Loopy The Robot by blubberquark

[raw]
made by blubberquark for Ludum Dare 47 (COMPO)

You work for a big company. This company is trying to land a lucrative government contract for building a robot.

They promised it will have a jet pack.

Your boss scheduled a demo of its features for tomorrow. Unfortunately, the software is not ready

loopy_updown.gif loopy.gif

Made with Python and PyGame 2.0

Ratings

Overall 200th 3.609⭐ 25🧑‍⚖️
Fun 177th 3.587⭐ 25🧑‍⚖️
Innovation 97th 3.826⭐ 25🧑‍⚖️
Theme 159th 3.932⭐ 24🧑‍⚖️
Graphics 361th 3.273⭐ 24🧑‍⚖️
Humor 152th 3.125⭐ 22🧑‍⚖️
Mood 432th 2.9⭐ 22🧑‍⚖️
Given 51🗳️ 18🗨️

Feedback

vinzBad
05. Oct 2020 · 10:40 UTC
wow I really love the programming concept for the robot, but it gets really hard really fast.

For people wondering how to start the game, here is the guide for windows:
* Download blubberquark_ld47_loopy_windows.zip from here: https://blubberquark.itch.io/loopy
* Unpack the zip
* doubleclick on launch.bat
Aterlamia
05. Oct 2020 · 10:49 UTC
Very cool idea, i was wondering at first what the moving bar at the bottom was but after i found that out i knew better how to play. But still gets hard fast
Nate Wert
05. Oct 2020 · 13:02 UTC
Awesome idea. Making the main character's movements based on a loop in the beginning makes the game both very difficult and engaging. Overall, very well done.
Frogman
05. Oct 2020 · 13:15 UTC
Really good game! It was challenging yet fun - it took me a couple tries to finish each level, but it was really satisfying once I managed it. I only realized how to use the jet pack in around level 5, so maybe add it to the controls? Other than that, it was great!
KOHCEPBA
05. Oct 2020 · 13:28 UTC
Wow, this is a great game. Stuck on the level with many horizontal platforms for a while.

Also, love LD community, how nobody complains about lack of tutorial, but everyone praise your game. This is amazing, compare to corporate gamedev.
Pincushion
05. Oct 2020 · 13:31 UTC
This was fun.

It was a good challenge. I managed to complete all of the levels aside from Abyss. I appreciated the level select. It allowed me to experience the entire game.

I enjoyed the dialogue at the start too.

Well done.
Obi One
05. Oct 2020 · 13:45 UTC
Great idea! I like it! It is fun.
Local Minimum
06. Oct 2020 · 16:45 UTC
I liked the concept, and made it through to the end. I had to retry some on one or two of the levels, but in general the difficulty felt balanced. It did feel a bit odd that I basically had to waste the first run just to explore on each level before I got to actually try and solve it. I think that could have been helped, either with a minimap or a sweap over the level before it started. Nice entry!
JudgeZedd
07. Oct 2020 · 10:14 UTC
Clever and adorable. Really intelligent design that I spent about 20 minutes trying to figure out through each puzzle, and had a great time doing it, too.
Endurion
08. Oct 2020 · 10:02 UTC
Really nice game!

But, boy, there is a looot of trial and error required ;) Nailed the theme very well. Next step, sounds!
BOOtak
08. Oct 2020 · 11:26 UTC
Nice idea! I like email intro, very fun and suspiciously accurate :) I like indicator below, looks like some logic analyzer logs, with all those signals on the timeline, nice!

I feel like you were trying to make a puzzle game. My thoughts on this is that you have to show a whole level to a player, so I could plot my actions beforehead to "solve" the level. First two or three levels felt alright, than it felt more like a platformer with a trial-and error mechanics. Well, there's not much you can do about level design in 48 hours, I get it :) As for game mechanics and looks of it - everything implemented great, I enjoyed playing it!
LeReveur
08. Oct 2020 · 21:13 UTC
I fall in almost every trap, ha ha! But I managed to finish the game, so it's good! Well done!
xatulu
20. Oct 2020 · 16:54 UTC
Won the game, however I totally failed at every step of the way :D Still enjoyable!
Matootsy
24. Oct 2020 · 16:33 UTC
I like the design and animation of the robot. Perhaps the movement is a bit low. The mechanic is working but I would say that it's a bit unfair not to have an overview of the level. I think the camera don't need to be so close to the character. At the beginning it's like a blinded programmation. Nice entry anyway.