Power On Home by Defiant Genesis

[raw]
made by Defiant Genesis for Ludum Dare 46 (JAM)

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You hear a crash in the night. You wake up to realize that all your crew mates are dead, and there is a terrible monster lurking the halls.

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With no power it is going to be hard to navigate the ship...

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You must keep the computers powered to continue jump calculations so you can get home. But it isn't going to be easy.

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Made by Jacob Walker, Samuel Walker, and Benjamin Walker.

Ratings

Overall 1017th 3.571⭐ 23🧑‍⚖️
Fun 1305th 3.275⭐ 22🧑‍⚖️
Innovation 1591th 3.1⭐ 22🧑‍⚖️
Theme 1464th 3.55⭐ 22🧑‍⚖️
Graphics 1927th 3⭐ 22🧑‍⚖️
Audio 898th 3.35⭐ 22🧑‍⚖️
Humor 1253th 2.816⭐ 21🧑‍⚖️
Mood 444th 3.825⭐ 22🧑‍⚖️
Given 16🗳️ 15🗨️

Feedback

codekiw
21. Apr 2020 · 18:23 UTC
I got surprisinlgy hooked, I am going to come back to continue the game. I only made it up to 30-35% in my about 5 attempts. I always get killed by one of these space monsters when I am in a deadlock :D
Also the NaN while the computer is "booting up" is funny. I spent most of the time searching for computers actually. I had enough batteries with me most of the time, but the computers are so sparse and the map is so big.
Jokku
21. Apr 2020 · 18:24 UTC
I liked the genre of the game. It's been a while since I have seen a horror game in ld. After reading the who to play I got a good grasp of the game. I would have liked if the monitor had a digital font or something like that. The randomly generated layouts gave the game nice roguelike feeling. The graphics were little repetitive, I would have liked to see some color variation on the floors and walls of the ship. The title screen looked nice and interesting. I hope you continue to participate in Ludum Dare!
Adam Clayden
21. Apr 2020 · 19:26 UTC
Pretty interesting game and the audio helped a lot with the mood. I only really grasped the game after reading the how to play so if there was a tutorial or something in-game to help me then that would be much better. Still, it's pretty cool so well done!
GOD COLO
23. Apr 2020 · 12:58 UTC
The first horror game I'm playing in the jam! The sound effects really suit the game!
Greato Jobu! :smile:
Shubh
23. Apr 2020 · 13:19 UTC
That darkness scares me.
Dark Dungeon Studio
23. Apr 2020 · 22:39 UTC
Wow!
This is probably the first pixel game to give me goosebumps.
The sound and mood was perfect!
Just one suggestion is to add a way to lose that monster from chasing you. :smile:
AmbaDev
01. May 2020 · 16:33 UTC
Nice art and atmosphere, the enemy AI was a bit bugged, but core gameplay loop was solid, though the batteries may have been a bit too plentiful (RNG maybe?)
qqcs
06. May 2020 · 02:07 UTC
Took me a more than a few tries to get a win. Discovering and establish a winning loop of battery charging works really well as a mechanic. The directional audio is surprising atmospheric.

Not being able to see your progress when booting up a computer was a bit frustrating. I think locking you in is fine, but having some indication would be helpful. Maybe use a longer bootup audio that matches the how long the action takes? It'd also be neat if you could determining battery charging progress by audio. Maybe by a changing pitch? Giving the players more things they have to listen out for might be interesting.

Overall a great entry!