Cities Of Wonder by Franklins Ghost
Click the buttons as they light up to keep the city night life alive
The city lights are off and only you can keep them on and powered.
Press the highlighted buttons to keep the system going and the Giant Robot Hula Hooping.
The energy made by the Giant keeps the city alive. Otherwise darkenss will descend on the city of wonder...

| Youtube | https://franklins-ghost.itch.io/cities-of-wonder |
| Youtube | https://franklins-ghost.itch.io/cities-of-wonder |
| Original URL | https://ldjam.com/events/ludum-dare/46/cities-of-wonder |
Ratings
| Overall | 1982th | 3.143⭐ | 30🧑⚖️ |
| Fun | 2413th | 2.483⭐ | 31🧑⚖️ |
| Innovation | 2054th | 2.828⭐ | 31🧑⚖️ |
| Theme | 1864th | 3.328⭐ | 31🧑⚖️ |
| Graphics | 638th | 4.017⭐ | 32🧑⚖️ |
| Audio | 1350th | 2.852⭐ | 29🧑⚖️ |
| Humor | 780th | 3.224⭐ | 31🧑⚖️ |
| Mood | 1961th | 2.907⭐ | 29🧑⚖️ |
| Given | 28🗳️ | 31🗨️ |
Super polished and funny animations. The gameplay gets boring a bit fast but the content that is there is very well produced.
I use Animate (the new version of Flash) to make my games. Been meaning to move to Unity for years but haven't had the time to learn something new.
Good job!
But the gameplay was, to be honest, a bit boring. I kept waiting for the challenge level to pick up and require me to, for example, remember and press some button combinations. But it all stayed the same, so it got old pretty fast.
Still, a good jam job this is! Didn't encounter any bugs or strangeness.
The game felt a bit slow-paced for me, maybe there could be difficulty options. And I think adding some catchy music (and making it line up with the button beats) would help a lot too in bringing more action to the game.
There's a lot of different "stuff" to use, but it's all reduced to just clicking. If you could add something like sequences of buttons, or stuff you can twist, spin or move - that would make it great.