Corporate by Peche et Tradition 1867

As every man aspires to certain success, you have the duty to lead your employees with a strong hand! Every drop is valuable to make an ocean of profit…
The goal of the game is to make the maximum amount of profit.
You can judge their value by checking how hard they are working. You can fire them if they are chiliing. With this profit, you can build new offices but be careful not to go bankrupt.
Your greediness is your worst enemy.

Controls:
Use A and D to rotate the view of the room.
Use W and S to access upper/lower floors.
Employees earn money for your corporation but they stop working after some time, as the smart business manager you are, you know what do to: fire them fast. There is no severance pay for lazy workers !



| Youtube | https://peche-et-tradition-1867.itch.io/corporate |
| Youtube | https://peche-et-tradition-1867.itch.io/corporate |
| Original URL | https://ldjam.com/events/ludum-dare/47/corporate |
Ratings
| Overall | 343th | 3.851⭐ | 39🧑⚖️ |
| Fun | 838th | 3.311⭐ | 39🧑⚖️ |
| Innovation | 684th | 3.444⭐ | 38🧑⚖️ |
| Theme | 987th | 3.446⭐ | 39🧑⚖️ |
| Graphics | 232th | 4.211⭐ | 40🧑⚖️ |
| Audio | 373th | 3.671⭐ | 37🧑⚖️ |
| Humor | 524th | 3.061⭐ | 35🧑⚖️ |
| Mood | 483th | 3.686⭐ | 37🧑⚖️ |
| Given | 53🗳️ | 53🗨️ |
My only real issue is that it feels like the transition from orange $$ to red $$ particles can be a lot slower than the actual transition to a slacking employee. I found that I would frequently hover over employees to find them slacking when they looked to still be putting in some effort.
Anyway thank you for your feedback, it's much appreciated !
The graphics are great as well.
The only problem for me was that Sometimes I could not fire workers behind shaders.
But the idea of the chairs in the least expected places suits well with the gameplay.
Edited: REALLY bad grammar and spelling.
The art style is really nice, and the office vibe is certainly there, your ambient noise is great too! Is that a stock sound effect? Or did you just layer in your groups VOIP chats during the Jam as noise?
Really great entry! :D
Great job ! I'm waiting for a full version ;)
High production value for sure!
Rotating the office rooms to get an angle on these employees was cool. I didn't quite get how / when the game suddenly - is it on a timer? Anyway, I enjoyed this one.
@zaibakk Nice job ! You are near the devs high score :)
Thanks everyone for your feedbacks and kind words, it means a lot !
This is was genuinely a lot of fun but it could definitely use some more mechanics to keep the momentum going. Eventually there will be too many floors to keep track of by yourself so maybe you could buy managers to maintain productivity on the floor and maybe even auto fire employees if they walk by a sleeping one. I'm sure you could come up with a lot more upgrades to liven up the gameplay if you spend more time on it.
Also, I think some sort of overview of the building would be necessary so that you can jump to specific floors that have unproductive employees.
This has a lot of potential and I hope you keep working on it