Stuck in Orbit by thedarkmagi
This is my first attempt at compo, I've used pico8 to create a 2d side scrolling shoot where the game will get faster each batch of enemies you defeat until your ship is fast enough to escape from orbit
I am a programmer first, who sometimes does art. This is the first time I've made music for a game so hopefully its not terrible.
Controls can be found in greater detail by clicking the small gamepad next to the pico8 webplayer
up & down arrow keys to move
X to shoot
Z to restart if you win or lose
I've done my best to comment on my code, as I wasn't sure what source code explained meant in the rules. hope thats correct. If I should do more let me know and I'll do what I can to write it up
| Youtube | https://thedarkmagi.itch.io/ludum-dare-47 |
| Youtube | https://thedarkmagi.itch.io/ludum-dare-47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/stuck-in-orbit |
Ratings
| Overall | 521th | 2.979⭐ | 26🧑⚖️ |
| Fun | 479th | 2.875⭐ | 26🧑⚖️ |
| Innovation | 617th | 2.125⭐ | 26🧑⚖️ |
| Theme | 566th | 2.688⭐ | 26🧑⚖️ |
| Graphics | 504th | 2.833⭐ | 26🧑⚖️ |
| Audio | 264th | 3.217⭐ | 25🧑⚖️ |
| Humor | 400th | 2.143⭐ | 23🧑⚖️ |
| Mood | 447th | 2.854⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 21🗨️ |
For feedback, the background got way too busy. I'm not sure how close I was to finishing (I defeated 2 or 3 large ships. I think 3) but the little green ships were impossible to spot in all the debris flying around. The bullets were equally hard to see. Maybe make the background elements smaller, or more muted so the guys jump out a little more? Also, the enemy ships could be a lot bigger and that might help.
The art was simple but it does its job well. Nice work!
Edit- Actually, lining up your shots so the bosses repeatedly ran into the stream of them was really satisfying. I forgot to mention that :)
I totally messed up on the colour I selected for my little enemies, they should have had higher contrast with the background
@minibobbo I'm glad you found the lining up of shots really satisfying that was one of my fav things about the game, its one of the reasons I didn't make the shots any faster.
I really wanted to convey the player was getting faster while orbiting the planet and ended up with the background getting busy to ensure I conveyed that.
Yeah not much to add, except the art is very stylistic and works well, but needs more contrast and/or outlines.
I definitely appreciate the sound & music as I personally always struggle to find time and skill to make them in my jam games!
Cool game. I had fun :)
(P.S. Your bullets are the same as my bullet particles. :smiley: )