Keepin' it Arr-live by JJacobs
You are a pirate on an enemy ship and they will try to kill you! How long can you stay out of Davy Jones'Locker, matey?
Controls: A-D or arrows to move, Space to jump, Q to switch between sword and gun, E or Left mouse button to strike or fire, Flip your character with your mouse position.
I havent gotten to scene managing, tweaking and finetuning and implemeting all the features I wanted, but my parents told me to stop now, before I get square eyes ;)
Please be gently with rating, it's my first real game :smile:
| Youtube | https://janjacobs.itch.io/keepin-it-arrlive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keepin-it-arr-live |
Ratings
| Overall | 2312th | 2.881⭐ | 23🧑⚖️ |
| Fun | 1947th | 2.952⭐ | 23🧑⚖️ |
| Innovation | 2429th | 2.405⭐ | 23🧑⚖️ |
| Theme | 2326th | 2.881⭐ | 23🧑⚖️ |
| Humor | 827th | 3.19⭐ | 23🧑⚖️ |
| Mood | 2128th | 2.762⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
Nice Idea
Negative points:
Game needs definitly sound and a restart button.
Game starts to quickly.
feedback loop of pistol is not good, you dont know when you can shoot.
highscore is missing.
1) An easy way to restart would be to load another scene and load the gameplay scene back. Its an easy way to reset things in unity.
2)The ai sometimes bugs out when they die
3)Enemies spawn too quickly
4)No reason to use sword
Good things
1) good graphics
2) AI other then death seems to work great.
But it's certainly better than my first game so well done.
