The 723rd Aeroborne Dragoons by ComicSans

[raw]
made by ComicSans for Ludum Dare 46 (JAM)

Calling all volunteers!

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The 723rd Aeroborne Dragoon Corps needs you! This old rust bucket might not be the fanciest Aerodragon around, but our crew makes up for it with perseverance and heart. Join up and see if you've got what it take to keep her in the sky!

And don't forget to bring a friend!

Click here to play

Instructions

You control one of the goblin engineers aboard a steam-powered Aerodragon. Its your job to respond to system failures and problems. Failure to address problems will damage the dragon. The goal is keep the dragon working for the duration of the flight.

To move your goblin, draw a path to where you want them to move by clicking and dragging.

Screen Shots

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Attribution

Ratings

Given 11🗳️ 9🗨️

Feedback

Maxathon
21. Apr 2020 · 17:01 UTC
Is this actually a multiplayer game, or is that AI?

This is clever and fun. Lots of opportunity to play even more with the humor of this (great) theme.

I only wish I knew what things were called, and that the pathfinding was a *little* better.
Elmos Minion
21. Apr 2020 · 17:02 UTC
Loved the multiplayer aspect, It's a simple yet well-executed game concept
boxcar012
21. Apr 2020 · 17:10 UTC
Clever and fun, but would have preferred breakdowns to come little slower in beginning. Path finding could use some work.
joonamo
21. Apr 2020 · 17:13 UTC
Unfortunately no one else was playing the game with me so I couldn't get the full experience. There is promise, but alone I was getting stuck on too many corners to survive the flight. Thanks for making the game work in browser!
Yigit Doruk
21. Apr 2020 · 17:56 UTC
Multiplayer feature is really great! It's really fun to play together. I also liked the little "background and worldbuilding" for your game, it's interesting. It would be great if controls are more responsive and easy to understand. But overall, it's a quite different and innovative experience! Good job!
MrArc
21. Apr 2020 · 19:10 UTC
Yes - the game is multiplayer. When you start a game, you join a game in progress if there is one with open slots. If not, it creates a new game. The frequency of stuff breaking on the ship increases with the number of connected players.
TheDouche
23. Apr 2020 · 17:17 UTC
Good work, I had a hard time figuring out what to do, a tutorial or just some kind of in-game text would at least helped me out alot!

Cool ide that you actually draw the path your self! Keep on going!
kapitstick
26. Apr 2020 · 17:01 UTC
Pretty cool! I actually won once but had to lose a few times first.
- Great use of open source sound, images, and models.
- Path-finding was the main mechanical problem area for me (it seems to get stuck around the center a lot).
- I loved the aspect of having to make quick decisions on when to let one part blow up so you can go save 2+ other parts on the other side of the ship.
- Really cool that multiplayer is an option. Auto-joining existing games is a great way to handle it for the Ludum Dare audience. I think I only saw one person join my game, but we lost within a few seconds!
arcayn
28. Apr 2020 · 17:35 UTC
This is pretty tricky without any friends... :( maybe an adaptive difficulty which reduces the rate of fires based on the number of players? Or maybe I'm just not very good

Other than that, fun and can get pretty strategic!
Not The Loading Screen
07. May 2020 · 03:04 UTC
was really fun but can be hard without other players