Eco Therapy by Slurp1e
Hey, this is our first game jam! We hope that you find the game to be a good experience, we fully embrace critical feedback, give us as much as you can! Hope you enjoy it!
Screenshot #1:

Screenshot #2:

Tutorial:

Credits:

| Youtube | https://slurp1e.itch.io/eco-therapy |
| Original URL | https://ldjam.com/events/ludum-dare/46/eco-therapy |
Ratings
| Overall | 2139th | 3.036⭐ | 30🧑⚖️ |
| Fun | 2342th | 2.607⭐ | 30🧑⚖️ |
| Innovation | 1041th | 3.375⭐ | 30🧑⚖️ |
| Theme | 1226th | 3.661⭐ | 30🧑⚖️ |
| Graphics | 382th | 4.214⭐ | 30🧑⚖️ |
| Audio | 560th | 3.625⭐ | 30🧑⚖️ |
| Mood | 1234th | 3.393⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 31🗨️ |
We were just a team of two so we couldnt really add in everything we wanted. The meter system and mechanics still need a lot of work and we plan to fully finish and then publish the game. We kinda rushed it on the last day since we had a lot on our plate for 72 hours but we are quite happy with the outcome since this is our first game in general and first game any jam. We appreciate the critical feedback so help us improve the game :)
I'm not sold on the wall of text to explain the game though. I realize that a jam game doesn't give much time for a proper tutorial to be built out.
But what is here is wonderful.
It would be nice if the tutorial screen you posted here was in-game. Also some way to know where the interactable items are would be good. The difficulty is a bit high, I played for about 10 minutes trying repeatedly and I couldn't figure out how to make things last past day 4. I found: stove, ac, computer, tap and sprinkler. Was there some essential item I missed or was I just not using the ones I had correctly?
I really like the low-poly aesthetic!
The camera controls nicely.
If there was something to improve, it would be nice to have a tutorial explaining the core objective and how the items help accomplish that or hurt that.
Also, I was having a hard time figuring out which items I could interact with, especially since some items I can click at from one camera angle, but not from another.
overall, a great first entry! my first LD game wasn't even half as good xD
- You could lock a few bars and objects at the start. This way you can prevent an overload of options and information to the player. Then they can explore the game in layers.
- It was unclear what I could interact with. You could highlight them or add icons. Onboarding could also work.
- It was unclear what each object did, a tooltip or some icons could help here as well.
- The bars themselves were filling up very quickly and draining very quickly, resulting in a pretty fast game over state.
I hope to see you in the future!