Village Vanquish by Reece Geofroy
Here is my First Ludum Dare Game Jam Entry!
STORY:
Revenge clouds the dark, moonless sky as a mad man goes about finishing his ultimate creation. Having been outcast from his hometown, the resident wizard wishes for the destruction of his people. But in the midst of his final incantations, his forest hideout is discovered! With no time left, he improvises the last of his spell and his monster is born! But, it isn’t the monster he was expecting...
Revenge might not be as easy as expected...Good luck!

CONTROLS:
Use The Mouse To Play
Q | W | E = Wizard's Spells
SPELLS:
[Q] Rolling Stones - Spawn a Boulder to Crush Enemies and grab the Giant Teddy's Attention.
[W] Chain Lightning - Zap foes with the position of your Magical Radar (Cursor) and stun foes in place to keep the Bear Safe.
[E] Plague of Fire - Rain down Tears of Fire to Roast Enemies into Edible Meat for your Dim-Witted Companion.

Thanks For Playing This Test LUDUM DARE 46 DEMO!!
CHECK OUT HOW THE GAME WAS CREATED: https://youtu.be/1kN3z96yETc
| Youtube | https://boundless-studios.itch.io/village-vengeance |
| Original URL | https://ldjam.com/events/ludum-dare/46/village-vanquish |
Ratings
| Overall | 256th | 3.958⭐ | 26🧑⚖️ |
| Fun | 478th | 3.708⭐ | 26🧑⚖️ |
| Innovation | 513th | 3.66⭐ | 27🧑⚖️ |
| Theme | 811th | 3.84⭐ | 27🧑⚖️ |
| Graphics | 329th | 4.26⭐ | 27🧑⚖️ |
| Audio | 509th | 3.659⭐ | 24🧑⚖️ |
| Humor | 420th | 3.583⭐ | 26🧑⚖️ |
| Mood | 789th | 3.63⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 22🗨️ |
PS: If the music was not made by a member of your team during the jam, you should opt out of the audio category.
It did seem like the abilities needed some balancing, but that is understandable for a jam.
Would be cool to see what it would turn into with a little more development.
I did spend like half the game trying to figure out what the little i or w on the humans was supposed to mean, before I realized.
I found the concept really cool ! And the universe that you crafted is so coherent and nice !
The gameplay mechanics are nice too, however, I would have like more information on why we can do this spell at this moment, and other not. I think that a little UI element like a cooldown could help, in order to provide this type of information.
Overall, very nice work ! (One of the best game I've played so far on this LDjam)
I will see the making of video on it ! :)
The mechanics are cool, though the descriptions of spells & other important things are better to be put inside the game, and not on the game's page, as people (me included) tend to skim through them. I was a bit confused about why my big teddy was moving around, and then I figured out that he likes the ball (yeah, I checked the game page more thoroughly later); also I though I could control it but then I figured out I should guide it instead.
Anyways, that was just a really minor thing to mention. I actually liked the gameplay once I got it figured out. If you're planning to do a full version, then it would be cool to have more ways to influence the bear. I liked the idea with the ball a lot, but it could be expanded into spawning meat mid-air to make him jump on some slopes, some screeching spell to make him stop, or whatever you come up with.
A great entry!