Stuck in the Room by ianmust
Meet our brand new game for Ludum Dare 47 .
Are you ready to find a solution of puzzle to get out of the room? Or there are millions and millions rooms? Infinity looped...
Are you brave enough to find out the way? Because you only you can help little girl to not be stuck in the loop.
We will be appreciated to any feedback for you game. Fill free to leave some comments and questions. Enjoy our game!
Music by Zeiderman.
Instructions:
- Press WASD to move character
- Press E to interact with leavers.
- Red one to create checkpoint and Green one for load
- Use Doors to move in different parts of the Room
Find the way to put right boxes on right platforms and you will se what will happen :)

Ratings
| Overall | 1215th | 3.203⭐ | 34🧑⚖️ |
| Fun | 1321th | 2.844⭐ | 34🧑⚖️ |
| Innovation | 1043th | 3.109⭐ | 34🧑⚖️ |
| Theme | 1136th | 3.274⭐ | 33🧑⚖️ |
| Graphics | 1106th | 3.219⭐ | 34🧑⚖️ |
| Audio | 665th | 3.339⭐ | 33🧑⚖️ |
| Humor | 1067th | 2.295⭐ | 24🧑⚖️ |
| Mood | 1257th | 2.929⭐ | 30🧑⚖️ |
| Given | 50🗳️ | 36🗨️ |
Oh and I don't think your game is always solvable? There's no solution to this one, right? Or am I just being dumb? Either way, a way to restart the level would be nice. http://prntscr.com/uu08si
Thank you guys for your feed back we appreciate this!
I thought I was stuck in the game until I read the comments here, since I moved boxes into a corner and then activated the save level a bunch of times so when I loaded, I was essentially in the same spot. Maybe prevent saving if nothing has changed?
A minor thing that could be improved: if no movement key is held, the character should keep visually facing the same direction. Seems a bit odd when I press W a couple of times.
Good ambient sound/music.
about face direction, we tried to do this but it was a bit buggy with portal mechanics and we had no time to fix it :D
You can use both levers more than one time: Red to save checkpoint and Green to load.
The graphics are alright, the pixel art is nice to look at, though your footsteps sound is a little overbearing at times, and I felt like your music was maybe playing over itself?
The puzzles are fairly challenging, and it felt like your reset levers could have been better serviced as just being a load/reload button the player had access to at all times, paired with a full reset, as there where times that I had soft-locked myself and saved past that softlock which was rather tedious.
I'd also constrain your player and your crates to some sort of grid, as there were times where I was unsure if the crate I was walking towards was in my way and pushed it accidentally, or if I pushed a crate somewhere I thought I could get around it but turned out the space was too small so I just pushed it somewhere I couldn't get it out again and had to pull the green lever.
Your pixel art style would easily make that kind of thing readable.
Besides that, Good work guys!
@noteworthy omg, you are absolutely right about music! We didn't notice it before :sweat_smile:
I think that the grid would improve the gameplay and we would have avoided these problems. However, we wanted to give the player a little more freedom of movement. And thanks for your feedback!
Сan I ask you to describe a little more what exactly is happening on the screen? Screenshots, information about the resolution - everything could be useful :smiley: