Custom Critter Fighter by Empty Set
A shoot-em-up where you evolve and customize a creature who must try to survive in a tough environment. Choose whether to prioritize food or evolve to become stronger in order to deal with increasingly difficult obstacles.
Music by Drew Spenny - check out his Bandcamp at https://pathsto.bandcamp.com
Changelog:
v0.1.2 - Initial release
v0.1.4 - Post-jam bugfix; fixed a bug that sometimes caused performance issues, fixed a bug that rendered you unable to die if you cleared a mission and died at the same time, adjusted some enemy formation spawn rates to function as intended, and a few other minor bugfixes
Ratings
| Overall | 85th | 4.167⭐ | 26🧑⚖️ |
| Fun | 25th | 4.292⭐ | 26🧑⚖️ |
| Innovation | 166th | 3.958⭐ | 26🧑⚖️ |
| Theme | 1733th | 3.413⭐ | 25🧑⚖️ |
| Graphics | 978th | 3.792⭐ | 26🧑⚖️ |
| Audio | 781th | 3.435⭐ | 25🧑⚖️ |
| Humor | 1096th | 2.952⭐ | 23🧑⚖️ |
| Mood | 624th | 3.714⭐ | 23🧑⚖️ |
| Given | 72🗳️ | 25🗨️ |
The starting movement felt a little too slow, and I miss some drawback from holding down the shooting button. Overall solid entry :)
What a diamond in the rough.
You're really on to something with this concept!
Really interresting game design.

Nailed It !

As for the dev:
GREAT JOB! that was fun, theming was meh, but the game was on point! have you done anything more ambitious yet? cause I want to see your 3 week games if this is what you do with 3 days ;)
The graphics overall look fairly good. My main gripe would be the title. The alternating pink and orange letters are not easy on the eyes. I really liked the music. Some sound effects would help.
It would be nice if there was some kind of end goal. A final boss level would have made this entry feel complete. Overall though, this is a well rounded game.
I played it for 30 min and I don't regret. Amazing job for a jam game! Do let me know if you're going to develop it further.
@rafa-braga Thanks for the advice about the music - since the game can be played for a fair amount of time, there being only 3 tracks can get a little old. I think I'll plan on adding a bunch of new stage aesthetics and getting music to go along with them so you're not just cycling through the same 3.
@thecritterscove I'm quite embarrassed about the title screen - it was thrown together very very quickly at the last possible moment. Sound effects are high on the to-do list as well (in fact, I've already implemented most of them in a post-jam build I'm working on)
@mykola Thank you for the high praise! I am continuing to develop this - I'll probably resurrect my twitter to post updates about it before too long. At the very least I'm planning on making a post-jam build that implements everything I envisioned implementing during the jam, and then from there decide whether to scale it up to a full-on game. Oh, and on the topic of boss fights, that's high on my priority list too - I want to have a bunch as might be expected from a roguelike progression style.
The levels were fun and challenging, though I wish they were a bit shorter.
I really liked the editor, though I'm pretty sure one of my body pieces disappeared when I placed it down. Not sure how that happened.