Care Your Follower by Marot

[raw]
made by Marot for Ludum Dare 46 (JAM)

Care Your Follower

Author: Marek Tomczewski (Marot)

It's a game created in 72h for Ludum Dare 46 game jam with "Keep it alive" theme.

It has 4 playable levels.

It's written purely in Python using Pyglet library.

I have used free character sprites from: https://www.gameart2d.com/freebies.html

Best played in Full HD.

Please use newest revision for best playinh experience.


Updates:

  • rev2 - multiplied game time by 180% to make gameplay faster

Ratings

Overall 2365th 2.818⭐ 24🧑‍⚖️
Fun 2267th 2.682⭐ 24🧑‍⚖️
Innovation 2362th 2.523⭐ 24🧑‍⚖️
Theme 1998th 3.227⭐ 24🧑‍⚖️
Humor 1402th 2.675⭐ 22🧑‍⚖️
Mood 2104th 2.786⭐ 23🧑‍⚖️
Given 27🗳️ 19🗨️

Feedback

dazedhead
20. Apr 2020 · 20:28 UTC
AVIRA is detecting viruses on this one.
Crazybot
20. Apr 2020 · 20:37 UTC
It's pretty fun just very slow, and I feel like the response is very slow, it feels kind of weird with such a slow response time. also the all art is very incoherent, one part is very blocky and the other looks drawn.

With some tweaks here and there (especially the speed) this would be a very fun game (it's already fun just even more fun!)
DBreak
20. Apr 2020 · 20:44 UTC
Jumping height seems a little hard to control.
🎤 Marot
20. Apr 2020 · 20:45 UTC
I created an exe bundle from python project using PyInstaller. Even a python script with single print is treated as virus by some AVs: https://stevepython.wordpress.com/2019/01/22/do-avs-treat-python-as-a-virus/ 
Problem is known. Sorry for that.
WhiteFox
20. Apr 2020 · 21:16 UTC
Congratulations for this nice game. I like the concept of having to guide and take care of your pet. Also, the concept of keeping food and water for a critical moment is a nice mechanic. The main menu was simple to use and functional. I find the pace a little bit slow. Especially in level 2, where you have to wait for your pal to walk the long corridor, down to the lower level. The jumping idea is nice to have, it's just a little bit weird to control.
Nice game overall :smile:
🎤 Marot
20. Apr 2020 · 21:50 UTC
I hope rebalance is not needed and I won't break too many things by multiplying delta time in clock by constant.
New version is available for you with 180% of original speed. Check revision 2.
eduardogacn
26. Apr 2020 · 04:10 UTC
good game
AcidmanRPGz
28. Apr 2020 · 00:47 UTC
The follower moved a bit slow (but I understand that you fixed that), the lack of audio was a little sad, but the concept was cool, the graphics were nice and cute. I would have added some visual feedback to the hold space jump, but other than that it was a cool game :)
Kirke
02. May 2020 · 17:00 UTC
Game is challenging, the concept is pretty cool. I had no idea that guiding pets could be so difficult sometimes :) Nice we have to balance three stats and good idea with keeping some resources for rough times. Good "tutorial-info" style. Add kudos for details - e.g. animations :)
Gavin Camlin
04. May 2020 · 01:35 UTC
I'm honestly impressed that you were able to make this in python, I'm not sure how expansive the library is but good on you for going against the grain. One thing that felt a little off to me was the jumping, usually the moment that you hit the space bar it launches you into the air and then you can hold it to stay up for longer. It felt weird just charging it up and then jumping. Maybe it would have felt better with a little crouching animation? I also thought the design of level 2 was a little weird, usually when introducing a new mechanic you want to teach the player in a safe environment but it seemed like I really needed to wait until last minute to keep him alive. Overall I think this was a really cute game!
🎤 Marot
05. May 2020 · 21:01 UTC
@gavin-camlin @kirke @acidmanrpgz @eduardogacn @whitefox @dbreak @crazybot Thank you all for detailed feedback and suggestions for improvements! I am happy you found time to play my game.

@gavin-camlin Thanks for detailed explaination how to implement jumping in more intuitive manner. I'll use this recipe next time. :)