Loopy The Robot by blubberquark
You work for a big company. This company is trying to land a lucrative government contract for building a robot.
They promised it will have a jet pack.
Your boss scheduled a demo of its features for tomorrow. Unfortunately, the software is not ready

Made with Python and PyGame 2.0
| Youtube | https://blubberquark.itch.io/loopy |
| Youtube | https://blubberquark.itch.io/loopy |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopy-the-robot |
Ratings
| Overall | 200th | 3.609⭐ | 25🧑⚖️ |
| Fun | 177th | 3.587⭐ | 25🧑⚖️ |
| Innovation | 97th | 3.826⭐ | 25🧑⚖️ |
| Theme | 159th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 361th | 3.273⭐ | 24🧑⚖️ |
| Humor | 152th | 3.125⭐ | 22🧑⚖️ |
| Mood | 432th | 2.9⭐ | 22🧑⚖️ |
| Given | 51🗳️ | 18🗨️ |
For people wondering how to start the game, here is the guide for windows:
* Download blubberquark_ld47_loopy_windows.zip from here: https://blubberquark.itch.io/loopy
* Unpack the zip
* doubleclick on launch.bat
Also, love LD community, how nobody complains about lack of tutorial, but everyone praise your game. This is amazing, compare to corporate gamedev.
It was a good challenge. I managed to complete all of the levels aside from Abyss. I appreciated the level select. It allowed me to experience the entire game.
I enjoyed the dialogue at the start too.
Well done.
But, boy, there is a looot of trial and error required ;) Nailed the theme very well. Next step, sounds!
I feel like you were trying to make a puzzle game. My thoughts on this is that you have to show a whole level to a player, so I could plot my actions beforehead to "solve" the level. First two or three levels felt alright, than it felt more like a platformer with a trial-and error mechanics. Well, there's not much you can do about level design in 48 hours, I get it :) As for game mechanics and looks of it - everything implemented great, I enjoyed playing it!