A Bolder Wizard by parahunter
Do you like vanquishing undead armies? Does rigidbody physics make you droll? Do you dream of wearing a pointy hat and throw boulders around? Oh boy I got you covered!
Mainly made to play around with Unity's new DOTS physics so prepare to deal with 1000s of enemies on screen at the same time!
WASD to move, Mouse to shoot
My best score is 239. Can you beat it?
Coding and design: Alexander Birke
Art: Kenney at https://www.kenney.nl
Music: Graveyard Shift by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3823-graveyard-shift License: http://creativecommons.org/licenses/by/4.0/
Crossing the Chasm by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3562-crossing-the-chasm License: http://creativecommons.org/licenses/by/4.0/
| Youtube | https://www.dropbox.com/sh/ejizz4hzlcwn7f1/AAARJoJli6j81EXXyLLtinBga?dl=1 |
| Original URL | https://ldjam.com/events/ludum-dare/46/a-bolder-wizard |
Ratings
| Overall | 1010th | 3.575⭐ | 22🧑⚖️ |
| Fun | 130th | 4.025⭐ | 22🧑⚖️ |
| Innovation | 1093th | 3.35⭐ | 22🧑⚖️ |
| Theme | 1464th | 3.55⭐ | 22🧑⚖️ |
| Humor | 1172th | 2.889⭐ | 20🧑⚖️ |
| Mood | 785th | 3.632⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
I don't know how far you can finish, I gave a score of 93 and I think it could be done somewhere over 100. But then I would have to buy a new mouse :smile:
type for others: stand on the side, aim on the other side and click on your life :smile:
Yet I find the game too short as the difficulty curve snaps too quickly!, also the FPS drops at a certain point due to large number of models in the scene; I suggest you set a max number of enemies at the scene to make the game playable for longer periods.
Other than that outstanding job, Keep up the good work! :smile:
- Fun physics based core mechanic, that works well with the theme
- Nicely used assets. Clean and fits together with each other nicely
- Didn't notice any signifficant bugs (pretty rare for gamejam)
Cons:
- Even with ECS it still starts to lag at some point on relatively new laptop
- No unlocks or upgrades in terms of weapons
Can't go wrong with physics based zombie survival game. It's pretty fun game, especially at the beginning. I would add some progression, because at some point even bouldering zombies might get monotone, however jam games aren't expected to be played for a long enough, so I see it only as a minor issue.
the game is fun!
I (painfully) reached 190. Can't click any more haha.
The game is fun to play, even though an upgradable auto click might have been a sweet addition.
but still, you accomplished a lot working by yourself in the short time frame. Awesome work!