Keep Hope Alive? by Karenin Dmitry
This is a small interactive story of a little postman girl living in a time of WW2, who was forced to deliver not only long-awaited news from the front lines, but also death notifications to the soldiers’ families. The impulse and the inspiration for the story were gained from the “Poems about the postwoman” by Tatyana Chernovskaya.
We were impressed by the idea of a messenger, who had been expected as well as feared, cursed and hated, bringing news, which can break a human heart or bring hope. We tried to convey this impression by focusing and accenting on the atmosphere, visual and sound parts.
We’ll be glad to receive your comments and other feedback.


Build 1.01 - fixed bugs with: - screen resolution dependency - volume of audio theme - lost dialogue assets - broken shaders
| Youtube | https://rayonist.itch.io/keep-hope-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-hope-alive |
Ratings
| Overall | 685th | 3.717⭐ | 25🧑⚖️ |
| Fun | 2148th | 2.795⭐ | 24🧑⚖️ |
| Innovation | 628th | 3.587⭐ | 25🧑⚖️ |
| Theme | 1548th | 3.5⭐ | 25🧑⚖️ |
| Graphics | 853th | 3.875⭐ | 26🧑⚖️ |
| Audio | 372th | 3.783⭐ | 25🧑⚖️ |
| Mood | 202th | 4.065⭐ | 25🧑⚖️ |
| Given | 38🗳️ | 27🗨️ |
overall it was fun to play apart of some minor errors
I was very impressed with the simple design choice of making it easier to hand triangle mail to recipients vs forcing the player to drag the mouse farther for gray letters. The arm animation was genius and a great way to involve the player directly in something so difficult.
I would like to make some minor suggestions. I also understand that the comments below may be super difficult to implement in a short game jam like this.
- It seemed that the "Keep It Alive" theme was a little forced with "Keep Hope Alive?" I think the main reason is that I didn't have the feeling that I was keeping hope alive. This isn't a criticism of the game (the game was awesome), just a suggestion if you wanted to adapt the game to fit the theme better:
I think you could have sold the theme better if you had a mechanic that measured hope/happiness like a "Gauge/Meter" of hope that the player had to maintain. If you've ever played "This War of Mine," certain actions in the game make the NPCs that live with you depressed or happy. In extreme cases of depression NPCs may even commit suicide. In "Keep Hope Alive?" this may mean maintaining the "hope" level/status of the player by doing some sort of action. If she gets too depressed she may lose her job or ___ insert consequence.
- I would have loved to see some more dialogue or interactions after the player handed over the letter to each house.
I only give this feedback because I really enjoyed the game. If you guys have made or decide to make more games with this kind of theme, I would love to playtest if you're interested.
email:m.shahiri.m@gmail.com
Is this a game? I don't care. Bravo, and please grow this into whatever you think it should be. You have good instincts and vision - trust them.