Repair-it Roger by somethang123

[raw]
made by somethang123 for Ludum Dare 46 (JAM)

My first Ludum Dare gameAnnotation 2020-04-20 195247.png Keep your old house safe from the enemies coming in all directions You have infinite jumps, can't die, and your weapons switch automatically

Ratings

Overall 2262th 2.932⭐ 24🧑‍⚖️
Fun 1941th 2.957⭐ 25🧑‍⚖️
Innovation 2245th 2.674⭐ 25🧑‍⚖️
Theme 1958th 3.261⭐ 25🧑‍⚖️
Graphics 2183th 2.614⭐ 24🧑‍⚖️
Audio 1524th 2.432⭐ 24🧑‍⚖️
Humor 1562th 2.548⭐ 23🧑‍⚖️
Mood 2247th 2.591⭐ 24🧑‍⚖️
Given 14🗳️ 28🗨️

Feedback

SynysterCola
21. Apr 2020 · 04:18 UTC
Getting a 404 when I click on the itch.io page :(
hiisileiri
21. Apr 2020 · 04:19 UTC
There is nothing behind the link you have there; "item not found"
Nicko Klyukay
21. Apr 2020 · 05:10 UTC
Error 404 :(

![Screenshot.png](///raw/91a/c/z/3115d.png)
BillehBawb
21. Apr 2020 · 05:12 UTC
Make sure that you set your itch.io page to public!
Mekuri
21. Apr 2020 · 05:18 UTC
404 on the link. Please update, and make sure your page is public. You're missing out on precious feedback :-)
🎤 somethang123
21. Apr 2020 · 05:20 UTC
Fixed it thanks a lot for the help!
Enya454
21. Apr 2020 · 05:23 UTC
Game was just fine. The enemy seemed really tough and I wasn't sure if I was killing them or not. I wasn't entirely sure if I was doing well or not either.
DrWatts
21. Apr 2020 · 05:27 UTC
Solid concept, a few bug to be tweaked but overall enjoyable!
ssh.randy
21. Apr 2020 · 05:36 UTC
Game was pretty fun, but the enemies got repetitive quick, and the gameplay didn't really vary. But a great first job!
Yoshify
21. Apr 2020 · 05:37 UTC
Not bad! The game needs more feedback though, like when you fire you should get a bit of a shake or something you know? The backdrop being a static grey made it very easy to lose the character aswell. But good job!
YYZ
21. Apr 2020 · 06:19 UTC
Great job on your first game!

I have a few suggestions that can help improve your game.

Firstly, the character sprite is hard to see - black strokes against dark grey backgrounds lacks contrast, making it hard to see, consider making it white since he's a ghost.

Holding down the mouse button should fire the weapon constantly, instead of having to click rapidly.

The minimap is nice but again it is difficult to see my avatar due to the contrast. Same for the score text, didn't know it was even there.

The Up or W arrow key should also make me jump unless it has another purpose. I only discovered I could jump very late on.

I also then discovered I could go down by pressing DOWN, and only after I saw the minimap had platforms below me. Maybe some in-game text should appear for a few seconds at the start to establish the game controls. Not everybody will take time to read through your ludum dare page or game page description for controls.

Personally, I would like a smaller map and greater spawn rate so it's more action packed. Later on I spent more time walking around the map than killing stuff, and it's hard to keep track of your home when the map is large as well.

The weapon swap is interesting but maybe what would help are different enemy attack behaviours, so certain weapons are more effective against certain types - for example, some enemies spawn in groups so you have to wait for the shotgun to go and combat them, and you fight other enemies in the meantime. This would add strategic depth to your game, rather than just run and kill, run and kill, which gets boring really fast.

Lastly, the sounds should stop when I've lost. I keep hearing lasers even though I've already lost, and the laser sound can be rather ear-piercing when a lot of them are shooting at you.

Once again good job and keep improving! All the best for your game.
Andre Fremaux
21. Apr 2020 · 10:38 UTC
Congrats on your first Ludum Dare! A simple idea but the endless jumping and automatic weapon switching really mix it up! I found the mini map to be quite useful but would have liked a better indication on where enemies are coming from. A count down to when your weapon will switch would be a nice addition but apart from those few things, it was still fun to play! Good luck for future game jams! :smile:
tarfield
21. Apr 2020 · 11:38 UTC
You have definitely done something right here, because I feel very motivated to write a thorough review!

First of all: These monsters are awesome :smile_cat: !

![monsters.png](///raw/42c/92/z/316b5.png)

Because of the font, I got the impression that the monsters came from the v̴̠͖̓͑o̷͖̘̳͔̩͊i̴̻̻̙̺̎d̵̜͌̅ͅ or something.

Positives:
* Minimap is super helpful and a very nice addition that most probably wouldn't think of!
* Weapon switching is a really cool mechanic - it helps to keep the game interesting.
* Design of the monsters is awesome
* Infinite jumps go well with the theme (ghost). In my first play, I fell all the way down and didn't release I could go up through the floor, but that's probably on me.

Suggestions:
* Expand on the world building - the monsters are awesome, but where do they come from? I feel like there is SO much you could do with this narrative! Are they your dead neighbours? Are they from the v̴̠͖̓͑o̷͖̘̳͔̩͊i̴̻̻̙̺̎d̵̜͌̅ͅ?
* Maybe the different weapons could have varying effects on the monsters? For example, the exploder could be weak to shotgun while the meelee is weak to triple shot
* You could probably make the textures connect. That might improve the look a bit, although I am quite a fan of the programmer art ;)
🎤 somethang123
21. Apr 2020 · 20:42 UTC
@synystercola @hiisileiri @nicko-klyukay @billehbawb @mekuri Fixed it a while ago and I wanted to let you guys know that I appreciate your help, it would've really sucked if I couldn't get feedback so I appreciate you guys letting me know the problem and then later telling me what I can do to fix it, thanks a lot!
SynysterCola
21. Apr 2020 · 20:46 UTC
Thanks! I liked the concept of constantly switching weapons. I felt the map was too large (though the minimap helped a lot). I can see a lot of promise with this game! Good job!
🎤 somethang123
21. Apr 2020 · 20:59 UTC
@synystercola thanks for the feedback! I just played your game and I think that it's my favorite game so far, it's very advanced(especially for 3 days) and it's really fun! I'm definitely gonna download it, hopefully you continue working on it!
🎤 somethang123
21. Apr 2020 · 22:23 UTC
@yyz unfortunately, I didn't have much time for balancing the gameplay because I only barely finished on time, however, next time I do a game jam, I'll try to spend more time on balancing and hopefully adding a full tutorial to make it easier to understand
YYZ
21. Apr 2020 · 22:29 UTC
@somethang123 I understand! this is a good game and from the comments, there are people who've found it really fun so you're doing something right! keep a positive attitude and keep striving and I'm sure your next game jam will be awesome! good job once again :)
SAVVU
24. Apr 2020 · 08:20 UTC
The weapon swap function is really great! Best [art where the enemies and their design. I would make the platforms a bit thinner though and change the sorting layer of them to be behind the player! A great idea and execution well done and good luck!
TolMera
25. Apr 2020 · 09:24 UTC
Can you publish to HTML or Mac? I would give it a try, but I don't have a windows machine.
coolestdoggie
25. Apr 2020 · 14:30 UTC
Good game with nice idea! It was a little bit hard for me :cat:
🎤 somethang123
25. Apr 2020 · 20:09 UTC
@tolmera when I first made the website I tried to make a web and mac version but it didn't work for some reason sorry