Power On Home by Defiant Genesis

You hear a crash in the night. You wake up to realize that all your crew mates are dead, and there is a terrible monster lurking the halls.

With no power it is going to be hard to navigate the ship...

You must keep the computers powered to continue jump calculations so you can get home. But it isn't going to be easy.

Made by Jacob Walker, Samuel Walker, and Benjamin Walker.
Ratings
| Overall | 1017th | 3.571⭐ | 23🧑⚖️ |
| Fun | 1305th | 3.275⭐ | 22🧑⚖️ |
| Innovation | 1591th | 3.1⭐ | 22🧑⚖️ |
| Theme | 1464th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 1927th | 3⭐ | 22🧑⚖️ |
| Audio | 898th | 3.35⭐ | 22🧑⚖️ |
| Humor | 1253th | 2.816⭐ | 21🧑⚖️ |
| Mood | 444th | 3.825⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 15🗨️ |
Also the NaN while the computer is "booting up" is funny. I spent most of the time searching for computers actually. I had enough batteries with me most of the time, but the computers are so sparse and the map is so big.
Greato Jobu! :smile:
This is probably the first pixel game to give me goosebumps.
The sound and mood was perfect!
Just one suggestion is to add a way to lose that monster from chasing you. :smile:
Not being able to see your progress when booting up a computer was a bit frustrating. I think locking you in is fine, but having some indication would be helpful. Maybe use a longer bootup audio that matches the how long the action takes? It'd also be neat if you could determining battery charging progress by audio. Maybe by a changing pitch? Giving the players more things they have to listen out for might be interesting.
Overall a great entry!