw the trail of your "friend" so as to make your friend seems more "controllable". nice job!
tuesi
21. Apr 2020 · 08:17 UTC
It's an interesting concept and the game really fits the theme. Nice!
Maverick Fan
21. Apr 2020 · 11:21 UTC
这个游戏让我想起了the message,不知道开发者是否有借鉴或者学习,一种用机制叙事的方式。非常巧妙!游戏给我一种想要传达朋友/恋人之间的指引并保持合适社交距离的概念。

Very well design, the concept pretty like Tomas was Alone and the message!
Epsulon
21. Apr 2020 · 19:12 UTC
I like this chibi characters) + greate music, well done!
NightVision65
22. Apr 2020 · 07:02 UTC
Great concept! I like the design that you have to protect your enemy(the "friend" in game) instead of yourself.
游戏很棒!
imod
22. Apr 2020 · 11:17 UTC
Interesting game idea. I like this game mechanics. Good game!
Laurari
22. Apr 2020 · 13:31 UTC
I cannot get the key... but I like the game :smile:
Toffanim
22. Apr 2020 · 16:07 UTC
Either In didn't understand something or the webgl build is broken but I couldn't get the key :( too bad I would have loved to see how the gameplay evolved! nice idea anyway :)
GenericToast
22. Apr 2020 · 16:19 UTC
What a unique game idea! I found the gameplay challenging at first soon i got the hang of it. I had a lot of fun playing!
![game.PNG](///raw/3e9/2/z/3269c.png)
🎤 Wxzuir
22. Apr 2020 · 16:23 UTC
@thearchitect Thank you! Next time I must make a better tutorial.

我想当然地以为,大家在遇到第一个钥匙的时候都会发现它可以穿墙和吃钥匙……
我太想当然啦啊啊啊!!!
🎤 Wxzuir
22. Apr 2020 · 16:25 UTC
@foursay Good idea!!! It can also make the graphic better, maybe?
🎤 Wxzuir
22. Apr 2020 · 16:32 UTC
@tuesi @epsulon @nightvision65 @imod Thank you!!

@maverick-fan I'm also a fan of Thomas Was Alone! 然鹅这次做的时候确实没想那么多,纯粹是机制出发的 Orz,不过我也好喜欢这个解读,非常真实2333,尤其是得帮忙挡子弹又不能撞上朋友的感觉(捂脸) 刚才又想了一会,感觉从这个角度出发能想到很多令人浮想联翩的故事和设定……

@laurari @toffanim That's my fault.... I didn't tell people **Your Friend Can Pass Through The Wall And Get The Key For You** This is the walkthrough video, hope that can help you

https://www.youtube.com/watch?v=v7gFS5v1ito
ludevum
22. Apr 2020 · 16:50 UTC
Really fun! My PC couldn't handle the lighting effects, so I played the WebGL version. There's a good amount of challenge, and I liked the gameplay!
🎤 Wxzuir
22. Apr 2020 · 16:55 UTC
@generictoast You did it! Good job! Sometimes I'm really cofused about the difficulty of this work, someone like you can finish it in 6 mins while it's even hard for some others to finish the game...

@ludevum Thank you so much!
Toffanim
22. Apr 2020 · 17:58 UTC
@wxzuir I guessed it was something like that but was too bad to do it :( tried to dash fast enough to go on the other side but never been able to haha !
pomelouncia
24. Apr 2020 · 12:16 UTC
很有意思的玩法设计!镜头的运用,冲刺的调教上都很舒服。朋友的角速度有限,让关卡更有难度了,需要巧妙运用甩尾等操作才能通关。存档点很多,很温柔。只是复活的时候镜头要拉很远,希望能调整一下镜头初始位置?
总的来说是一款很出色的游戏,加油!
🎤 Wxzuir
25. Apr 2020 · 07:26 UTC
@pomelouncia 谢谢大佬的鼓励!!这个核心机制在初想到的时候感觉还不错,但是具体执行到做关卡和其他小机制的时候发现自己还是太太太菜了……以游戏里子弹为例,加入子弹是为了让玩家有的时候必须贴近“朋友”,从而增加体验多样性和难度!!但是现在的子弹又收到了“过于随机,有很强的挫败感”的反馈……如何能在围绕这个核心玩法,做出好的关卡和机制来创造好的体验,实在太难了 :cry: :cry: :cry:
lvl76blastoise
05. May 2020 · 00:08 UTC
Nice job! I found the game fairly challenging. I liked that the walls blocked you but your friend could go through them.
Dziek
07. May 2020 · 22:04 UTC
I really liked this! Super cool concept, would like to see more of it! I played the web version and it was nice and smooth. I struggled at first to get the friend to pick up the green key, but managed it eventually. I got caught out a little after and stopped playing - so some checkpoints might have been good (maybe there were some and I just couldn't get there!), but what I was played was nice and inventive. Good work!