Hamster Tank by elemel
Overview
Local multiplayer game featuring fire-breathing hamster tanks deep inside the Wheel World.

How to play
Played with LÖVE 11.3, freely available for Windows, macOS and Linux. There's only local multiplayer with split screen. There isn't any online multiplayer mode, and there aren't any non-player enemies.
Title screen
Start a game with the enter key or the bottom gamepad button. Quit the application with the escape key or the right gamepad button.
Game screen
Join the game with the enter key or the bottom gamepad button. Leave the game with the escape key or the right gamepad button. Go back to the title screen when everyone has left.
Controls
Control your tank with keyboard and mouse, or with a gamepad. Tested with PS4 controller. You can drop in and out of games freely. Join with the enter key or the bottom gamepad button. Leave with the escape key or the right gamepad button.
Keyboard and mouse controls
Navigate screens and join or leave a game with the enter and escape keys. Move and jump with the WASD and space keys. Aim and fire with the mouse. Respawn with the backspace key.
Gamepad controls
Navigate screens and join or leave a game with the bottom and right buttons. Move and jump with the left stick and the left shoulder button. Aim and fire with the right stick and the right shoulder button. Respawn with the top button.

Tools
Made code in Sublime Text, graphics in GIMP, music in BeepBox and sound effects in Bfxr.
Changelog
Find all releases on GitHub.
Version 1.1
- Increase fire rate
- Aim relative to current up direction
Version 1.0
- Ludum Dare 47 Compo submission
Ratings
| Overall | 348th | 3.346⭐ | 28🧑⚖️ |
| Fun | 244th | 3.423⭐ | 28🧑⚖️ |
| Innovation | 339th | 3.231⭐ | 28🧑⚖️ |
| Theme | 363th | 3.462⭐ | 28🧑⚖️ |
| Graphics | 316th | 3.385⭐ | 28🧑⚖️ |
| Audio | 228th | 3.3⭐ | 27🧑⚖️ |
| Humor | 31th | 3.904⭐ | 28🧑⚖️ |
| Mood | 316th | 3.13⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 30🗨️ |
But I have no controller so I cannot thest this game in multiplayer.
GG!
10/10 IGN
I think the one simple tweak I would make would be to make the players and bullets different colors, to make it more clear which bullets you need to avoid. Oh, and it was a little confusing when the bullets hit the ground, I don't think there was a clear enough visual to distinguish the fact that they weren't dangerous anymore. Maybe if they just disappeared in a small explosion animation instead, it'd be easier to keep track of.