Nessie Alliance by zerocomms

[raw]
made by zerocomms for Ludum Dare 46 (JAM)

KEEP NESSIE ALIVE!!!

NessyLogo.gif

The scientists of the world are determined to uncover the truth about the Loch Ness monster.

As the noble Wizards of Scotland, you must protect her.

Click on your WIzards to launch aquatic spells in the name of Keeping the Legend Alive!

Screen Shot 2020-04-20 at 9.41.49 PM.png

Defend Loch Ness and its adorable inhabitant from diabolical attack.

Screen Shot 2020-04-20 at 9.44.47 PM.png

--- UPDATE 4/21

Pushed Bugfixes

  • Death/reset works now!
  • Fixed boats spawning underwater (probably)
  • Dynamite should properly damage Nessie now

Ratings

Overall 1997th 3.132⭐ 40🧑‍⚖️
Fun 2019th 2.908⭐ 40🧑‍⚖️
Innovation 555th 3.632⭐ 40🧑‍⚖️
Theme 1234th 3.658⭐ 40🧑‍⚖️
Graphics 1988th 2.934⭐ 40🧑‍⚖️
Audio 1365th 2.824⭐ 39🧑‍⚖️
Humor 1077th 2.973⭐ 39🧑‍⚖️
Mood 2180th 2.696⭐ 30🧑‍⚖️
Given 39🗳️ 47🗨️

Feedback

WooshDUde
21. Apr 2020 · 03:28 UTC
very challenging game, but very cute none the less
zillix
21. Apr 2020 · 03:32 UTC
The upbeat vibe and wacky concept had me grinning the whole time. Great work!
B. Golda
21. Apr 2020 · 03:32 UTC
Was able to hit the monster with the green wizard but couldn't figure out what I was shooting with the wizards up top.. Coudln't get them to hit a ship or helicopter..
Injured
21. Apr 2020 · 03:38 UTC
A) I love the take on the theme - keep the legend alive. B) The ads on kongregate were pretty intrusive. C) I love the shooting mechanic; makes me wonder why we don't see more of this drag to shoot mechanic more. D) I never could really get the green wizards to work but I am 100% sure I am doing something wrong, I think I might be shielding Nessy too early - but my green wizards don't shoot everytime I ask em to (maybe there's an internal CD?) - Overall, a really great game and I had a lot of fun.
VirtuaWorlds
21. Apr 2020 · 10:31 UTC
Fun game, cool arcade style design and simplicity. Clean art and cool genesis style music. Great work! The best game I've played in this jam so far.
BoxedMeatRevolution
21. Apr 2020 · 21:26 UTC
Controlling a bunch of wizards with different powers was pretty fun. The purple ones were kind of hard to control, so I mostly just made them shoot as much as possible. There ended up being so much stuff on the screen at the end that it wasn't really possible to aim anyway. It would have been neat if one of the purple wizards had a different power than the other.
disperse
21. Apr 2020 · 21:37 UTC
Reminded me of Rampage. I bet this would work well as a mobile game with the controls being tap and drag. I wanted to shoot down the boats and copters too!
Aaiko
22. Apr 2020 · 00:09 UTC
Came up with real good concept. Real fun to play. Would be cool if i could shoot other things.
Brelx
22. Apr 2020 · 01:31 UTC
Good job on the pixel art (especially Nessie). The mix between shooting down the nets and protecting Nessie kept things challenging. Only wish there was a timer to see how long I lasted. Altogether nice game!
BadPiggy
23. Apr 2020 · 04:17 UTC
The pixel art is great. The audio was decent as well.It was a little hard to aim with the wizards. A nice concept none the less
gurkenlabs
23. Apr 2020 · 15:06 UTC
Until the end, I couldn't quite grasp when I was able to launch a protection bubble and when it was locked, which felt rather arbitrary to me. I liked drawing the spells and the rainbow effect they had.
The music theme sounded nice, but it had a very metallic, aggressive vibe to it, which I think didn't fit too well. When there was a lot going on on screen, the amount of sounds playing at once was a bit overwhelming. The core ideas of this entry are very unique and deserve credit.
fiwon123
24. Apr 2020 · 03:57 UTC
I liked the idea, but I don't understand to much how to launch missile :).

But it's great, I like the form how you draw and the objects is forward in the line haha.

Good job for you guys
wallyfoo
24. Apr 2020 · 19:21 UTC
Good pixel art, and a very interesting concept. Once you get the hang of it, the mechanic is pretty solid. Had a bit of trouble with the difference of mechanic between the green and purple wizard. You have to connect with the green, but draw a line with the purple? I wonder if you can't reconcile those two mechanics into something more consistent?
25. Apr 2020 · 10:22 UTC
Maybe using a better platform without ads would be nice.
Khud0
27. Apr 2020 · 20:04 UTC
I love the idea and the game kept me interested. I wish there was a bit more feedback on the actions I do, because I really couldn't tell what to hit and whether I hit that something or not.
Alexascher
27. Apr 2020 · 20:15 UTC
nice art and music. i dont understand how to destroy fishermans. i think the second purple wizard is odd
Emperor Eagle
28. Apr 2020 · 00:46 UTC
Good game! I really like how you draw the path for the missiles! The mechanics of each wizard was great and the all aspects of the game worked well together! As for improvements: the menu could be improved in layout, and the enemies could be progressively damaged as you hit them, rather than just destroying their projectiles. I like how it makes you read the instructions, and that they themself are concise. Overall, good game that I quite enjoyed!